Troubleshooting
Item Size Limitation
Inventory Extended currently supports items with a size of 1x1. Larger item sizes are not supported yet because of current technical limitations. Support may expand in a future version, but there is no set timeline.
Equipment Preview Is Empty
Check that the Player layer exists, that the player and its visual children use it, and that the RenderTextureCamera includes it in its Culling Mask. Equipped item visuals also need the Player layer after they are applied.
A Pouch Does Not Restore
Make sure the pouch GameObject has unique Remember and Local Variables IDs. The standard example uses pre-made pouches because Unity does not save instantiated GameObjects by default. Use Persistent Instances when you need spawned pouches to persist.
Visual Scripting
The entries below are copied from the package definitions. Use the child pages to browse them by type.
Instructions
Modify Character Interaction Range (InstructionCharacterPropertyDetectionRange)
- Title: Modify Character Interaction Range
- Description: Adjusts the Character's Interaction range smoothly over time
- Category: Inventory Extended/Characters/Modify Characters Interaction Range
- Parameters:
Range- The target Interaction range value for the CharacterDuration- The time it takes to complete the range transitionEasing- The interpolation style for the transitionWait to Complete- Whether to wait until the transition is complete- Keywords:
Radius,Reach,Scope,Extend,Shrink - Source:
InventoryExtended/Runtime/Instructions/InstructionCharacterPropertyDetectionRange.cs
Collect Children (InstructionCollectChildren)
- Title: Collect Children
- Description: Collects all direct child GameObjects under a parent GameObject
- Category: Inventory Extended/Variables/Collect Children
- Parameters: None specified
- Keywords:
Gather,Get,Children,Child,Game Objects,List,Variables - Source:
InventoryExtended/Runtime/Instructions/InstructionCollectChildren.cs
Refresh Hotspot Floating Text (InstructionHotspotRefreshFloatingText)
- Title: Refresh Hotspot Floating Text
- Description: Forces SpotShowText to re-evaluate its PropertyGetString and update the tooltip text.
- Category: Inventory Extended/UI/Refresh Hotspot Floating Text
- Parameters:
Hotspot- GameObject that has a Hotspot component- Keywords:
Hotspot,Refresh,SpotShowText,Floating,Text,TMP,Variable - Source:
InventoryExtended/Runtime/Instructions/InstructionHotspotRefreshSpots.cs
Select Item UI (InstructionInventoryBagUISelect)
- Title: Select Item UI
- Description: Selects the RuntimeItem from a specified Cell
- Category: Inventory Extended/UI/Select Item UI
- Parameters: None specified
- Keywords:
Select,Item,Bag,UI - Source:
InventoryExtended/Runtime/Instructions/InstructionInventoryBagUISelect.cs
Preview Crafting Grid Output (InstructionInventoryCheckCraftingGrid)
- Title: Preview Crafting Grid Output
- Description: Checks if the items in the crafting Bag grid match any grid-based recipe.
- Category: Inventory Extended/Crafting/Preview Crafting Grid Output
- Parameters:
Bag- The GameObject with a Bag component that represents the crafting gridOutput Bag- The Bag component where output items are added if a recipe matchesCatalogue- The RecipeCatalogue containing all recipes to check againstAllow Offset Match- If true, recipes can match anywhere in the grid- Keywords:
Crafting,Recipe,Grid,Match,Check,Inventory - Source:
InventoryExtended/Runtime/Instructions/InstructionInventoryCheckCraftingGrid.cs
Clear Bag (InstructionInventoryClearBag)
- Title: Clear Bag
- Description: Deletes all items from a Bag
- Category: Inventory Extended/Bag/Clear Bag
- Parameters:
Bag- The Bag component- Keywords:
Item,Inventory,Content,Bag,Clear,Empty,Destroy,Delete,Remove - Source:
InventoryExtended/Runtime/Instructions/InstructionInventoryClearBag.cs
Clone Runtime Item (InstructionInventoryCloneRuntimeItem)
- Title: Clone Runtime Item
- Description: Clones an existing Runtime Item and adds it to the specified Bag.
- Category: Inventory Extended/Item/Clone Runtime Item
- Parameters:
Runtime Item- The existing RuntimeItem instance to copy fromBag- The targeted Bag componentAmount- How many copies to add (decimal is floored to an integer)- Keywords:
Bag,Inventory,Container,Stash,Give,Duplicate,Copy,Clone,Add - Source:
InventoryExtended/Runtime/Instructions/InstructionInventoryCloneRuntimeItem.cs
Craft Grid Recipe (InstructionInventoryCraftGrid)
- Title: Craft Grid Recipe
- Description: Removes input items from a crafting grid if a recipe matches
- Category: Inventory Extended/Crafting/Craft Grid Recipe
- Parameters:
Bag- The GameObject with a Bag component that represents the crafting gridCatalogue- The RecipeCatalogue containing all recipes to check againstAllow Offset Match- If true, recipes can match anywhere in the grid- Keywords:
Crafting,Recipe,Grid,Consume,Remove,Inventory - Source:
InventoryExtended/Runtime/Instructions/InstructionInventoryCraftGrid.cs
Craft List Recipe (InstructionInventoryCraftListRecipe)
- Title: Craft List Recipe
- Description: Crafts a ListRecipe.
- Category: Inventory Extended/Crafting/Craft List Recipe
- Parameters:
Recipe- The ListRecipe to craftAmount- How many crafts to executeInput Bag- The bag that provides (and consumes) the inputsOutput Bag- The bag that receives the crafted outputs (defaults to Input Bag if not set)- Keywords:
Craft,Recipe,List,Create,Make,Inventory - Source:
InventoryExtended/Runtime/Instructions/InstructionInventoryCraftListRecipe.cs
Dismantle Item (InstructionInventoryDismantleItem)
- Title: Dismantle Item
- Description: Dismantles the item.
- Category: Inventory Extended/Dismantle/Dismantle Item
- Parameters:
Runtime Item- The Runtime Item stack to dismantle fromAmount- How many dismantles to executeOutput Bag- The bag that receives dismantle outputs.- Keywords:
Dismantle,Salvage,Breakdown,Consume,Remove,Inventory - Source:
InventoryExtended/Runtime/Instructions/InstructionInventoryDismantleItem.cs
Drop Runtime Item Enchanted (InstructionInventoryDropRuntimeItemEnchanted)
- Title: Drop Runtime Item Enchanted
- Description: Instantiates the provided container prefab once and transfers one or all RuntimeItems from the source cell into the Bag found on the spawned GameObject.
- Category: Inventory Extended/Item/Drop Runtime Item Enchanted
- Parameters:
Runtime Item- The instance of an Item used to locate the source cellDistance- The distance from the source Bag where the container is spawnedContainer Prefab- The prefab to instantiate as the dropped containerMode- Drop 1 item from the cell or drop every RuntimeItem in that cell- Keywords:
Drop,Instantiate,Transfer,Move,Bag,Grid - Source:
InventoryExtended/Runtime/Instructions/InstructionInventoryDropRuntimeItemEnchanted.cs
Fill Crafting Grid from Recipe (InstructionInventoryFillCraftGridFromRecipe)
- Title: Fill Crafting Grid from Recipe
- Description: Moves ingredients from one or more bags into a crafting grid using a grid recipe.
- Category: Inventory Extended/Crafting/Fill Crafting Grid from Recipe
- Parameters:
Recipe- The grid recipe to placeFrom Bags- Bags to take ingredients from (consumed in order)To Bag- Crafting grid bag to place ingredients intoMode- Fill once or stack as many crafts as possible- Keywords:
Crafting,Recipe,Grid,Ingredients,Move,Stack - Source:
InventoryExtended/Runtime/Instructions/InstructionInventoryFillCraftGridFromRecipe.cs
Move Runtime Item From Bag To Cell (InstructionInventoryInsertFromBagToCell)
- Title: Move Runtime Item From Bag To Cell
- Description: Moves either one item or the entire stack from a source Bag into a target cell.
- Category: Inventory Extended/Item/Move Runtime Item From Bag To Cell
- Parameters:
Source Bag- The Bag component to scan and insert fromTarget Cell- The ItemCell to insert intoAmount Type- Whether to insert one item or the entire stackOrder- Whether to take the first or last item from the source bagSet- Sets the number of items successfully moved- Keywords:
Bag,Inventory,Insert,Runtime,Cell,Transfer,Stack,Single,First,Last - Source:
InventoryExtended/Runtime/Instructions/InstructionInventoryInsertFromBagToCell.cs
Insert Runtime Item Amount From Cell To Bag (InstructionInventoryInsertFromCellToBag)
- Title: Insert Runtime Item Amount From Cell To Bag
- Description: Inserts a specified amount of an runtime item from a specified cell into a bag.
- Category: Inventory Extended/Item/Insert Item Amount From Cell To Bag
- Parameters:
Cell- The ItemCell to insert fromTo Bag- The targeted Bag component to insert the item intoAmount- The amount of items to insert- Keywords:
Bag,Inventory,Insert,Runtime,Cell,Transfer,Amount,Quantity - Source:
InventoryExtended/Runtime/Instructions/InstructionInventoryInsertFromCellToBag.cs
Move Runtime Item Amount to Grid Position (InstructionInventoryInsertIntoGrid)
- Title: Move Runtime Item Amount to Grid Position
- Description: Moves part of a runtime item stack into a grid bag at a specific X/Y position.
