Visual Scripting
The entries below are copied from the package definitions. Use the child pages to browse them by type.
Instructions
Attach Prop (InstructionCharacterAttachPropLogicBlock)
- Title: Attach Prop
- Description: Attaches a prefab or instance Prop onto a Character's bone
- Category: Characters/Visuals/Attach Prop (LogicBlock)
- Parameters:
Character- The character targetType- Whether to attach the prop as a prefab or instanceProp- The prefab or instance object that is attached to the characterHandle- The Handle reference that contains bone and offset info- Keywords:
Characters,Add,Grab,Draw,Pull,Take,Object - Source:
LogicBlock/Runtime/Instructions/InstructionCharacterAttachPropLogicBlock.cs
Run Conditions Block (InstructionRunBlockConditionList)
- Title: Run Conditions Block
- Description: Runs a conditions list from a Block
- Category: LogicBlock/Run Conditions Block List
- Parameters:
Conditions List- The conditions list to run from the BlockTarget- The GameObject to use as the targetInstance Block- If true, instances the conditions list to support running the same block concurrently- Keywords:
Execute,Condition,Branch,Asset,Block,ScriptableObject - Source:
LogicBlock/Runtime/Instructions/InstructionRunBlockConditionsList.cs
Run Instruction Block (InstructionRunBlockInstructionList)
- Title: Run Instruction Block
- Description: Runs an instruction list from a Block
- Category: LogicBlock/Run Instruction Block List
- Parameters:
Instruction List- The instruction list to run from the BlockTarget- The GameObject to use as the targetInstance Block- If true, it instances the instruction list to support running same block at the same time- Keywords:
Execute,Action,Run,Asset,Block,ScriptableObject - Source:
LogicBlock/Runtime/Instructions/InstructionRunBlockInstructionList.cs
Run Random Block List (InstructionRunRandomBlockList)
- Title: Run Random Block List
- Description: Runs a random instruction list, conditions list, or either from a Block
- Category: LogicBlock/Run Random Block List
- Parameters:
Block- The Block that contains the listsMode- Choose whether to run a random instruction list, conditions list, or eitherTarget- The GameObject to use as the target- Keywords:
Execute,Random,Action,Condition,Branch,Block,List - Source:
LogicBlock/Runtime/Instructions/InstructionRunRandomBlockList.cs
Stop Conditions Block (InstructionStopBlockConditionList)
- Title: Stop Conditions Block
- Description: Stops a running conditions list from a Block
- Category: LogicBlock/Stop Conditions Block List
- Parameters:
Conditions List- The conditions list to stop from the BlockInstance Block- If true, stops the list running on a tracked Block instanceInstance Target- The GameObject that owns the Block instance tracker- Keywords:
Cancel,Pause,Stop,Condition,Branch,Block,Instance - Source:
LogicBlock/Runtime/Instructions/InstructionStopBlockConditionList.cs
Stop Instruction Block (InstructionStopBlockInstructionList)
- Title: Stop Instruction Block
- Description: Stops a running instruction list from a Block
- Category: LogicBlock/Stop Instruction Block List
- Parameters:
Instruction List- The instruction list to stop from the BlockInstance Block- If true, stops the list running on a tracked Block instanceInstance Target- The GameObject that owns the Block instance tracker- Keywords:
Cancel,Pause,Stop,Action,Block,Instance - Source:
LogicBlock/Runtime/Instructions/InstructionStopBlockInstructionList.cs
Properties
Get properties
Block Animation Reference (BlockGetAnimationReference)
- Title: Block Animation Reference
- Description: An animation clip reference from a Block
- Category: LogicBlock/Block Animation Reference
- Type: Animation
- Parameters: None specified
- Keywords: None specified
- Source:
LogicBlock/Runtime/Properties/Get/BlockGetAnimationReference.cs
Block Audio Reference (BlockGetAudioReference)
- Title: Block Audio Reference
- Description: An audio clip reference from a Block
- Category: LogicBlock/Block Audio Reference
- Type: Audio
- Parameters: None specified
- Keywords: None specified
- Source:
LogicBlock/Runtime/Properties/Get/BlockGetAudioReference.cs
Block Bool Reference (BlockGetBoolReference)
- Title: Block Bool Reference
- Description: A boolean reference from a Block
- Category: LogicBlock/Block Bool Reference
- Type: Bool
- Parameters: None specified
- Keywords: None specified
- Source:
LogicBlock/Runtime/Properties/Get/BlockGetBoolReference.cs
Block Color Reference (BlockGetColorReference)
- Title: Block Color Reference
- Description: A color reference from a Block
- Category: LogicBlock/Block Color Reference
- Type: Color
