COZY Stylized Weather Integration

Time and Date

Run logic at a time, show the clock, and transition between times.

Run Instructions on Time

Use On Time, On Day and Time, or On Year, Day, and Time to run event-based logic at a specific time.

Daily and yearly cycles can hibernate after they have fired. On Year, Day, and Time also stops checking after its date unless Keep Checking In Past is enabled. Leave these options unchanged unless your game intentionally moves back to an earlier date.

Show time and date

Use Set Text on an On Time Interval trigger for the time. Use Join Text for a date string. Enable Trigger On Start for both UI values.

Set time or date

Use Set Number to set hours, minutes, days, or years directly. Hours use 0-23 and minutes use 0-59. Setting a value directly skips event-based triggers between the old and new time.

Transition time

Set the Time Curve to Linear for a smooth transition. Then use Transition Time to move to a time over a chosen number of seconds, such as moving to 13:00 over five seconds.