Visual Scripting
The entries below are copied from the package definitions. Use the Instructions page to browse them.
Instructions
Enter Motion Weave State (InstructionEnterMotionWeaveState)
- Title: Enter Motion Weave State
- Description: Enters a Motion Weave State above the Character's active locomotion states.
- Category: Characters/Animation/Enter Motion Weave State
- Parameters:
Character- The Humanoid Character that receives the State Clip.Motion Weave State- The State asset to enter.First Overlay Layer- The independent Motion Weave slot. Higher slots compose after lower slots.Delay- Time to wait before the State starts.Speed- Playback speed for the entry gesture.Duration- How long the State stays active.0keeps it active until it is stopped.Transition- Blend time when the State starts.- Keywords:
Character,Animation,Humanoid,State,Aim,Locomotion,Pose - Source:
Motion Weave/Runtime/Instructions/InstructionEnterMotionWeaveState.cs
Stop Motion Weave State (InstructionStopMotionWeaveState)
- Title: Stop Motion Weave State
- Description: Stops the Motion Weave State in one overlay layer.
- Category: Characters/Animation/Stop Motion Weave State
- Parameters:
Character- The Character whose State stops.First Overlay Layer- The same layer used by Enter Motion Weave State.Delay- Time to wait before the State starts blending out.Transition- Blend-out time.- Keywords:
Character,Animation,Humanoid,State,Aim,Stop - Source:
Motion Weave/Runtime/Instructions/InstructionStopMotionWeaveState.cs
Play Motion Weave Gesture (InstructionPlayMotionWeaveGesture)
- Title: Play Motion Weave Gesture
- Description: Plays the Entry Clip, State Clip, and Exit Clip once.
- Category: Characters/Animation/Play Motion Weave Gesture
- Parameters:
Character- The Humanoid Character that plays the gesture.Motion Weave State- The State asset that supplies the clips and weights.First Overlay Layer- The temporary Motion Weave slot.Delay- Time to wait before the gesture starts.Speed- Playback speed for the complete sequence.Transition- Blend time for the entry and exit.Wait To Complete- Wait for the complete sequence before the next instruction runs.- Keywords:
Character,Animation,Humanoid,Gesture,State,Aim - Source:
Motion Weave/Runtime/Instructions/InstructionPlayMotionWeaveGesture.cs
Stop Motion Weave Gesture (InstructionStopMotionWeave)
- Title: Stop Motion Weave Gesture
- Description: Stops any Motion Weave Gestures playing on the Character.
- Category: Characters/Animation/Stop Motion Weave Gesture
- Parameters:
Character- The Character that plays Motion Weave Gestures.Delay- Amount of seconds to wait before the gesture starts to blend out.Transition- The amount of seconds the gesture takes to blend out.- Keywords:
Character,Animation,Humanoid,Gesture,Stop,Blend - Source:
Motion Weave/Runtime/Instructions/InstructionStopMotionWeave.cs
Use Stop Motion Weave State for the usual aim and reload setup. Use Stop Motion Weave Gesture to stop any Motion Weave Gestures playing on the Character.