Documentation

Full Body Awareness Controller

A full body first person controller for Game Creator 2, with a steady camera, procedural turn in place and held item motion.

Quick setup

Full Body Awareness Controller needs Game Creator 2 and a Humanoid character.

  1. Install and set up Game Creator 2.
  2. Open Window > Package Manager and install Full Body Awareness Controller.
  3. Select the player and run Game Creator > Full Body Awareness Controller > Setup Selected Character, then Setup Selected Shot Camera on the Shot Camera.

Thank you for purchasing Full Body Awareness Controller.

This documentation covers the setup, workflows, integrations, and extension points for Full Body Awareness Controller.

Full Body Awareness Controller

Full Body Awareness Controller is a first person controller for Game Creator 2. You can look down and see your own legs and body, and the hands and held items stay steady in view. It works with empty hands, with props like a flashlight or a cup, and with Shooter 2 and Melee weapons.

The controller plugs into Game Creator 2 through its own units, IK rigs and camera shot. Game Creator's source code is not changed.

It only works with Humanoid characters.

What Is Included

  • A camera shot that reads the look input first, so the body and the arms follow the view in the same frame.
  • Player and Rotation units that move and turn the body with the view.
  • The Full Body Awareness IK rig. It bends the spine towards the view, places the camera at the eyes, hides the head and locks the hands to the view.
  • A Turn In Place rig. The feet plant and step when you turn while standing still.
  • A Breathing rig that moves the chest. Held items follow its rhythm.
  • A Shadow Body that casts a natural third person shadow.
  • Head Splitter, a tool that cuts the head off a character mesh. An option for keeping the head's shadow without the Shadow Body.
  • The Held Item component and Held Item Profiles with modifiers: Placement In View, Look Sway, Movement Bob, Breathing, Inertia, Jump And Land, Recoil Kick, Lower When Sprinting, Wall Retract and Attack Offset.
  • A Live Preview for tuning held items in Play Mode.
  • Shooter 2 and Melee integrations.
  • Aim Assist Target and Stick To Surface components.
  • Instructions, conditions and triggers for Game Creator 2 visual scripting.
  • Five example scenes.