- Category: Inventory Extended/Item/Move Runtime Item Amount to Grid Position
- Parameters:
Runtime Item- The item stack to move fromTarget Bag- The grid bag to move the item intoX Position- Target X position in the gridY Position- Target Y position in the gridAmount- How many items to moveSet- Sets the number of items successfully moved- Keywords:
Inventory,Grid,Move,Runtime Item,Stack,Transfer - Source:
InventoryExtended/Runtime/Instructions/InstructionInventoryInsertIntoGrid.cs
Move List Recipe Inputs To Bag (InstructionInventoryMoveListRecipeInputsToBag)
- Title: Move List Recipe Inputs To Bag
- Description: Moves the input items required by a ListRecipe from one bag to another
- Category: Inventory Extended/Item/Move List Recipe Inputs To Bag
- Parameters:
Recipe- The ListRecipe whose INPUT requirements will be movedAmount- How many times to apply the recipe inputsInput Bag- The bag providing the inputsOutput Bag- The bag receiving the moved inputs- Keywords:
Inventory,Move,Transfer,Recipe,ListRecipe,Craft,Inputs - Source:
InventoryExtended/Runtime/Instructions/InstructionInventoryMoveListRecipeInputsToBag.cs
Move Runtime Item Amount to Bag (InstructionInventoryMoveRuntimeItemAmountToBag)
- Title: Move Runtime Item Amount to Bag
- Description: Moves part of a runtime item stack into a target bag.
- Category: Inventory Extended/Item/Move Runtime Item Amount to Bag
- Parameters:
Runtime Item- The item stack to move fromTarget Bag- The bag to move the item intoAmount- How many items to moveFind Similar- If true, also searches the same source bag for other matching runtime itemsSet- Sets the number of items successfully moved- Keywords:
Inventory,Grid,Move,Runtime Item,Stack,Transfer - Source:
InventoryExtended/Runtime/Instructions/InstructionInventoryMoveRuntimeItemAmountToBag.cs
Preview Bag (InstructionInventoryPreviewBag)
- Title: Preview Bag
- Description: Creates UI slot prefabs and previews a Grid Bag
- Category: Inventory Extended/Bag/Preview Bag
- Parameters:
Bag- The bag to previewContent- Parent transform where slots are instantiatedPrefab- Slot prefab to instantiateSlots- How many preview slots to createInclude Number- If true, shows the slot numberInclude Zero- If true, every 10th slot shows 0Prevent Duplicate- If true, only the first occurrence of the same RuntimeItem is shown (other duplicates stay empty)Destroy All First- If true, destroys all slot game objects first before rebuilding- Keywords:
Inventory,Bag,Preview,UI,Grid,State - Source:
InventoryExtended/Runtime/Instructions/InstructionInventoryPreviewBag.cs
Refresh Bag Cell UI (InstructionInventoryRefreshBagCellUI)
- Title: Refresh Bag Cell UI
- Description: Refreshes a specific BagCellUI
- Category: Inventory Extended/UI/Refresh Bag Cell UI
- Parameters:
Game Object- The GameObject that contains the BagCellUI- Keywords:
Inventory,UI,Cell,Refresh - Source:
InventoryExtended/Runtime/Instructions/InstructionInventoryRefreshBagCellUI.cs
Refresh Tooltip From Runtime Item (InstructionInventoryRefreshTooltip)
- Title: Refresh Tooltip From Runtime Item
- Description: Forces a TooltipBagCellUI to rebuild.
- Category: Inventory Extended/UI/Refresh Tooltip From Runtime Item
- Parameters:
Tooltip- GameObject that has TooltipBagCellUIRuntime Item- The RuntimeItem to show in the tooltipShow Tooltip- If true, shows the tooltip after refresh- Keywords:
Tooltip,Refresh,Inventory,Hover,RuntimeItem - Source:
InventoryExtended/Runtime/Instructions/InstructionInventoryRefreshTooltip.cs
Set Bag Grid UI (InstructionInventorySetBagGridUI)
- Title: Set Bag Grid UI
- Description: Changes the targeted Bag of a Bag Grid UI component
- Category: Inventory Extended/Bag/Set Bag Grid UI
- Parameters:
Bag Grid UI- The GameObject that has the Bag Grid UI componentBag- The new Bag component- Keywords: None specified
- Source:
InventoryExtended/Runtime/Instructions/InstructionInventorySetBagGridUI.cs
Set Dismantle Item (InstructionInventorySetDismantleItem)
- Title: Set Dismantle Item
- Description: Saves a DismantleItem type on a Variable
- Category: Inventory Extended/Variables/Set Dismantle Item
- Parameters:
Set- The Variable that saves the DismantleItemDismantle Item- The DismantleItem asset saved- Keywords:
Save,Keep,Dismantle - Source:
InventoryExtended/Runtime/Instructions/InstructionInventorySetDismantleItem.cs
Set Grid Recipe (InstructionInventorySetGridRecipe)
- Title: Set Grid Recipe
- Description: Saves a GridRecipe type on a Variable
- Category: Inventory Extended/Variables/Set Grid Recipe
- Parameters:
Set- The Variable that saves the GridRecipeRecipe- The GridRecipe asset saved- Keywords:
Save,Keep - Source:
InventoryExtended/Runtime/Instructions/InstructionInventorySetGridRecipe.cs
Set List Recipe (InstructionInventorySetListRecipe)
- Title: Set List Recipe
- Description: Saves a ListRecipe type on a Variable
- Category: Inventory Extended/Variables/Set List Recipe
- Parameters:
Set- The Variable that saves the ListRecipeRecipe- The ListRecipe asset saved- Keywords:
Save,Keep - Source:
InventoryExtended/Runtime/Instructions/InstructionInventorySetListRecipe.cs
Set Smelt Item (InstructionInventorySetSmeltItem)
- Title: Set Smelt Item
- Description: Saves a SmeltItem type on a Variable
- Category: Inventory Extended/Variables/Set Smelt Item
- Parameters:
Set- The Variable that saves the SmeltItemSmelt Item- The SmeltItem asset saved- Keywords:
Save,Keep,Smelt - Source:
InventoryExtended/Runtime/Instructions/InstructionInventorySetSmeltItem.cs
Smelt Item (InstructionInventorySmeltItem)
- Title: Smelt Item
- Description: Smelts the item.
- Category: Inventory Extended/Smelt/Smelt Item
- Parameters:
Runtime Item- The Runtime Item stack to smelt fromAmount- How many smelts to executeOutput Bag- The bag that receives smelt outputs.- Keywords:
Smelt,Melt,Refine,Ore,Ingot,Consume,Remove,Inventory - Source:
InventoryExtended/Runtime/Instructions/InstructionInventorySmeltItem.cs
Attach Runtime Item Enchanted (InstructionInventorySocketsAttachEnchanted)
- Title: Attach Runtime Item Enchanted
- Description: Attaches a Runtime Item onto the first available compatible socket without requiring the same Bag
- Category: Inventory Extended/Sockets/Attach Runtime Item Enchanted
- Parameters:
Runtime Item- The parent item instance that contains socketsAttach- The item instance attached to the other runtime item- Keywords:
Inventory,Sockets,Attach,Enchant,Embed,Imbue - Source:
InventoryExtended/Runtime/Instructions/InstructionInventorySocketsAttachEnchanted.cs
Detach Runtime Item Enchanted (InstructionInventorySocketsDetachEnchanted)
- Title: Detach Runtime Item Enchanted
- Description: Detaches the first or last attached Runtime Item from another Runtime Item socket and places it in a target cell
- Category: Inventory Extended/Sockets/Detach Runtime Item Enchanted
- Parameters:
Runtime Item- The item instance with occupied socketsOrder- Whether to detach the first or last attached runtime item found in the socketsTarget Cell- The BagCellUI where the detached item should be placed- Keywords:
Bag,Inventory,Sockets,Detach,Disenchant,Cell,First,Last - Source:
InventoryExtended/Runtime/Instructions/InstructionInventorySocketsDetachEnchanted.cs
Sort Grid Bag (InstructionInventorySortGridBag)
- Title: Sort Grid Bag
- Description: Sorts runtime items in a grid bag by name A-Z or stack size high-to-low/low-to-high.
- Category: Inventory Extended/Bag/Sort Grid Bag
- Parameters:
Bag- The grid bag to sortSort Mode- How to sort the itemsAuto Stack- If enabled, tries to stack items together up to their stack limits while sortingSkip First Row- If enabled, ignores the first row (In the examples, first row is used as a hotbar)Reverse Placement- If enabled, places items starting from the last slot- Keywords:
Sort,Grid,Inventory,Bag,Organize,Stack - Source:
InventoryExtended/Runtime/Instructions/InstructionInventorySortGridBag.cs
Add List Recipe Outputs (InstructionInventorySpawnAllListRecipeOutputs)
- Title: Add List Recipe Outputs
- Description: Adds one UI container per ListRecipe using the first output item
- Category: Inventory Extended/Crafting/Add List Recipe Outputs
- Parameters:
Container- Prefab to add for each recipeContent- Parent transform to add containers underInventory Bag- Bag used to display how many matching items the player currently owns- Keywords:
Recipe,Catalogue,List,Outputs,Spawn,UI - Source:
InventoryExtended/Runtime/Instructions/InstructionInventorySpawnAllListRecipeOutputs.cs
Add Grid Recipe Outputs (InstructionInventorySpawnAllRecipeOutputs)
- Title: Add Grid Recipe Outputs
- Description: Adds output items from a range of recipes in into a bag
- Category: Inventory Extended/Crafting/Add Grid Recipe Outputs
- Parameters:
Output Bag- The Bag where recipe output items will be addedInput Bag- Optional. If set, only recipes that fit in this bag's grid dimensions will be spawnedCatalogue- The RecipeCatalogue containing all recipesPage- Which page of recipes to useCell Parent- Parent object containing the UI cells to assign recipes to- Keywords:
Recipe,Book,Catalogue,All,Outputs,Spawn - Source:
InventoryExtended/Runtime/Instructions/InstructionInventorySpawnAllRecipeOutputs.cs
Add Bag Smelt Outputs (InstructionInventorySpawnBagSmeltOutputs)
- Title: Add Bag Smelt Outputs
- Description: Spawns one UI container per unique Smelt state found in a Bag (first output only).
