Install Editor Pro 2
Install the asset through Unity before you open the Editor Pro window.
- Open Window > Package Manager.
- Change the package list to My Assets and search for Editor Pro 2.
- Click Download, then click Import when Unity is ready.
- Wait for Unity to finish compiling. You can then open Tools > Editor Pro.
Requirements
- Unity 2022.3
- ScriptableObject asset types in your project
Getting started
- Open Tools > Editor Pro. The window also opens on its own the first time the package is added to a project.
- On the welcome screen, choose the ScriptableObject types you want to see. You can search, select a whole group, or set a category for a type or group.
- Click Start browsing.
Editor Pro finds concrete ScriptableObject classes in the project. Classes that use CreateAssetMenu, a Unity Assets/Create command, or a registered creation provider are normally treated as useful asset types. Types that look like settings, libraries, catalogues, configs, or signal assets start in Other and are disabled by default. You can include them when you need them.
The setup screen groups types by their Unity package when possible, otherwise by the first part of their namespace. For new groups that already have assets, Editor Pro can make a matching category automatically. You can always change this later.
To run setup again, open the settings tab and choose Configure asset types. This keeps your existing choices, but lets you include new types and change categories.