- Parameters: None specified
- Keywords: None specified
- Source:
LogicBlock/Runtime/Properties/Get/BlockGetColorReference.cs
Block Direction Reference (BlockGetDirectionReference)
- Title: Block Direction Reference
- Description: A direction (Vector3) reference from a Block
- Category: LogicBlock/Block Direction Reference
- Type: Direction
- Parameters: None specified
- Keywords: None specified
- Source:
LogicBlock/Runtime/Properties/Get/BlockGetDirectionReference.cs
Block GameObject Reference (BlockGetGameObjectReference)
- Title: Block GameObject Reference
- Description: A GameObject reference from a Block
- Category: LogicBlock/Block GameObject Reference
- Type: GameObject
- Parameters: None specified
- Keywords: None specified
- Source:
LogicBlock/Runtime/Properties/Get/BlockGetGameObjectReference.cs
Block Material Reference (BlockGetMaterialReference)
- Title: Block Material Reference
- Description: A material reference from a Block
- Category: LogicBlock/Block Material Reference
- Type: Material
- Parameters: None specified
- Keywords: None specified
- Source:
LogicBlock/Runtime/Properties/Get/BlockGetMaterialReference.cs
Block Number Reference (BlockGetNumberReference)
- Title: Block Number Reference
- Description: A number reference from a Block
- Category: LogicBlock/Block Number Reference
- Type: Decimal
- Parameters: None specified
- Keywords: None specified
- Source:
LogicBlock/Runtime/Properties/Get/BlockGetNumberReference.cs
Block Position Reference (BlockGetPositionReference)
- Title: Block Position Reference
- Description: A position (Vector3) reference from a Block
- Category: LogicBlock/Block Position Reference
- Type: Position
- Parameters: None specified
- Keywords: None specified
- Source:
LogicBlock/Runtime/Properties/Get/BlockGetPositionReference.cs
Block Rotation Reference (BlockGetRotationReference)
- Title: Block Rotation Reference
- Description: A rotation (Quaternion) reference from a Block
- Category: LogicBlock/Block Rotation Reference
- Type: Rotation
- Parameters: None specified
- Keywords: None specified
- Source:
LogicBlock/Runtime/Properties/Get/BlockGetRotationReference.cs
Block Scale Reference (BlockGetScaleReference)
- Title: Block Scale Reference
- Description: A scale (Vector3) reference from a Block
- Category: LogicBlock/Block Scale Reference
- Type: Scale
- Parameters: None specified
- Keywords: None specified
- Source:
LogicBlock/Runtime/Properties/Get/BlockGetScaleReference.cs
Block Scene Reference (BlockGetSceneReference)
- Title: Block Scene Reference
- Description: A scene build index reference from a Block
- Category: LogicBlock/Block Scene Reference
- Type: Scene
- Parameters: None specified
- Keywords: None specified
- Source:
LogicBlock/Runtime/Properties/Get/BlockGetSceneReference.cs
Block Sprite Reference (BlockGetSpriteReference)
- Title: Block Sprite Reference
- Description: A sprite reference from a Block
- Category: LogicBlock/Block Sprite Reference
- Type: Sprite
- Parameters: None specified
- Keywords: None specified
- Source:
LogicBlock/Runtime/Properties/Get/BlockGetSpriteReference.cs
Block String Reference (BlockGetStringReference)
- Title: Block String Reference
- Description: A string reference from a Block
- Category: LogicBlock/Block String Reference
- Type: String
- Parameters: None specified
- Keywords: None specified
- Source:
LogicBlock/Runtime/Properties/Get/BlockGetStringReference.cs
Block Texture Reference (BlockGetTextureReference)
- Title: Block Texture Reference
- Description: A texture reference from a Block
- Category: LogicBlock/Block Texture Reference
- Type: Texture
- Parameters: None specified
- Keywords: None specified
- Source:
LogicBlock/Runtime/Properties/Get/BlockGetTextureReference.cs
Block Handle Reference (BlockGetHandleReference)
- Title: Block Handle Reference
- Description: A handle reference from a Block
- Category: LogicBlock/Block Handle Reference
- Type: Handle
- Parameters: None specified
- Keywords: None specified
- Source:
LogicBlock/Runtime/Properties/Get/Handle/BlockGetHandleReference.cs
Handle Asset (GetHandleInstance)
- Title: Handle Asset
- Description: A direct reference to a Handle asset
- Category: Handles/Handle Asset
- Type: Handle
- Parameters: None specified
- Keywords: None specified
- Source:
LogicBlock/Runtime/Properties/Get/Handle/GetHandleInstance.cs
PropertyGetHandle (PropertyGetHandle)
- Title: Not specified
- Description: Not specified
- Category: Not specified
- Type: Handle
- Parameters: None specified
- Keywords: None specified
- Source:
LogicBlock/Runtime/Properties/Get/Handle/PropertyGetHandle.cs
PropertyTypeGetHandle (PropertyTypeGetHandle)
