NanoSave

UI Example

Use the example save slot UI as a starting point for your own interface.

UI Example

The example UI uses TextMeshPro. If Unity asks for it, import the essentials from Window > TextMeshPro > Import TMP Essential Resources.

NanoSave also supports Legacy UI and TextReferences, so you can replace TMP components with the older Text components if your project needs them.

The example scene is in Plugins > GameCreator > Installs > NanoSave.Examples@1.0.0 > Scenes, and the prefabs are in its Prefabs folder.

Duplicate an example UI before editing it. This keeps your changes safe when NanoSave is updated.