Grid Recipe Asset
Create a Grid Recipe from Create > Game Creator > Inventory Extended > Grid Recipe.
Grid Recipes are pattern-based. The item positions must match the recipe, like a Minecraft-style crafting grid.
Grid Setup
Set the recipe Title, Description, Sprite, and Color. Choose Grid Width and Grid Height, such as 2x2 or 3x3.
The crafting bench controls the active size through its Bag Width and Bag Height. A 3x3 bench creates a 3x3 input grid; a 2x2 bench creates a 2x2 grid.
Inputs and Outputs
Each input slot can require an item, amount, and specific properties such as High Quality. Items must be in the exact matching slots for crafting to work.
Outputs support Amount and Properties, so a recipe can always create a High Quality sword, for example.
Use the Can Craft condition to check a bench upgrade, game state, or progression. Use On Craft for effects, sounds, experience, or other instructions.
List Recipe Asset
Create a List Recipe from Create > Game Creator > Inventory Extended > List Recipe.
List Recipes care about required items, not their positions. Set the Title, Description, Sprite, and Color for the crafting UI.
Add ingredients to the Input Items List. Every requirement must be met for crafting to succeed. Each input supports an amount and property requirements, such as two High Quality Iron Ore and one Wood of any quality.
Add results to the Output Items List. Each output supports an amount and properties applied to the crafted item.