Handle Editor

Edit Handle

Preview and correct the selected entry in an existing Handle asset.

Edit Handle

Use Edit Handle when a Handle already exists and only needs a correction.

  1. Open Game Creator > Handle Editor > Edit Handle.
  2. Assign the Handle and Character Model.
  3. Choose a Handle Entry when the Handle has more than one entry.
  4. Set Model to the exact prefab or scene GameObject used by the Attach Prop instruction. Do not use the FBX file or a child object.
  5. Assign a Preview Animation when you need to check a specific pose.
  6. Click Enter Preview Mode and adjust Handle Values.
  7. Click Save.

Save replaces the selected entry's stored Position and Rotation with the values shown in the window. Unity Undo can restore the saved Handle change.

Clear

Each window has a Clear button. It closes Preview Mode and clears the fields in that window after confirmation. It does not change or delete any Handle assets.