Full Body Awareness Controller

Live Preview

Tune held items in Play Mode with live values, preview buttons and nudge controls.

Live Preview

The Live Preview shows every modifier of a held item while the game runs, and lets you tune poses while you look at them.

  1. Enter Play Mode.
  2. Hold the item with your character.
  3. Select the held item in the Hierarchy, for example the spawned weapon.

The Held Item inspector then shows a Live Preview box. If the item has no Held Item component, add one to the prefab first.

What It Shows

For each modifier:

  • How strongly it is active right now.
  • How far it moves the item right now.
  • How much it frees the item from the aim, for modifiers that lower the item.
  • When a modifier is switched off by the Active Held Item Modifier instruction.

Preview Buttons

ButtonModifierWhat it does
FireRecoil KickPlays one kick.
JumpJump And LandPlays the jump dip.
Land Soft, Land HardJump And LandPlays a soft or a hard landing.
Simulate RunMovement BobPlays the bob while standing still.
Hold PoseLower When Sprinting, Wall RetractKeeps the pose fully on so you can tune it.

Nudge Buttons

The nudge buttons move or turn a pose one step at a time, relative to the camera. Hold a button to keep going.

  • Placement In View always shows them. They change Offset Position and Offset Rotation, or Position and Rotation when the placement is Fixed.
  • Lower When Sprinting and Wall Retract in Lower Close To Body mode show them while Hold Pose is on.
ControlWhat it does
Move StepMeters per step. 0.005 by default. Remembered between sessions.
Rotate StepDegrees per step. 1 by default. Remembered between sessions.
Reset To ZeroSets the pose to (0, 0, 0).
Revert EditsGoes back to the values from before the buttons changed them.

Every press can also be undone with Ctrl+Z.

Changes Are Saved

The changes are written to the Held Item Profile right away. Profiles are assets, so they keep the changes after Play Mode. Every item that uses the same profile changes with it.

Scene View Gizmos

While the item is selected, the Scene view shows where the item points in cyan, and the crosshair point it turns towards in orange.