Handle Editor

Create Handle

Create a new Handle from an existing Handle asset.

Create Handle

Use Create Handle when you want a new Handle based on an existing one.

  1. Open Game Creator > Handle Editor > Create Handle.
  2. Assign the Character Model that will use the new Handle.
  3. Assign Start From Handle.
  4. Choose a Handle Entry when the source Handle has more than one entry.
  5. Set Model to the exact prefab or scene GameObject used by the Attach Prop instruction. Do not use the FBX file or a child object.
  6. Assign a Preview Animation when you need to check a specific pose.
  7. Click Enter Preview Mode and adjust Handle Values.
  8. Click Create Handle.

The source Handle stays unchanged. The new asset receives the selected entry values shown in the window.