- Category: Inventory Extended/Smelt/Add Bag Smelt Outputs
- Parameters:
Catalogue- Catalogue that maps Item -> SmeltItemBag- Bag to scan for RuntimeItemsContainer- Prefab to spawn per unique smelt stateContent- Parent transform for containers- Keywords:
Smelt,Bag,RuntimeItem,Outputs,UI,Spawn - Source:
InventoryExtended/Runtime/Instructions/InstructionInventorySpawnBagSmeltOutputs.cs
Add Bag Dismantle Outputs (InstructionInventorySpawnBagDismantleOutputs)
- Title: Add Bag Dismantle Outputs
- Description: Spawns one UI container per unique Dismantle state found in a Bag
- Category: Inventory Extended/Dismantle/Add Bag Dismantle Outputs
- Parameters:
Catalogue- Catalogue that maps Item -> DismantleItemBag- Bag to scan for RuntimeItemsContainer- Prefab to spawn per unique dismantle stateContent- Parent transform for containers- Keywords:
Dismantle,Bag,RuntimeItem,Outputs,UI,Spawn - Source:
InventoryExtended/Runtime/Instructions/InstructionInventorySpawnDismantleItemOutput.cs
Add Dismantle State Outputs (InstructionInventorySpawnDismantleStateOutputsPreview)
- Title: Add Dismantle State Outputs
- Description: Adds 1 of each output item from the first DismantleItem state that matches a given RuntimeItem
- Category: Inventory Extended/Dismantle/Add Dismantle State Outputs
- Parameters:
Output Bag- The Bag where dismantle output items will be addedRuntime Item- The RuntimeItem used to evaluate dismantle state conditionsCatalogue- Catalogue used to resolve the DismantleItem from the RuntimeItem's base Item- Keywords:
Dismantle,Outputs,Showcase,Preview,Add,Bag - Source:
InventoryExtended/Runtime/Instructions/InstructionInventorySpawnDismantleStateOutputsPreview.cs
Add Grid Recipe Ingredients (InstructionInventorySpawnGridRecipeIngredients)
- Title: Add Grid Recipe Ingredients
- Description: Creates one UI container per unique ingredient required by a Grid Recipe
- Category: Inventory Extended/Crafting/Add Grid Recipe Ingredients
- Parameters:
Recipe- The Grid RecipeContainer- Prefab container to spawnContent- Parent transform- Keywords:
Craft,Recipe,Grid,Ingredients,UI,Spawn - Source:
InventoryExtended/Runtime/Instructions/InstructionInventorySpawnGridRecipeIngredients.cs
Add List Recipe Inputs (InstructionInventorySpawnListRecipeInputs)
- Title: Add List Recipe Inputs
- Description: Adds 1 of each input item from a ListRecipe
- Category: Inventory Extended/Crafting/Add List Recipe Inputs
- Parameters:
Output Bag- The Bag where recipe input items will be addedRecipe- The ListRecipe to read input items from- Keywords:
Recipe,List,Inputs,Spawn,Add,Bag - Source:
InventoryExtended/Runtime/Instructions/InstructionInventorySpawnListRecipeInputs.cs
Add Smelt State Outputs (InstructionInventorySpawnSmeltStateOutputsPreview)
- Title: Add Smelt State Outputs
- Description: Adds 1 of each output item from the first SmeltItem state that matches a given RuntimeItem (showcase only).
- Category: Inventory Extended/Smelt/Add Smelt State Outputs
- Parameters:
Output Bag- The Bag where smelt output items will be addedRuntime Item- The RuntimeItem used to evaluate smelt state conditionsCatalogue- Catalogue used to resolve the SmeltItem from the RuntimeItem's base Item- Keywords:
Smelt,Outputs,Showcase,Preview,Add,Bag - Source:
InventoryExtended/Runtime/Instructions/InstructionInventorySpawnSmeltStateOutputsPreview.cs
Move Content to Bag Filtered (InstructionMoveContentToBagFiltered)
- Title: Move Content to Bag Filtered
- Description: Moves all allowed contents of a Bag to another Bag using a SlotItemFilter
- Category: Inventory Extended/Bags/Move Content to Bag Filtered
- Parameters:
From Bag- The Bag component where its contents are removedTo Bag- The targeted Bag component where the contents end upFilter- The GameObject that contains a SlotItemFilter component used to validate itemsMove Wealth- Whether to also move all wealth from one bag to the otherSkip Cells- Whether to skip the first cells of the target bag when trying to place itemsSkip Cells Count- How many cells to skip in the target bag before trying to place items- Keywords:
Bag,Inventory,Container,Stash,Chest,Take,All,Filter,Give,Take,Borrow,Lend,Buy,Purchase,Sell,Steal,Rob - Source:
InventoryExtended/Runtime/Instructions/InstructionMoveContentToBagFiltered.cs
Change Image Fill Amount for Durability (InstructionUIChangeImageFillAmountDurability)
- Title: Change Image Fill Amount for Durability
- Description: Changes fill amount based on durability, with color transitions for different durability levels.
- Category: Inventory Extended/UI/Change Image Fill Amount Durability
- Parameters: None specified
- Keywords:
Image,Fill,Amount,Change,Durability,Color - Source:
InventoryExtended/Runtime/Instructions/InstructionUIChangeImageFillAmountDurability.cs
Change Image Fill Amount for Timer (InstructionUIChangeImageFillAmountTimer)
- Title: Change Image Fill Amount for Timer
- Description: Changes Image fill amount based on Duration and Time Remaining, optionally over time.
- Category: Inventory Extended/UI/Change Image Fill Amount Timer
- Parameters: None specified
- Keywords:
Image,Fill,Amount,Timer,Duration,Time Remaining,Cooldown - Source:
InventoryExtended/Runtime/Instructions/InstructionUIChangeImageFillAmountTimer.cs
Rebuild Layout (InstructionUIRebuildLayout)
- Title: Rebuild Layout
- Description: Forces the Group Layout to be rebuilt
- Category: Inventory Extended/UI/Rebuild Layout
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Instructions/InstructionUIRebuildLayout.cs
Use Runtime Item (InstructionUseRuntimeItem)
- Title: Use Runtime Item
- Description: Uses an Runtime Item.
- Category: Inventory Extended/Item/Use Runtime Item
- Parameters:
Runtime Item- The existing Runtime Item instance to be used- Keywords:
Inventory,Runtime,Use,Item - Source:
InventoryExtended/Runtime/Instructions/InstructionUseRuntimeItem.cs
Conditions
Bag Is Empty (ConditionBagIsEmpty)
- Title: Bag Is Empty
- Description: Returns true if the selected inventory bag contains no items
- Category: Inventory Extended/Bags/Is Bag Empty
- Parameters: None specified
- Keywords:
Bag,Inventory,Empty,Container,Stash,Chest - Source:
InventoryExtended/Runtime/Conditions/ConditionBagIsEmpty.cs
Can Craft Grid Recipe (ConditionCanCraftGridRecipe)
- Title: Can Craft Grid Recipe
- Description: Returns true if the selected bags contain enough items to craft the grid recipe at least once
- Category: Inventory Extended/Crafting/Can Craft Grid Recipe
- Parameters: None specified
- Keywords:
Crafting,Recipe,Grid,Ingredients,Bag - Source:
InventoryExtended/Runtime/Conditions/ConditionCanCraftGridRecipe.cs
Can Craft List Recipe (ConditionCanCraftListRecipe)
- Title: Can Craft List Recipe
- Description: Returns true if the selected bags contain enough items to craft the list recipe at least once
- Category: Inventory Extended/Crafting/Can Craft List Recipe
- Parameters: None specified
- Keywords:
Crafting,Recipe,List,Ingredients,Bag - Source:
InventoryExtended/Runtime/Conditions/ConditionCanCraftListRecipe.cs
Grid Recipe Fits In Bag (ConditionGridRecipeFitsInBag)
- Title: Grid Recipe Fits In Bag
- Description: Returns true if the grid recipe fits inside the selected bag
- Category: Inventory Extended/Crafting/Recipe Fits In Bag
- Parameters: None specified
- Keywords:
Crafting,Recipe,Grid,Bag,Size - Source:
InventoryExtended/Runtime/Conditions/ConditionGridRecipeFitsInBag.cs
Can Add Runtime Item Amount (ConditionInventoryCanAddRuntimeItemAmount)
- Title: Can Add Runtime Item Amount
- Description: Returns true if the RuntimeItem (and requested amount) can be added to the target Bag
- Category: Inventory Extended/Item/Can Add Runtime Item Amount
- Parameters:
Runtime Item- The runtime item instance to add (used for size/stack rules)To Bag- The target destination BagAmount- How many of that runtime item to add- Keywords:
Inventory,Give,Put,Runtime Item,Stack,Amount - Source:
InventoryExtended/Runtime/Conditions/ConditionInventoryCanAddRuntimeItemAmount.cs
Can Attach Runtime Item (ConditionInventoryCanAttachRuntimeItem)
- Title: Can Attach Runtime Item
- Description: Returns true if a Runtime Item can attach another Runtime Item into an available compatible socket
- Category: Inventory Extended/Sockets/Can Attach Runtime Item
- Parameters:
Runtime Item- The parent runtime item that contains socketsAttach- The runtime item that wants to be attached- Keywords:
Inventory,Socket,Attach,Runtime,Item,Available,Compatible - Source:
InventoryExtended/Runtime/Conditions/ConditionInventoryCanAttachRuntimeItem.cs
Can Dismantle Runtime Item (ConditionInventoryCanDismantleRuntimeItem)
- Title: Can Dismantle Runtime Item
- Description: Returns true if the Runtime Item has at least one valid dismantle state.
