Camera Shot
The Full Body Awareness shot type controls the first person camera. Select the Shot Camera and set Shot Type to Full Body Awareness, or use Setup Selected Shot Camera.
The shot has a Character field, which is the Player by default, and collapsible sections like Game Creator's First Person shot.
Look
| Setting | Default | What it does |
|---|
| Input Rotate | Motion Secondary | The input used to look around: the mouse, or the right stick on a gamepad. |
| Sensitivity X | 1 | Horizontal look speed. A decimal property, so it can come from a settings variable. |
| Sensitivity Y | 1 | Vertical look speed. A decimal property. |
| Aim Sensitivity | 0.65 | Multiplies the sensitivity while aiming down sights. |
| Invert Y | Off | Inverts looking up and down. |
| Min Pitch | -85 | How far you can look down, in degrees. |
| Max Pitch | 85 | How far you can look up, in degrees. |
| Smooth Time | 0 | Smooths the look input. Leave it at 0 for a mouse. 0.01 to 0.03 softens a gamepad. |
Time Mode
Looking around follows the Time Mode of the Shot Camera component.
| Time Mode | With a time scale of 0 |
|---|
| Game Time | The view stays still. |
| Unscaled Time | You can still look around, for example in a photo mode. |
Lens
| Setting | Default | What it does |
|---|
| Control Field Of View | On | Sets the camera's field of view while this shot is active. |
| Field Of View | 75 | The field of view in degrees. |
| Aim Field Of View | 0.85 | Multiplies the field of view while aiming down sights. |
| Sprint Field Of View | 5 | Degrees added while sprinting. |
| Field Of View Smooth Time | 0.12 | Seconds the field of view takes to change. |
Head Bob
| Setting | Default | What it does |
|---|
| Head Bob | On | Bobs the camera while walking and running. |
| Bob Vertical | 0.012 | Meters the camera moves up and down per step. |
| Bob Horizontal | 0.008 | Meters the camera moves sideways per step. |
| Bob Pitch | 0.25 | Degrees the camera nods per step. |
| Bob Roll | 0.3 | Degrees the camera rolls per step. |
| Bob Aiming | 0.25 | Multiplies the bob while aiming down sights. |
| Bob Sprint Boost | 0.5 | Extra bob while sprinting. |
The bob follows the character's real footsteps. See Locomotion in Full Body Awareness Rig.
Landing
| Setting | Default | What it does |
|---|
| Landing Enabled | On | Dips and nods the camera when landing. |
| Land Dip | 0.012 | Meters of dip per m/s of landing speed. |
| Land Max Dip | 0.12 | The largest dip in meters. |
| Land Pitch | 0.35 | Degrees of nod per m/s of landing speed. |
| Land Frequency | 3.5 | How fast the camera recovers, in bounces per second. |
| Land Damping | 0.55 | 1 recovers without bouncing. Lower values bounce. |
Strafe Roll
| Setting | Default | What it does |
|---|
| Strafe Roll Enabled | On | Rolls the camera a little when moving sideways. |
| Strafe Roll | 0.45 | Degrees of roll per m/s of strafing. |
| Strafe Roll Max | 2.2 | The largest roll in degrees. |
| Strafe Roll Smooth Time | 0.14 | Seconds the roll takes to change. |
| Strafe Aiming | 0.3 | Multiplies the roll while aiming down sights. |