Add Components
Click Add Component... in the Components list. The picker shows usable Unity and Game Creator components grouped by namespace.
Select a component to add it to the design.
Edit a Component
Expand an entry to edit its values, instructions, events, and other fields.
Changes are saved to the Component Design asset as you edit.
Entry Controls
- Drag an entry to reorder it.
- Use the edit button to change its display name.
- Use the context menu to hide the component from the generated GameObject inspector.
- Duplicate an entry when the component supports multiple copies.
- Delete an entry from its context menu.
The display name is automatic until you edit it. For example, a Trigger name follows its event type. A custom name stays unchanged when the component is edited.
Hide a Component from the GameObject Inspector
Sometimes a component should be part of the generated behavior but should not be edited on each GameObject.
- Open the Component Design asset.
- Open the entry context menu.
- Choose Hide in GameObject View.
The component is still added and used at runtime. It is simply hidden from the generated Host inspector.