Component Designer

Add Components

Add, edit, reorder, duplicate, and hide Unity or Game Creator 2 components in a design.

Add Components

Click Add Component... in the Components list. The picker shows usable Unity and Game Creator components grouped by namespace.

Select a component to add it to the design.

Edit a Component

Expand an entry to edit its values, instructions, events, and other fields.

Changes are saved to the Component Design asset as you edit.

Entry Controls

  • Drag an entry to reorder it.
  • Use the edit button to change its display name.
  • Use the context menu to hide the component from the generated GameObject inspector.
  • Duplicate an entry when the component supports multiple copies.
  • Delete an entry from its context menu.

The display name is automatic until you edit it. For example, a Trigger name follows its event type. A custom name stays unchanged when the component is edited.

Hide a Component from the GameObject Inspector

Sometimes a component should be part of the generated behavior but should not be edited on each GameObject.

  1. Open the Component Design asset.
  2. Open the entry context menu.
  3. Choose Hide in GameObject View.

The component is still added and used at runtime. It is simply hidden from the generated Host inspector.