- Title: Not specified
- Description: Not specified
- Category: Not specified
- Type: Handle
- Parameters: None specified
- Keywords: None specified
- Source:
LogicBlock/Runtime/Properties/Get/Handle/PropertyTypeGetHandle.cs
Block Item Reference (BlockGetItemReference)
- Title: Block Item Reference
- Description: An Item reference from a Block asset's runtime storage
- Category: LogicBlock/Block Item Reference
- Type: Item
- Parameters: None specified
- Keywords: None specified
- Source:
LogicBlock/Runtime/Properties/Get/Inventory/BlockGetItemReference.cs
Block Loot Table Reference (BlockGetLootTableReference)
- Title: Block Loot Table Reference
- Description: A loot table reference from a Block
- Category: LogicBlock/Block Loot Table Reference
- Type: LootTable
- Parameters: None specified
- Keywords: None specified
- Source:
LogicBlock/Runtime/Properties/Get/Inventory/BlockGetLootTableReference.cs
Block Runtime Item Reference (BlockGetRuntimeItemReference)
- Title: Block Runtime Item Reference
- Description: A runtime item reference from a Block
- Category: LogicBlock/Block Runtime Item Reference
- Type: RuntimeItem
- Parameters: None specified
- Keywords: None specified
- Source:
LogicBlock/Runtime/Properties/Get/Inventory/BlockGetRuntimeItemReference.cs
Block Melee Weapon Reference (BlockGetMeleeWeaponReference)
- Title: Block Melee Weapon Reference
- Description: A weapon melee reference from a Block
- Category: LogicBlock/Block Melee Weapon Reference
- Type: Weapon
- Parameters: None specified
- Keywords: None specified
- Source:
LogicBlock/Runtime/Properties/Get/Melee/BlockGetMeleeWeaponReference.cs
Block Shield Reference (BlockGetShieldReference)
- Title: Block Shield Reference
- Description: A shield reference from a Block
- Category: LogicBlock/Block Shield Reference
- Type: Shield
- Parameters: None specified
- Keywords: None specified
- Source:
LogicBlock/Runtime/Properties/Get/Melee/BlockGetShieldReference.cs
Block Skill Reference (BlockGetSkillReference)
- Title: Block Skill Reference
- Description: A skill reference from a Block
- Category: LogicBlock/Block Skill Reference
- Type: Skill
- Parameters: None specified
- Keywords: None specified
- Source:
LogicBlock/Runtime/Properties/Get/Melee/BlockGetSkillReference.cs
PropertyGetBlockListReference (PropertyGetBlockListReference)
- Title: Not specified
- Description: Not specified
- Category: Not specified
- Type: BlockListReference
- Parameters: None specified
- Keywords: None specified
- Source:
LogicBlock/Runtime/Properties/Get/PropertyGetBlockListReference.cs
Block Quest Reference (BlockGetQuestReference)
- Title: Block Quest Reference
- Description: A quest reference from a Block
- Category: LogicBlock/Block Quest Reference
- Type: Quest
- Parameters: None specified
- Keywords: None specified
- Source:
LogicBlock/Runtime/Properties/Get/Quests/BlockGetQuestReference.cs
Block Shooter Weapon Reference (BlockGetShooterWeaponReference)
- Title: Block Shooter Weapon Reference
- Description: A weapon shooter reference from a Block
- Category: LogicBlock/Block Shooter Weapon Reference
- Type: Weapon
- Parameters: None specified
- Keywords: None specified
- Source:
LogicBlock/Runtime/Properties/Get/Shooter/BlockGetShooterWeaponReference.cs
Block Attribute Reference (BlockGetAttributeReference)
- Title: Block Attribute Reference
- Description: An attribute reference from a Block
- Category: LogicBlock/Block Attribute Reference
- Type: Attribute
- Parameters: None specified
- Keywords: None specified
- Source:
LogicBlock/Runtime/Properties/Get/Stats/BlockGetAttributeReference.cs
Block Formula Reference (BlockGetFormulaReference)
- Title: Block Formula Reference
- Description: A formula reference from a Block
- Category: LogicBlock/Block Formula Reference
- Type: Formula
- Parameters: None specified
- Keywords: None specified
- Source:
LogicBlock/Runtime/Properties/Get/Stats/BlockGetFormulaReference.cs
Block Stat Reference (BlockGetStatReference)
- Title: Block Stat Reference
- Description: A stat reference from a Block
- Category: LogicBlock/Block Stat Reference
- Type: Stat
- Parameters: None specified
- Keywords: None specified
- Source:
LogicBlock/Runtime/Properties/Get/Stats/BlockGetStatReference.cs
Block Status Effect Reference (BlockGetStatusEffectReference)
- Title: Block Status Effect Reference
- Description: A status effect reference from a Block
- Category: LogicBlock/Block Status Effect Reference
- Type: StatusEffect
- Parameters: None specified
- Keywords: None specified
- Source:
LogicBlock/Runtime/Properties/Get/Stats/BlockGetStatusEffectReference.cs
Set properties
None.