Documentation

Component Designer

Create reusable Game Creator 2 and Unity component setups for your GameObjects.

Quick setup

Component Designer needs Game Creator 2. Create a Component Design, add its components, and generate a reusable Host component.

  1. Install and set up Game Creator 2.
  2. Open Window > Package Manager and install Component Designer.
  3. Create a Component Design from Create > Game Creator > Component Designer > Component.
  4. Add components and click Generate Component.

Thank you for purchasing Component Designer.

This documentation covers the setup, workflows, integrations, and extension points for Component Designer.

Component Designer

Component Designer is for repeated GameObject setups. Build a group of Game Creator 2 components, such as Triggers, Actions, Conditions, and Variables, together with other Unity components, and save that setup as a Component Design. Generate a custom component from it and use the same setup across many GameObjects and scenes.

The generated component manages the setup for you. Internal components can stay hidden, while the parameters and component values you want to expose are shown on the generated component. When the design changes, Sync Changes updates the GameObjects that use it, while overrides let one GameObject behave differently when needed.