Edit Handle
Use Edit Handle when a Handle already exists and only needs a correction.
- Open Game Creator > Handle Editor > Edit Handle.
- Assign the Handle and Character Model.
- Choose a Handle Entry when the Handle has more than one entry.
- Set Model to the exact prefab or scene GameObject used by the Attach Prop instruction. Do not use the FBX file or a child object.
- Assign a Preview Animation when you need to check a specific pose.
- Click Enter Preview Mode and adjust Handle Values.
- Click Save.
Save replaces the selected entry's stored Position and Rotation with the values shown in the window. Unity Undo can restore the saved Handle change.
Clear
Each window has a Clear button. It closes Preview Mode and clears the fields in that window after confirmation. It does not change or delete any Handle assets.