- Category: Inventory Extended/Dismantle/Can Dismantle Runtime Item
- Parameters: None specified
- Keywords:
Inventory,Dismantle,Salvage,Breakdown,Check - Source:
InventoryExtended/Runtime/Conditions/ConditionInventoryCanDismantleRuntimeItem.cs
Can Smelt Runtime Item (ConditionInventoryCanSmeltRuntimeItem)
- Title: Can Smelt Runtime Item
- Description: Returns true if the Runtime Item has at least one valid smelt state.
- Category: Inventory Extended/Smelt/Can Smelt Runtime Item
- Parameters: None specified
- Keywords:
Inventory,Smelt,Melt,Refine,Check - Source:
InventoryExtended/Runtime/Conditions/ConditionInventoryCanSmeltRuntimeItem.cs
Check If Cell Is Empty (ConditionInventoryCheckEmptyCell)
- Title: Check If Cell Is Empty
- Description: Returns true if the cell is empty
- Category: Inventory Extended/Bags/Is Cell Empty
- Parameters: None specified
- Keywords:
Inventory,Empty,Cell,Check - Source:
InventoryExtended/Runtime/Conditions/ConditionInventoryCheckEmptyCell.cs
Check If Runtime Item Stackable in Bag (ConditionInventoryCheckItemStackableInBag)
- Title: Check If Runtime Item Stackable in Bag
- Description: Checks if a specified Runtime Item can be stacked in the targeted Bag and stores the stackable amount in a variable
- Category: Inventory Extended/Item/Is Runtime Item is Stackable In Bag
- Parameters: None specified
- Keywords:
Bag,Inventory,Check,Stack,Item - Source:
InventoryExtended/Runtime/Conditions/ConditionInventoryCheckItemStackableInBag.cs
Check if Bag has Stackable Space (ConditionInventoryCheckStackableSpace)
- Title: Check if Bag has Stackable Space
- Description: Returns true if the Bag has any cell with space for stacking one more item
- Category: Inventory Extended/Bags/Is Stackable Space Available
- Parameters: None specified
- Keywords:
Inventory,Stackable,Space,Check - Source:
InventoryExtended/Runtime/Conditions/ConditionInventoryCheckStackableSpace.cs
Has Attached Item (ConditionInventoryHasAttachment)
- Title: Has Attached Item
- Description: Returns true if the RuntimeItem has a specific item attached in any socket
- Category: Inventory/Has Attached Item
- Parameters:
Item- The parent RuntimeItemAttachment- The item to check if attached- Keywords:
Inventory,Socket,Attachment - Source:
InventoryExtended/Runtime/Conditions/ConditionInventoryHasAttachment.cs
Is Runtime Item Allowed By Filter (ConditionInventoryRuntimeItemAllowedByFilter)
- Title: Is Runtime Item Allowed By Filter
- Description: Returns true if the Runtime Item's Item type is allowed by the SlotItemFilter.
- Category: Inventory Extended/Item/Is Runtime Item Allowed By Filter
- Parameters:
Runtime Item- The runtime item instance to checkOutput Filter- A GameObject with a SlotItemFilter component- Keywords:
Inventory,Filter,Allowed,Slot,Output - Source:
InventoryExtended/Runtime/Conditions/ConditionInventoryRuntimeItemAllowedByFilter.cs
Runtime Item Has Attached Socket (ConditionInventoryRuntimeItemHasAttachedSocket)
- Title: Runtime Item Has Attached Socket
- Description: Returns true if the Runtime Item has at least one socket with an attached Runtime Item
- Category: Inventory Extended/Sockets/Runtime Item Has Attached Socket
- Parameters:
Runtime Item- The runtime item to check for attached socket items- Keywords:
Inventory,Sockets,Runtime,Item,Attached,Attachment - Source:
InventoryExtended/Runtime/Conditions/ConditionInventoryRuntimeItemHasAttachedSocket.cs
Runtime Item Has Prefab (ConditionInventoryRuntimeItemHasPrefab)
- Title: Runtime Item Has Prefab
- Description: Returns true if the Runtime Item's Item has a Prefab assigned.
- Category: Inventory Extended/Item/Runtime Item Has Prefab
- Parameters:
Runtime Item- The runtime item instance to check- Keywords:
Inventory,Item,Prefab,Has,Spawn - Source:
InventoryExtended/Runtime/Conditions/ConditionInventoryRuntimeItemHasPrefab.cs
Runtime Item Has Sockets (ConditionInventoryRuntimeItemHasSockets)
- Title: Runtime Item Has Sockets
- Description: Returns true if the Runtime Item has any sockets
- Category: Inventory Extended/Sockets/Runtime Item Has Sockets
- Parameters:
Runtime Item- The runtime item to check for sockets- Keywords:
Inventory,Sockets,Runtime,Item - Source:
InventoryExtended/Runtime/Conditions/ConditionInventoryRuntimeItemHasSockets.cs
Is Type of Runtime Item (ConditionInventoryRuntimeItemType)
- Title: Is Type of Runtime Item
- Description: Returns true if the runtime item is equal or a sub-type of another Item
- Category: Inventory Extended/Item/Is Type of Runtime Item
- Parameters:
Runtime Item- The runtime item sourceCompare To- The Item asset compared to- Keywords:
Inventory,Runtime,Compare,Type,Inherits - Source:
InventoryExtended/Runtime/Conditions/ConditionInventoryRuntimeItemType.cs
Is Inside Trigger (ConditionIsInsideSpecificTrigger)
- Title: Is Inside Trigger
- Description: Returns true if the Game Object is inside the specified Trigger
- Category: Inventory Extended/Physics/Is Inside Trigger
- Parameters: None specified
- Keywords:
Trigger,Inside,Overlap,Collider - Source:
InventoryExtended/Runtime/Conditions/ConditionIsInsideSpecificTrigger.cs
Compare Sprites (ConditionSpriteCompare)
- Title: Compare Sprites
- Description: Returns true if the Sprite is the same as another one
- Category: Inventory Extended/UI/Compare Sprites
- Parameters:
Sprite- The Sprite instance used in the comparisonCompare To- The Sprite instance that is compared against- Keywords:
Image,Texture,Sprite,Same,Equal,Exact - Source:
InventoryExtended/Runtime/Conditions/ConditionSpriteCompare.cs
Triggers
On Socket Attach or Detach (EventInventoryOnSocketAttachOrDetachEnchanted)
- Title: On Socket Attach or Detach
- Description: Detects when the Runtime Item in a specific Bag Cell gets another Item attached or detached
- Category: Inventory Extended/Sockets/On Socket Attach or Detach
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Triggers/EventInventoryOnSocketAttachOrDetachEnchanted.cs
On Bag Add & Remove (EventOnBagAddRemove)
- Title: On Bag Add & Remove
- Description: Executes after adding or removing an item from the specified Bag
- Category: Inventory Extended/Bags/On Bag Add & Remove
- Parameters: None specified
- Keywords:
Bag,Inventory,Item,Add,Remove,Take - Source:
InventoryExtended/Runtime/Triggers/EventOnBagAddRemove.cs
On Interval Enchanted (EventOnIntervalEnchanted)
- Title: On Interval Enchanted
- Description: Executes every X seconds and can resume from a stored remaining-time value, optionally guarded by RuntimeItem identity
- Category: Inventory Extended/On Interval Enchanted
- Parameters:
Time Mode- The time scale in which the interval is calculatedInterval- Amount of seconds between each iterationRounded Decimals- If enabled, remaining time is displayed/stored as whole secondsGet Remaining- Initial remaining time source. None (-1) means fresh startStore Remaining- Stores remaining seconds until the next intervalStore Remaining String- Stores formatted remaining time as (mm:ss) or (hh:mm:ss if >= 1 hour)Guard By RuntimeItem Identity- If enabled, stored remaining time is only reused when the stored RuntimeItem matches the current RuntimeItem. If disabled, RuntimeItem fields are optional and ignored.Current Runtime Item- The currently selected/active RuntimeItem (slot/item right now)Get Stored Runtime Item- The stored RuntimeItem that the saved remaining belongs toStore Runtime Item- Stores the RuntimeItem that the saved remaining belongs toUI Icon- GameObject that has an Image (Filled) used for UI fillWorld Space UI Icon- GameObject that has an Image (Filled) used for world-space UI fillFill Reverse- Reverse or not the fill directionWait Until Finished- If enabled, this event will not re-trigger while the previous Trigger execution is still running. Remaining-time output freezes while running.- Keywords:
Loop,Tick,Continuous,Countdown,Remaining,Crafting - Source:
InventoryExtended/Runtime/Triggers/EventOnIntervalEnchanted.cs
On Mouse Wheel Scrolling (EventOnMouseScroll)
- Title: On Mouse Wheel Scrolling
- Description: Executes when the mouse wheel is used, allowing detection of upward or downward scrolling, the moment scrolling begins, or when scrolling fully stops.
