Game Creator 2 Shooter Setup
This is a quick setup for a Game Creator 2 Shooter weapon, using AK_Weapon as an example.
Aim
- In the shooter weapon, remove the current weapon state. From now on, the Character component's normal walk and run state handles locomotion.
- In the sight, remove the AK aim state.
- Create a Motion Weave State and assign the aim clip.
- In Body Part Weight, set Spine, Chest, and Upper Chest to
0.383. Set Head and Neck to0.616. Leave the other values as they are, or adjust them for the character. - In the sight's On Enter instructions, add Enter Motion Weave State. Assign the new Motion Weave State and use First Overlay Layer
10. - In the sight's On Exit instructions, add Stop Motion Weave State with the same Character and First Overlay Layer
10.
The default walk or run state now stays active while the aim pose is layered on top.
Reload
Use the same pattern for reload:
- Create a Motion Weave State with the reload clip.
- Add Enter Motion Weave State when reload starts.
- Use First Overlay Layer
11, one layer above the aim State. - Add Stop Motion Weave State when reload ends, using layer
11.
Because reload uses layer 11, it composes after the aim State on layer 10.