Handle Editor

Troubleshooting

Fix common preview, Free Hand IK, retargeting, and saving issues.

Troubleshooting

The preview does not show the model in the same place as the game

Make sure Model is the same prefab root or GameObject used by the Attach Prop instruction. Using a child object or the raw FBX instead can give a different result.

The Free Hand IK preview looks wrong

Use a Preview Animation that matches the weapon pose in the Sight asset, usually an aim animation. A relaxed or unrelated pose can place the hand far from the model even when the Sight values are correct.

The tool cannot retarget or save an entry

The selected Handle entry must use fixed Vector3 Position and Euler Rotation values. Dynamic Handle values cannot be moved between character rigs reliably, so Handle Editor leaves them unchanged and reports an error.