- Category: Input/On Mouse Wheel Scrolling
- Parameters: None specified
- Keywords:
Mouse,Scroll,Wheel,Inventory,UI,Navigation - Source:
InventoryExtended/Runtime/Triggers/EventOnMouseScroll.cs
On Right Click Hold (EventOnRightClickHold)
- Title: On Right Click Hold
- Description: Executes repeatedly while holding Right Mouse Button over this UI Game Object
- Category: Inventory Extended/UI/On Right Click Hold
- Parameters: None specified
- Keywords:
Mouse,Right,Click,Hold,Repeat,UI,Hover,Inventory - Source:
InventoryExtended/Runtime/Triggers/EventOnRightClickHold.cs
Properties
Get properties
Runtime Item State Pickup Audio (GetAudioFromRuntimeItemStatePickup)
- Title: Runtime Item State Pickup Audio
- Description: Returns the Pickup Audio Clip of a Runtime Item based on its current Item State
- Category: Inventory Extended/Runtime Item State Pickup Audio
- Type: Audio
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Get/Audio/GetAudioFromRuntimeItemStatePickup.cs
Runtime Item State Use Audio (GetAudioFromRuntimeItemStateUse)
- Title: Runtime Item State Use Audio
- Description: Returns the Use Audio Clip of a Runtime Item based on its current Item State
- Category: Inventory Extended/Runtime Item State Use Audio
- Type: Audio
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Get/Audio/GetAudioFromRuntimeItemStateUse.cs
Item Can Buy (GetBoolFromItemCanBuy)
- Title: Item Can Buy
- Description: Returns whether the Item can be bought from a merchant
- Category: Inventory Extended/Item Can Buy
- Type: Bool
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Get/Bool/GetBoolFromItemCanBuy.cs
Item Can Sell (GetBoolFromItemCanSell)
- Title: Item Can Sell
- Description: Returns whether the Item can be sold to a merchant
- Category: Inventory Extended/Item Can Sell
- Type: Bool
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Get/Bool/GetBoolFromItemCanSell.cs
Runtime Item State Can Drop (GetBoolFromRuntimeItemStateCanDrop)
- Title: Runtime Item State Can Drop
- Description: Returns whether the Runtime Item can be dropped based on its current Item State (default true)
- Category: Inventory Extended/Runtime Item State Can Drop
- Type: Bool
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Get/Bool/GetBoolFromRuntimeItemStateCanDrop.cs
Runtime Item State Can Sell (GetBoolFromRuntimeItemStateCanSell)
- Title: Runtime Item State Can Sell
- Description: Returns whether the Runtime Item can be sold based on its current Item State (default true)
- Category: Inventory Extended/Runtime Item State Can Sell
- Type: Bool
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Get/Bool/GetBoolFromRuntimeItemStateCanSell.cs
Runtime Item State Color (GetColorFromRuntimeItemState)
- Title: Runtime Item State Color
- Description: Returns the Color of a Runtime Item based on its current Item State
- Category: Inventory Extended/Runtime Item State Color
- Type: Color
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Get/Color/GetColorFromRuntimeItemState.cs
None (GetColorNone)
- Title: None
- Description: Returns no Color
- Category: Colors/None
- Type: Color
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Get/Color/GetColorNone.cs
Affordable Stack Amount from Cell (GetDecimalAffordableStackAmountFromCell)
- Title: Affordable Stack Amount from Cell
- Description: Gets how many items can be bought from the stack inside a Cell based on player money and sets the result to a Number
- Category: Inventory Extended/Item/Affordable Stack Amount from Cell
- Type: Decimal
- Parameters: None specified
- Keywords:
Grid,Inventory,Cell,Stack,Amount,Price,Affordable - Source:
InventoryExtended/Runtime/Properties/Get/Decimal/GetDecimalAffordableStackAmountFromCell.cs
List Recipe Duration (GetDecimalFromListRecipeDuration)
- Title: List Recipe Duration
- Description: Returns the Duration from a ListRecipe.
- Category: Inventory Extended/Recipe/List Recipe Duration
- Type: Decimal
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Get/Decimal/GetDecimalFromListRecipeDuration.cs
Runtime Item Cooldown Remaining (GetDecimalFromRuntimeItemCooldownRemaining)
- Title: Runtime Item Cooldown Remaining
- Description: Returns remaining cooldown.
- Category: Inventory Extended/Item/Runtime Item Cooldown Remaining
- Type: Decimal
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Get/Decimal/GetDecimalFromRuntimeItemCooldownRemaining.cs
Runtime Dismantle Duration (GetDecimalFromRuntimeItemDismantleDuration)
- Title: Runtime Dismantle Duration
- Description: Returns the Duration from the Dismantle Item linked to this RuntimeItem's base Item
- Category: Inventory Extended/Dismantle/Runtime Item Dismantle Duration
- Type: Decimal
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Get/Decimal/GetDecimalFromRuntimeItemDismantleDuration.cs
Runtime Item Smelt Duration (GetDecimalFromRuntimeItemSmeltDuration)
- Title: Runtime Item Smelt Duration
- Description: Returns the Duration from the Smelt Item linked to this RuntimeItem's base Item
- Category: Inventory Extended/Item/Runtime Item Smelt Duration
- Type: Decimal
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Get/Decimal/GetDecimalFromRuntimeItemSmeltDuration.cs
Runtime Item State Buy Price Modifier (GetDecimalFromRuntimeItemStateBuyPriceModifier)
- Title: Runtime Item State Buy Price Modifier
- Description: Returns the Buy Price Modifier of a Runtime Item based on its current Item State
- Category: Inventory Extended/Item/Runtime Item State Buy Price Modifier
- Type: Decimal
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Get/Decimal/GetDecimalFromRuntimeItemStateBuyPriceModifier.cs
Runtime Item State Sell Price Modifier (GetDecimalFromRuntimeItemStatePriceModifier)
- Title: Runtime Item State Sell Price Modifier
- Description: Returns the Sell Price Modifier of a Runtime Item based on its current Item State
- Category: Inventory Extended/Item/Runtime Item State Sell Price Modifier
- Type: Decimal
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Get/Decimal/GetDecimalFromRuntimeItemStatePriceModifier.cs
Grid Last/First Available X (GetDecimalGridLastOrFirstAvailableXFromBag)
- Title: Grid Last/First Available X
- Description: The X grid position of the first or last available cell in the Bag
- Category: Inventory Extended/Bag/Grid First Available X
- Type: Decimal
- Parameters: None specified
- Keywords:
Grid,Inventory,Bag,Position,X,Available - Source:
InventoryExtended/Runtime/Properties/Get/Decimal/GetDecimalGridLastOrFirstAvailableXFromBag.cs
Grid Last/First Available Y (GetDecimalGridLastOrFirstAvailableYFromBag)
- Title: Grid Last/First Available Y
- Description: The Y grid position of the first or last available cell in the Bag
- Category: Inventory Extended/Bag/Grid First Available Y
- Type: Decimal
- Parameters: None specified
- Keywords:
Grid,Inventory,Bag,Position,Y,Available - Source:
InventoryExtended/Runtime/Properties/Get/Decimal/GetDecimalGridLastOrFirstAvailableYFromBag.cs
Grid X Position from Cell (GetDecimalGridXPositionFromCell)
- Title: Grid X Position from Cell
- Description: The X grid positionfrom the Cell
- Category: Inventory Extended/Bag/Grid X Position from Cell
- Type: Decimal
- Parameters: None specified
- Keywords:
Grid,Inventory,GameObject,Position,X - Source:
InventoryExtended/Runtime/Properties/Get/Decimal/GetDecimalGridXPositionFromCell.cs
Grid Y Position from Cell (GetDecimalGridYPositionFromCell)
- Title: Grid Y Position from Cell
- Description: The Y grid position from the Cell
- Category: Inventory Extended/Bag/Grid Y Position from Cell
- Type: Decimal
- Parameters: None specified
- Keywords:
Grid,Inventory,GameObject,Position,Y - Source:
InventoryExtended/Runtime/Properties/Get/Decimal/GetDecimalGridYPositionFromCell.cs
Amount of Runtime Items Extended (GetDecimalInventoryBagAmountRuntimeItemExtended)
- Title: Amount of Runtime Items Extended
- Description: Counts Runtime Items in a Bag by Item type, or strictly by matching runtime properties + sockets (including attachments).
- Category: Inventory Extended/Item/Amount of Runtime Items Extended
- Type: Decimal
- Parameters:
Bag- The targeted Bag componentRuntime Item- The Runtime Item to compare against- Keywords:
Inventory,Amount,Total,Runtime,Sockets - Source:
InventoryExtended/Runtime/Properties/Get/Decimal/GetDecimalInventoryBagAmountRuntimeItemExtended.cs
Bag Max Dimension (GetDecimalInventoryBagMaxDimension)
- Title: Bag Max Dimension
- Description: The combined maximum height and width of a Bag component in grid units
- Category: Inventory Extended/Bag/Bag Max Dimension
- Type: Decimal
- Parameters:
Bag- The targeted Bag component- Keywords:
Overload,Inventory,Dimension,Capacity,Grid - Source:
InventoryExtended/Runtime/Properties/Get/Decimal/GetDecimalInventoryBagMaxDimension.cs
Bag Occupied Slots (GetDecimalInventoryBagOccupiedSlots)
- Title: Bag Occupied Slots
- Description: The number of occupied slots in the Bag component.
