Documentation

Handle Editor

Create, edit, and retarget Handle assets for Game Creator 2 Humanoid characters.

Quick setup

Handle Editor needs Game Creator 2. Install it, then choose the tool that matches your Handle workflow.

  1. Install and set up Game Creator 2.
  2. Open Window > Package Manager and install Handle Editor.
  3. Open Game Creator > Handle Editor and choose Retarget Handle, Create Handle, or Edit Handle.

Thank you for purchasing Handle Editor.

This documentation covers the setup, workflows, integrations, and extension points for Handle Editor.

Handle Editor

Handle Editor creates, edits, and retargets Game Creator 2 Handle assets.

A Handle stores the Humanoid bone, position, and rotation used by Game Creator 2 when an Attach Prop instruction attaches a model to a character. Use this tool when the same model needs a Handle for a different Humanoid character, or when you want to adjust an existing Handle in a preview.

After making a new Handle, assign it wherever your game previously used the old one.

Open the tools from Game Creator > Handle Editor:

  • Retarget Handle creates a Handle for a new character model from an existing Handle.
  • Create Handle creates a new Handle from a selected starting Handle.
  • Edit Handle changes an existing Handle.