Create Handle
Use Create Handle when you want a new Handle based on an existing one.
- Open Game Creator > Handle Editor > Create Handle.
- Assign the Character Model that will use the new Handle.
- Assign Start From Handle.
- Choose a Handle Entry when the source Handle has more than one entry.
- Set Model to the exact prefab or scene GameObject used by the Attach Prop instruction. Do not use the FBX file or a child object.
- Assign a Preview Animation when you need to check a specific pose.
- Click Enter Preview Mode and adjust Handle Values.
- Click Create Handle.
The source Handle stays unchanged. The new asset receives the selected entry values shown in the window.