- Category: Inventory Extended/Bag/Bag Occupied Slots
- Type: Decimal
- Parameters:
Bag- The targeted Bag component- Keywords:
Overload,Inventory,Slots,Occupied,Used,Cells - Source:
InventoryExtended/Runtime/Properties/Get/Decimal/GetDecimalInventoryBagOccupiedSlots.cs
List Recipe Input Amount (GetDecimalListRecipeInputAmount)
- Title: List Recipe Input Amount
- Description: Returns the defined amount of an input item from a ListRecipe based on index
- Category: Inventory Extended/Recipe/List Recipe Input Amount
- Type: Decimal
- Parameters: None specified
- Keywords:
Recipe,List,Input,Amount,Index - Source:
InventoryExtended/Runtime/Properties/Get/Decimal/GetDecimalListRecipeInputAmount.cs
List Recipe Input Count (GetDecimalListRecipeInputCount)
- Title: List Recipe Input Count
- Description: Returns how many input item slots a ListRecipe contains
- Category: Inventory Extended/Recipe/List Recipe Input Count
- Type: Decimal
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Get/Decimal/GetDecimalListRecipeInputCount.cs
List Recipe Output Amount (GetDecimalListRecipeOutputAmount)
- Title: List Recipe Output Amount
- Description: Returns the defined amount of an output item from a ListRecipe based on index
- Category: Inventory Extended/Recipe/List Recipe Output Amount
- Type: Decimal
- Parameters: None specified
- Keywords:
Recipe,List,Output,Amount,Index - Source:
InventoryExtended/Runtime/Properties/Get/Decimal/GetDecimalListRecipeOutputAmount.cs
List Recipe Output Count (GetDecimalListRecipeOutputCount)
- Title: List Recipe Output Count
- Description: Returns how many output item slots a ListRecipe contains
- Category: Inventory Extended/Recipe/List Recipe Output Count
- Type: Decimal
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Get/Decimal/GetDecimalListRecipeOutputCount.cs
None (GetDecimalNone)
- Title: None
- Description: Returns -1
- Category: Numbers/None
- Type: Decimal
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Get/Decimal/GetDecimalNone.cs
Runtime Item Dismantle Output Count (GetDecimalRuntimeItemDismantleOutputCount)
- Title: Runtime Item Dismantle Output Count
- Description: Returns how many output item slots the current Dismantle State contains for a Runtime Item
- Category: Inventory Extended/Dismantle/Runtime Item Output Count
- Type: Decimal
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Get/Decimal/GetDecimalRuntimeItemDismantleOutputCount.cs
Runtime Item Max Stack (GetDecimalRuntimeItemMaxStack)
- Title: Runtime Item Max Stack
- Description: Returns the Max Stack value of the Runtime Item's Item type
- Category: Inventory Extended/Item/Runtime Item Max Stack
- Type: Decimal
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Get/Decimal/GetDecimalRuntimeItemMaxStack.cs
Stack Amount from Cell (GetDecimalStackAmountFromCell)
- Title: Stack Amount from Cell
- Description: Gets the current stack amount of the item inside a Cell
- Category: Inventory Extended/Item/Stack Amount from Cell
- Type: Decimal
- Parameters: None specified
- Keywords:
Grid,Inventory,Cell,Stack,Amount - Source:
InventoryExtended/Runtime/Properties/Get/Decimal/GetDecimalStackAmountFromCell.cs
Stack Amount from Runtime Item (GetDecimalStackAmountFromRuntimeItem)
- Title: Stack Amount from Runtime Item
- Description: Gets the current stack count for a runtime item.
- Category: Inventory Extended/Item/Stack Amount from Runtime Item
- Type: Decimal
- Parameters: None specified
- Keywords:
Inventory,Runtime,Item,Stack,Amount - Source:
InventoryExtended/Runtime/Properties/Get/Decimal/GetDecimalStackAmountFromRuntimeItem.cs
Child Index (GetDecimalTransformChildIndex)
- Title: Child Index
- Description: Returns the sibling index of the referenced GameObject under its parent.
- Category: Inventory Extended/UI/Child Index
- Type: Decimal
- Parameters: None specified
- Keywords:
Index,Sibling,Order,Hierarchy - Source:
InventoryExtended/Runtime/Properties/Get/Decimal/GetDecimalTransformChildIndex.cs
List Recipe Craftable Count (GetDecimalListRecipeCraftableCount)
- Title: List Recipe Craftable Count
- Description: Returns how many times a ListRecipe can be crafted from the contents of a Bag
- Category: Inventory Extended/Recipe/List Recipe Craftable Count
- Type: Decimal
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Get/Decimal/GetNumberListRecipeCraftableCount.cs
Global Variable (GetDismantleItemGlobal)
- Title: Global Variable
- Description: Returns the DismantleItem value of a Global Variable
- Category: Global Variable
- Type: DismantleItem
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Get/Dismantle Item/GetDismantleItemGlobal.cs
Global List Variable (GetDismantleItemGlobalList)
- Title: Global List Variable
- Description: Returns the DismantleItem value of a Global List Variable
- Category: Global List Variable
- Type: DismantleItem
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Get/Dismantle Item/GetDismantleItemGlobalList.cs
Dismantle Item (GetDismantleItemInstance)
- Title: Dismantle Item
- Description: A reference to a Dismantle Item asset
- Category: Dismantle Item
- Type: DismantleItem
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Get/Dismantle Item/GetDismantleItemInstance.cs
Local Name Variable (GetDismantleItemLocal)
- Title: Local Name Variable
- Description: Returns the DismantleItem value of a Local Name Variable
- Category: Local Name Variable
- Type: DismantleItem
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Get/Dismantle Item/GetDismantleItemLocal.cs
Local List Variable (GetDismantleItemLocalList)
- Title: Local List Variable
- Description: Returns the DismantleItem value of a Local List Variable
- Category: Local List Variable
- Type: DismantleItem
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Get/Dismantle Item/GetDismantleItemLocalList.cs
None (GetDismantleItemNone)
- Title: None
- Description: An empty reference to a Dismantle Item
- Category: None
- Type: DismantleItem
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Get/Dismantle Item/GetDismantleItemNone.cs
PropertyGetDismantleItem (PropertyGetDismantleItem)
- Title: Not specified
- Description: Not specified
- Category: Not specified
- Type: DismantleItem
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Get/Dismantle Item/PropertyGetDismantleItem.cs
Dismantle Item (PropertyTypeGetDismantleItem)
- Title: Dismantle Item
- Description: Not specified
- Category: Not specified
- Type: DismantleItem
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Get/Dismantle Item/PropertyTypeGetDismantleItem.cs
Bag from Cell (GetGameObjectBagFromCellUI)
- Title: Bag from Cell
- Description: The Bag component associated with the BagCellUI of the specified GameObject
- Category: Inventory Extended/Bag/Bag from Cell
- Type: GameObject
- Parameters: None specified
- Keywords:
Bag,Inventory,Cell,UI,GameObject - Source:
InventoryExtended/Runtime/Properties/Get/GameObject/GetGameObjectBagFromCellUI.cs
BagGrid Content (GetGameObjectBagGridContent)
- Title: BagGrid Content
- Description: Gets the BagGridUI Content GameObject from the specified GameObject
- Category: Inventory Extended/UI/BagGrid Content
- Type: GameObject
- Parameters: None specified
- Keywords:
Bag,Inventory,UI,Grid,Content,GameObject - Source:
InventoryExtended/Runtime/Properties/Get/GameObject/GetGameObjectBagGridContent.cs
BagGrid Content from Cell (GetGameObjectBagGridContentFromCellUI)
- Title: BagGrid Content from Cell
- Description: Gets the BagGridUI Content GameObject associated with the BagCellUI of the specified GameObject
- Category: Inventory Extended/BagGrid Content from Cell
- Type: GameObject
- Parameters: None specified
- Keywords:
Bag,Inventory,Cell,UI,Grid,Content,GameObject - Source:
InventoryExtended/Runtime/Properties/Get/GameObject/GetGameObjectBagGridContentFromCellUI.cs
Find by Name Under Parent (GetGameObjectByNameUnderParent)
- Title: Find by Name Under Parent
- Description: Searches for a Game Object with a specific name under a specified parent
- Category: Inventory Extended/UI/Find by Name Under Parent
- Type: GameObject
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Get/GameObject/GetGameObjectByNameUnderParent.cs
Runtime Item Prefab (GetGameObjectFromRuntimeItemPrefab)
- Title: Runtime Item Prefab
- Description: Returns the Prefab GameObject of a Runtime Item
- Category: Inventory Extended/Item/Runtime Item Prefab
- Type: GameObject
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Get/GameObject/GetGameObjectFromRuntimeItemPrefab.cs
Hovered UI Object (GetGameObjectHoveredUI)
- Title: Hovered UI Object
- Description: Returns the currently hovered UI GameObject.
