Component Properties
Component Designer adds properties for selecting components from the current design. These properties resolve the matching component on the current Host GameObject at runtime.
Available property groups include:
- Component Action List
- Component Condition List
- Component Trigger List
- Component Local Name Variables List
- Component Local List Variables List
Use these properties when a component needs to refer to another component in the same design. You cannot drag a component from the scene into these fields. Use a Component Designer parameter when the value needs to come from a GameObject or another runtime context.