Tuning Guide
Common changes, grouped by what you want to fix or achieve.
Turn In Place
| You see | Try |
|---|---|
| Quick spins look like many hurried steps | Lower Spin Angle or Spin Speed so the body spins sooner. |
| Steps feel too eager or too lazy | Change Turn Threshold. Lower means more frequent, smaller steps. Also try Step Duration. |
| Feet look stiff during turns | Raise Ball Pivot and Foot Roll. Lower them if the feet look loose. |
| Steps look floaty | Lower Step Height and Hip Dip. |
Held Item in View
| You see | Try |
|---|---|
| The item moves on screen when looking up or down | Turn on Lock To View in Placement In View, and in Lower When Sprinting. |
| Arms go through the stomach or chest when looking down | Keep Placement In View's Look Pitch on Follow Torso. The rig's Body Clearance pushes the arms out. Raise Body Radius for bulky characters. |
| Hip fire arms clip into the body when looking down | Keep Hip View Lock at 0 and lower Hip Max Down. |
| Item too low or too far in hip fire | Change Hip Position. For example (0.03, 0.04, 0.06) brings it up and forward. |
| Item off to the side, or centered when you do not want it | See Where the Item Sits in View on the Held Items page. |
| Sight off center while aiming | Check the Shooter Scope Position or the Held Item Eye Point forward axis. Aim Offset nudges it. |
| Hands slide off the weapon when looking straight up through a scope | Lower Aim Distance a little. |
| Only the forearms lower when sprinting | Keep Elbow Follow Item Tilt at 0. Use more Lowered Position and less Lowered Rotation pitch. |
Steadiness
| You want | Try |
|---|---|
| Less bounce of the item while running | Lower Animated Hand Motion and raise Stabilization Time. |
| Less swing of the chest, shoulders and forearms | Raise Upper Body Stabilization. |
| Less camera bounce | Raise Vertical Stabilization and Horizontal Stabilization, and lower Horizontal Follow. |
| Some sight sway while aiming | Set Aim Hand Motion to 0.3 to 0.5. |
| The item to reach its pose faster after equipping | Raise Equip Catch Up Time if your equip animations are long. |
The steadiest setup, with no head or arm bob:
- Camera Shot: Head Bob off.
- Rig > Eye: Vertical Stabilization
0.6, Horizontal Stabilization0.5, Horizontal Follow0.5. - Rig > Arms: Animated Hand Motion
0, Stabilization Time0.8, Upper Body Stabilization1. - Untick Movement Bob in the profile.
No Head Bob
Follow these steps for a camera with no bob at all.
- Camera Shot > Head Bob: turn Head Bob off. This removes the bob the camera adds on each step.
- Rig > Eye: set Horizontal Follow to
0. The camera no longer follows the head's sideways sway. - Rig > Eye: set Vertical Stabilization to
0.8. This smooths out the up and down bounce of the walk and run animations. - Camera Shot > Strafe Roll: turn Strafe Roll Enabled off, if you don't want the camera to roll when moving sideways.
- Camera Shot > Landing: turn Landing Enabled off, if you don't want the dip when landing.
For a steady held item too:
- Rig > Arms: set Animated Hand Motion to
0, Stabilization Time to0.8and Upper Body Stabilization to1. - Untick Movement Bob in the Held Item Profile.
A high Vertical Stabilization also makes the camera slower to follow crouching and vaulting. If that feels slow, lower it to 0.5.
Feel
| You want | Try |
|---|---|
| A heavier feel | Raise Look Sway's Rotation and Position and lower its Frequency to about 4. |
| A snappier, arcade feel | Lower Look Sway and Inertia, and raise Recoil Kick's Frequency. |
| A heavy weapon kick | Set Recoil Kick's Recovery Time to 0.4 to 0.8. |
| No bobbing at all | Turn off Head Bob on the camera, and untick Movement Bob in the profile. |
Camera
| You see | Try |
|---|---|
| Inside the neck when looking down | Check that the Main Camera's Near Clip Plane is 0.01. Then raise the Z value of Eye Offset, for example to 0.14. |
| Too much torso bend when looking down | Lower the spine and chest pitch values and raise the neck and head values. |
| Camera follows crouch or vault animations too slowly | Lower Vertical Stabilization. |
| Mouse feels smoothed | Set Smooth Time to 0. |