- Category: Inventory Extended/UI/Hovered UI Object
- Type: GameObject
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Get/GameObject/GetGameObjectHoveredUI.cs
From Bag Grid UI (GetGameObjectInventoryBagGridUI)
- Title: From Bag Grid UI
- Description: The Bag assigned to a BagGridUI component
- Category: Inventory Extended/Bag/From Bag Grid UI
- Type: GameObject
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Get/GameObject/GetGameObjectInventoryBagGridUI.cs
Top Parent (GetGameObjectTopParent)
- Title: Top Parent
- Description: The top most parent of the specified game object
- Category: Inventory Extended/UI/Top Parent
- Type: GameObject
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Get/GameObject/GetGameObjectTopParent.cs
Global Grid Recipe Variable (GetGridRecipeGlobal)
- Title: Global Grid Recipe Variable
- Description: Returns the GridRecipe value of a Global Grid Recipe Variable
- Category: Global Grid Recipe Variable
- Type: GridRecipe
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Get/Grid/GetGridRecipeGlobal.cs
Global List Variable (GetGridRecipeGlobalList)
- Title: Global List Variable
- Description: Returns the GridRecipe value of a Global List Variable
- Category: Global List Variable
- Type: GridRecipe
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Get/Grid/GetGridRecipeGlobalList.cs
Grid Recipe (GetGridRecipeInstance)
- Title: Grid Recipe
- Description: A reference to a Grid Recipe asset
- Category: Grid Recipe
- Type: GridRecipe
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Get/Grid/GetGridRecipeInstance.cs
Local Grid Recipe Variable (GetGridRecipeLocal)
- Title: Local Grid Recipe Variable
- Description: Returns the GridRecipe value of a Local Grid Recipe Variable
- Category: Local Grid Recipe Variable
- Type: GridRecipe
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Get/Grid/GetGridRecipeLocal.cs
Local List Variable (GetGridRecipeLocalList)
- Title: Local List Variable
- Description: Returns the GridRecipe value of a Local List Variable
- Category: Local List Variable
- Type: GridRecipe
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Get/Grid/GetGridRecipeLocalList.cs
None (GetGridRecipeNone)
- Title: None
- Description: An empty reference to a Grid Recipe
- Category: None
- Type: GridRecipe
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Get/Grid/GetGridRecipeNone.cs
PropertyGetGridRecipe (PropertyGetGridRecipe)
- Title: Not specified
- Description: Not specified
- Category: Not specified
- Type: GridRecipe
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Get/Grid/PropertyGetGridRecipe.cs
Grid Recipe (PropertyTypeGetGridRecipe)
- Title: Grid Recipe
- Description: Not specified
- Category: Not specified
- Type: GridRecipe
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Get/Grid/PropertyTypeGetGridRecipe.cs
Item from Runtime Item (GetItemFromRuntimeItem)
- Title: Item from Runtime Item
- Description: Returns the Item from a Runtime Item
- Category: Inventory Extended/Item/Item from Runtime Item
- Type: Item
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Get/Item/GetItemFromRuntimeItem.cs
First Runtime Item (GetRuntimeItemFirst)
- Title: First Runtime Item
- Description: A reference to the first Runtime Item in a Bag
- Category: Inventory Extended/First Runtime Item
- Type: RuntimeItem
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Get/Item/GetRuntimeItemFirst.cs
Runtime Item From Bags Index Cell (GetRuntimeItemFromCell)
- Title: Runtime Item From Bags Index Cell
- Description: Returns the Runtime Item located in a specific cell index of a Bag
- Category: Inventory Extended/Runtime Item From Bags Index Cell
- Type: RuntimeItem
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Get/Item/GetRuntimeItemFromCell.cs
Runtime Item From List Recipe Input (GetRuntimeItemFromListRecipeInputByIndex)
- Title: Runtime Item From List Recipe Input
- Description: Returns a RuntimeItem built from a ListRecipe input slot index
- Category: Inventory Extended/Recipe/Runtime Item From List Recipe Input
- Type: RuntimeItem
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Get/Item/GetRuntimeItemFromListRecipeInputByIndex.cs
Runtime Item From List Recipe Output (GetRuntimeItemFromListRecipeOutputByIndex)
- Title: Runtime Item From List Recipe Output
- Description: Returns a RuntimeItem built from a ListRecipe output slot index
- Category: Inventory Extended/Recipe/Runtime Item From List Recipe Output
- Type: RuntimeItem
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Get/Item/GetRuntimeItemFromListRecipeOutputByIndex.cs
Runtime Item from Cell (GetRuntimeItemFromUICell)
- Title: Runtime Item from Cell
- Description: Gets a Runtime Item from a specified BagCellUI
- Category: Inventory Extended/Runtime Item from Cell
- Type: RuntimeItem
- Parameters: None specified
- Keywords:
Grid,Inventory,Cell,RuntimeItem - Source:
InventoryExtended/Runtime/Properties/Get/Item/GetRuntimeItemFromUICell.cs
Last Runtime Item (GetRuntimeItemLast)
- Title: Last Runtime Item
- Description: A reference to the last Runtime Item in a Bag
- Category: Inventory Extended/Last Runtime Item
- Type: RuntimeItem
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Get/Item/GetRuntimeItemLast.cs
Runtime Item from State Check (GetRuntimeItemStateCheck)
- Title: Runtime Item from State Check
- Description: Gets the RuntimeItem currently being evaluated by a state condition check
- Category: Inventory Extended/Runtime Item from State Check
- Type: RuntimeItem
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Get/Item/GetRuntimeItemStateCheck.cs
Global Variable (GetListRecipeGlobal)
- Title: Global Variable
- Description: Returns the ListRecipe value of a Global Variable
- Category: Global Variable
- Type: ListRecipe
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Get/List Recipe/GetListRecipeGlobal.cs
Global List Variable (GetListRecipeGlobalList)
- Title: Global List Variable
- Description: Returns the ListRecipe value of a Global List Variable
- Category: Global List Variable
- Type: ListRecipe
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Get/List Recipe/GetListRecipeGlobalList.cs
List Recipe (GetListRecipeInstance)
- Title: List Recipe
- Description: A reference to a List Recipe asset
- Category: List Recipe
- Type: ListRecipe
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Get/List Recipe/GetListRecipeInstance.cs
Local List Variable (GetListRecipeLocalList)
- Title: Local List Variable
- Description: Returns the ListRecipe value of a Local List Variable
- Category: Local List Variable
- Type: ListRecipe
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Get/List Recipe/GetListRecipeLocalList.cs
Local Name Variable (GetListRecipeLocalName)
- Title: Local Name Variable
- Description: Returns the ListRecipe value of a Local Name Variable
- Category: Local Name Variable
- Type: ListRecipe
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Get/List Recipe/GetListRecipeLocalName.cs
None (GetListRecipeNone)
- Title: None
- Description: An empty reference to a List Recipe
- Category: None
- Type: ListRecipe
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Get/List Recipe/GetListRecipeNone.cs
PropertyGetListRecipe (PropertyGetListRecipe)
- Title: Not specified
- Description: Not specified
- Category: Not specified
- Type: ListRecipe
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Get/List Recipe/PropertyGetListRecipe.cs
List Recipe (PropertyTypeGetListRecipe)
- Title: List Recipe
- Description: Not specified
- Category: Not specified
- Type: ListRecipe
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Get/List Recipe/PropertyTypeGetListRecipe.cs
Global Variable (GetSmeltItemGlobal)
- Title: Global Variable
- Description: Returns the SmeltItem value of a Global Variable
- Category: Global Variable
- Type: SmeltItem
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Get/Smelt Item/GetSmeltItemGlobal.cs
Global List Variable (GetSmeltItemGlobalList)
- Title: Global List Variable
- Description: Returns the SmeltItem value of a Global List Variable
- Category: Global List Variable
- Type: SmeltItem
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Get/Smelt Item/GetSmeltItemGlobalList.cs
Smelt Item (GetSmeltItemInstance)
- Title: Smelt Item
- Description: A reference to a Smelt Item asset
- Category: Smelt Item
- Type: SmeltItem
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Get/Smelt Item/GetSmeltItemInstance.cs
Local Name Variable (GetSmeltItemLocal)
- Title: Local Name Variable
- Description: Returns the SmeltItem value of a Local Name Variable
- Category: Local Name Variable
- Type: SmeltItem
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Get/Smelt Item/GetSmeltItemLocal.cs
Local List Variable (GetSmeltItemLocalList)
- Title: Local List Variable
- Description: Returns the SmeltItem value of a Local List Variable
- Category: Local List Variable
- Type: SmeltItem
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Get/Smelt Item/GetSmeltItemLocalList.cs
None (GetSmeltItemNone)
- Title: None
- Description: An empty reference to a Smelt Item
- Category: None
- Type: SmeltItem
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Get/Smelt Item/GetSmeltItemNone.cs
PropertyGetSmeltItem (PropertyGetSmeltItem)
- Title: Not specified
- Description: Not specified
- Category: Not specified
- Type: SmeltItem
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Get/Smelt Item/PropertyGetSmeltItem.cs
Smelt Item (PropertyTypeGetSmeltItem)
- Title: Smelt Item
- Description: Not specified
- Category: Not specified
- Type: SmeltItem
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Get/Smelt Item/PropertyTypeGetSmeltItem.cs
Runtime Item State Sprite (GetSpriteFromRuntimeItemState)
- Title: Runtime Item State Sprite
- Description: Returns the Sprite of a Runtime Item based on its current Item State
- Category: Inventory Extended/Runtime Item State Sprite
- Type: Sprite
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Get/Sprite/GetSpriteFromRuntimeItemState.cs
Formatted Decimal (GetStringFormattedDecimal)
- Title: Formatted Decimal
- Description: A numeric value formatted as a number or as an auto time string (mm:ss or hh:mm:ss)
- Category: Values/Formatted Decimal
- Type: String
- Parameters: None specified
- Keywords:
String,Value,Number,Decimal,Time,Seconds,Countdown - Source:
InventoryExtended/Runtime/Properties/Get/String/GetStringFormattedDecimal.cs
Runtime Item Dismantle Output Amount Range UI (GetStringFromRuntimeItemDismantleOutputAmountRangeUI)
- Title: Runtime Item Dismantle Output Amount Range UI
- Description: Returns the Dismantle Output 'Amount Range (UI Text)' using an output index (0 = first output).
- Category: Inventory Extended/Dismantle/Runtime Item Output Amount Range UI
- Type: String
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Get/String/GetStringFromRuntimeItemDismantleOutputAmountRangeUI.cs
Runtime Item Dismantle Output Chance Text UI (GetStringFromRuntimeItemDismantleOutputChanceTextUI)
- Title: Runtime Item Dismantle Output Chance Text UI
- Description: Returns the Dismantle Output 'Chance (UI Text)' using an output index (0 = first output).
- Category: Inventory Extended/Dismantle/Runtime Item Output Chance Text UI
- Type: String
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Get/String/GetStringFromRuntimeItemDismantleOutputChanceTextUI.cs
Runtime Item Smelt Output Amount Range UI (GetStringFromRuntimeItemSmeltOutputAmountRangeUI)
- Title: Runtime Item Smelt Output Amount Range UI
- Description: Returns the Smelt Output 'Amount Range (UI Text)' using an output index (0 = first output).
