Configure Characters
For a Game Creator 2 character, select the character and assign this model in the Character Component's Animation section:
Assets/Synty/SidekickCharacters/Resources/Meshes/SK_BaseModel.fbx
If the model is pink, assign BaseMaterial from Assets/Synty/SidekickCharacters/Resources/Materials/ to the skinned meshes below Character > Mannequin > SK_BaseModel.
Custom Sidekick characters
Before exporting a character made with the Sidekick Character Tool, disable Combine Character Meshes and Combine Body Blend Shapes in the Options tab.
The custom model texture must have Read/Write Enabled in its Texture Import Settings. Select the texture, open Advanced Options, enable the setting, and click Apply. You can then assign the prefab as the 3D Model.
Other character controllers
HeroBridge can also work with characters that do not use the Game Creator Character Component. In Sidekick Character fields, assign the parent GameObject of the object that has the Animator. Custom controllers may need extra setup or scripting.