- Category: Inventory Extended/Smelt/Runtime Item Output Amount Range UI
- Type: String
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Get/String/GetStringFromRuntimeItemSmeltOutputAmountRangeUI.cs
Runtime Item Smelt Output Chance Text UI (GetStringFromRuntimeItemSmeltOutputChanceTextUI)
- Title: Runtime Item Smelt Output Chance Text UI
- Description: Returns the Smelt Output 'Chance (UI Text)' using an output index (0 = first output).
- Category: Inventory Extended/Smelt/Runtime Item Output Chance Text UI
- Type: String
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Get/String/GetStringFromRuntimeItemSmeltOutputChanceTextUI.cs
Runtime Item State Description (GetStringFromRuntimeItemStateDescription)
- Title: Runtime Item State Description
- Description: Returns the Description of a Runtime Item based on its current Item State
- Category: Inventory Extended/Runtime Item State Description
- Type: String
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Get/String/GetStringFromRuntimeItemStateDescription.cs
Runtime Item State Title (GetStringFromRuntimeItemStateTitle)
- Title: Runtime Item State Title
- Description: Returns the Title of a Runtime Item based on its current Item State
- Category: Inventory Extended/Runtime Item State Title
- Type: String
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Get/String/GetStringFromRuntimeItemStateTitle.cs
Set properties
UI Interactable (SetBoolUIInteractable)
- Title: UI Interactable
- Description: Sets the Interactable state of a UI control (Button, Slider, Toggle, etc.) using a Game Object reference
- Category: UI/UI Interactable
- Type: Bool
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Set/Bool/SetBoolUIInteractable.cs
Image Fill Amount (SetImageFillAmount)
- Title: Image Fill Amount
- Description: Sets the fill amount of an Image component
- Category: Inventory Extended/Image Fill Amount
- Type: Number
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Set/Decimal/SetImageFillAmount.cs
Grid Layout Constraint Count (SetNumberGridLayoutConstraintCount)
- Title: Grid Layout Constraint Count
- Description: Sets the Constraint Count of a GridLayoutGroup component
- Category: UI/Grid Layout Constraint Count
- Type: Number
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Set/Decimal/SetNumberGridLayoutConstraintCount.cs
Runtime Item Property Value Enchanted (SetNumberRuntimeItemPropertyValueExtended)
- Title: Runtime Item Property Value Enchanted
- Description: Sets the Number property value of a Runtime Item
- Category: Inventory Extended/Runtime Item Property Value Enchanted
- Type: Number
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Set/Decimal/SetNumberRuntimeItemPropertyValueExtended.cs
PropertySetDismantleItem (PropertySetDismantleItem)
- Title: Not specified
- Description: Not specified
- Category: Not specified
- Type: DismantleItem
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Set/Dismantle Item/PropertySetDismantleItem.cs
Dismantle Item (PropertyTypeSetDismantleItem)
- Title: Dismantle Item
- Description: Not specified
- Category: Not specified
- Type: DismantleItem
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Set/Dismantle Item/PropertyTypeSetDismantleItem.cs
Global Variable (SetDismantleItemGlobal)
- Title: Global Variable
- Description: Sets the DismantleItem value on a Global Variable
- Category: Global Variable
- Type: DismantleItem
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Set/Dismantle Item/SetDismantleItemGlobal.cs
Global List Variable (SetDismantleItemGlobalList)
- Title: Global List Variable
- Description: Sets the DismantleItem value on a Global List Variable
- Category: Global List Variable
- Type: DismantleItem
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Set/Dismantle Item/SetDismantleItemGlobalList.cs
Local Name Variable (SetDismantleItemLocal)
- Title: Local Name Variable
- Description: Sets the DismantleItem value on a Local Name Variable
- Category: Local Name Variable
- Type: DismantleItem
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Set/Dismantle Item/SetDismantleItemLocal.cs
Local List Variable (SetDismantleItemLocalList)
- Title: Local List Variable
- Description: Sets the DismantleItem value on a Local List Variable
- Category: Local List Variable
- Type: DismantleItem
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Set/Dismantle Item/SetDismantleItemLocalList.cs
PropertySetGridRecipe (PropertySetGridRecipe)
- Title: Not specified
- Description: Not specified
- Category: Not specified
- Type: GridRecipe
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Set/Grid/PropertySetGridRecipe.cs
Grid Recipe (PropertyTypeSetGridRecipe)
- Title: Grid Recipe
- Description: Not specified
- Category: Not specified
- Type: GridRecipe
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Set/Grid/PropertyTypeSetGridRecipe.cs
Global Grid Recipe Variable (SetGridRecipeGlobal)
- Title: Global Grid Recipe Variable
- Description: Sets the GridRecipe value on a Global Grid Recipe Variable
- Category: Global Grid Recipe Variable
- Type: GridRecipe
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Set/Grid/SetGridRecipeGlobal.cs
Global List Variable (SetGridRecipeGlobalList)
- Title: Global List Variable
- Description: Sets the GridRecipe value on a Global List Variable
- Category: Global List Variable
- Type: GridRecipe
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Set/Grid/SetGridRecipeGlobalList.cs
Local Grid Recipe Variable (SetGridRecipeLocal)
- Title: Local Grid Recipe Variable
- Description: Sets the GridRecipe value on a Local Grid Recipe Variable
- Category: Local Grid Recipe Variable
- Type: GridRecipe
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Set/Grid/SetGridRecipeLocal.cs
Local List Variable (SetGridRecipeLocalList)
- Title: Local List Variable
- Description: Sets the GridRecipe value on a Local List Variable
- Category: Local List Variable
- Type: GridRecipe
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Set/Grid/SetGridRecipeLocalList.cs
Slot Item Filter Allowed Item (SetItemSlotFilterAllowedItem)
- Title: Slot Item Filter Allowed Item
- Description: Adds an Allowed Item to a SlotItemFilter component
- Category: Inventory Extended/Allowed Item
- Type: Item
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Set/Item/SetItemSlotFilterAllowedItem.cs
Slot Item Filter Allowed Type (SetItemSlotFilterAllowedType)
- Title: Slot Item Filter Allowed Type
- Description: Sets the Allowed Type (base Item) on a SlotItemFilter component
- Category: Inventory Extended/Allowed Type
- Type: Item
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Set/Item/SetItemSlotFilterAllowedType.cs
Slot Item Filter Disallowed Item (SetItemSlotFilterDisallowedItem)
- Title: Slot Item Filter Disallowed Item
- Description: Adds a Disallowed Item to a SlotItemFilter component
- Category: Inventory Extended/Disallowed Item
- Type: Item
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Set/Item/SetItemSlotFilterDisallowedItem.cs
PropertySetListRecipe (PropertySetListRecipe)
- Title: Not specified
- Description: Not specified
- Category: Not specified
- Type: ListRecipe
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Set/List Recipe/PropertySetListRecipe.cs
List Recipe (PropertyTypeSetListRecipe)
- Title: List Recipe
- Description: Not specified
- Category: Not specified
- Type: ListRecipe
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Set/List Recipe/PropertyTypeSetListRecipe.cs
Global Variable (SetListRecipeGlobal)
- Title: Global Variable
- Description: Sets the ListRecipe value on a Global Variable
- Category: Global Variable
- Type: ListRecipe
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Set/List Recipe/SetListRecipeGlobal.cs
Global List Variable (SetListRecipeGlobalList)
- Title: Global List Variable
- Description: Sets the ListRecipe value on a Global List Variable
- Category: Global List Variable
- Type: ListRecipe
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Set/List Recipe/SetListRecipeGlobalList.cs
Local Name List Recipe Variable (SetListRecipeLocal)
- Title: Local Name List Recipe Variable
- Description: Sets the ListRecipe value on a Local Name Variable
- Category: Local Name List Recipe Variable
- Type: ListRecipe
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Set/List Recipe/SetListRecipeLocal.cs
Local List Variable (SetListRecipeLocalList)
- Title: Local List Variable
- Description: Sets the ListRecipe value on a Local List Variable
- Category: Local List Variable
- Type: ListRecipe
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Set/List Recipe/SetListRecipeLocalList.cs
PropertySetSmeltItem (PropertySetSmeltItem)
- Title: Not specified
- Description: Not specified
- Category: Not specified
- Type: SmeltItem
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Set/Smelt Item/PropertySetSmeltItem.cs
Smelt Item (PropertyTypeSetSmeltItem)
- Title: Smelt Item
- Description: Not specified
- Category: Not specified
- Type: SmeltItem
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Set/Smelt Item/PropertyTypeSetSmeltItem.cs
Global Variable (SetSmeltItemGlobal)
- Title: Global Variable
- Description: Sets the SmeltItem value on a Global Variable
- Category: Global Variable
- Type: SmeltItem
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Set/Smelt Item/SetSmeltItemGlobal.cs
Global List Variable (SetSmeltItemGlobalList)
- Title: Global List Variable
- Description: Sets the SmeltItem value on a Global List Variable
- Category: Global List Variable
- Type: SmeltItem
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Set/Smelt Item/SetSmeltItemGlobalList.cs
Local Name Variable (SetSmeltItemLocal)
- Title: Local Name Variable
- Description: Sets the SmeltItem value on a Local Name Variable
- Category: Local Name Variable
- Type: SmeltItem
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Set/Smelt Item/SetSmeltItemLocal.cs
Local List Variable (SetSmeltItemLocalList)
- Title: Local List Variable
- Description: Sets the SmeltItem value on a Local List Variable
- Category: Local List Variable
- Type: SmeltItem
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Set/Smelt Item/SetSmeltItemLocalList.cs