Inventory Extended API

Visual Scripting

Browse the exact Inventory Extended instructions, conditions, triggers, and properties available to Game Creator 2 visual scripting.

Visual Scripting

The entries below are copied from the package definitions. Use the child pages to browse them by type.

Instructions

Modify Character Interaction Range (InstructionCharacterPropertyDetectionRange)

  • Title: Modify Character Interaction Range
  • Description: Adjusts the Character's Interaction range smoothly over time
  • Category: Inventory Extended/Characters/Modify Characters Interaction Range
  • Parameters:
  • Range - The target Interaction range value for the Character
  • Duration - The time it takes to complete the range transition
  • Easing - The interpolation style for the transition
  • Wait to Complete - Whether to wait until the transition is complete
  • Keywords: Radius, Reach, Scope, Extend, Shrink
  • Source: InventoryExtended/Runtime/Instructions/InstructionCharacterPropertyDetectionRange.cs

Collect Children (InstructionCollectChildren)

  • Title: Collect Children
  • Description: Collects all direct child GameObjects under a parent GameObject
  • Category: Inventory Extended/Variables/Collect Children
  • Parameters: None specified
  • Keywords: Gather, Get, Children, Child, Game Objects, List, Variables
  • Source: InventoryExtended/Runtime/Instructions/InstructionCollectChildren.cs

Refresh Hotspot Floating Text (InstructionHotspotRefreshFloatingText)

  • Title: Refresh Hotspot Floating Text
  • Description: Forces SpotShowText to re-evaluate its PropertyGetString and update the tooltip text.
  • Category: Inventory Extended/UI/Refresh Hotspot Floating Text
  • Parameters:
  • Hotspot - GameObject that has a Hotspot component
  • Keywords: Hotspot, Refresh, SpotShowText, Floating, Text, TMP, Variable
  • Source: InventoryExtended/Runtime/Instructions/InstructionHotspotRefreshSpots.cs

Select Item UI (InstructionInventoryBagUISelect)

  • Title: Select Item UI
  • Description: Selects the RuntimeItem from a specified Cell
  • Category: Inventory Extended/UI/Select Item UI
  • Parameters: None specified
  • Keywords: Select, Item, Bag, UI
  • Source: InventoryExtended/Runtime/Instructions/InstructionInventoryBagUISelect.cs

Preview Crafting Grid Output (InstructionInventoryCheckCraftingGrid)

  • Title: Preview Crafting Grid Output
  • Description: Checks if the items in the crafting Bag grid match any grid-based recipe.
  • Category: Inventory Extended/Crafting/Preview Crafting Grid Output
  • Parameters:
  • Bag - The GameObject with a Bag component that represents the crafting grid
  • Output Bag - The Bag component where output items are added if a recipe matches
  • Catalogue - The RecipeCatalogue containing all recipes to check against
  • Allow Offset Match - If true, recipes can match anywhere in the grid
  • Keywords: Crafting, Recipe, Grid, Match, Check, Inventory
  • Source: InventoryExtended/Runtime/Instructions/InstructionInventoryCheckCraftingGrid.cs

Clear Bag (InstructionInventoryClearBag)

  • Title: Clear Bag
  • Description: Deletes all items from a Bag
  • Category: Inventory Extended/Bag/Clear Bag
  • Parameters:
  • Bag - The Bag component
  • Keywords: Item, Inventory, Content, Bag, Clear, Empty, Destroy, Delete, Remove
  • Source: InventoryExtended/Runtime/Instructions/InstructionInventoryClearBag.cs

Clone Runtime Item (InstructionInventoryCloneRuntimeItem)

  • Title: Clone Runtime Item
  • Description: Clones an existing Runtime Item and adds it to the specified Bag.
  • Category: Inventory Extended/Item/Clone Runtime Item
  • Parameters:
  • Runtime Item - The existing RuntimeItem instance to copy from
  • Bag - The targeted Bag component
  • Amount - How many copies to add (decimal is floored to an integer)
  • Keywords: Bag, Inventory, Container, Stash, Give, Duplicate, Copy, Clone, Add
  • Source: InventoryExtended/Runtime/Instructions/InstructionInventoryCloneRuntimeItem.cs

Craft Grid Recipe (InstructionInventoryCraftGrid)

  • Title: Craft Grid Recipe
  • Description: Removes input items from a crafting grid if a recipe matches
  • Category: Inventory Extended/Crafting/Craft Grid Recipe
  • Parameters:
  • Bag - The GameObject with a Bag component that represents the crafting grid
  • Catalogue - The RecipeCatalogue containing all recipes to check against
  • Allow Offset Match - If true, recipes can match anywhere in the grid
  • Keywords: Crafting, Recipe, Grid, Consume, Remove, Inventory
  • Source: InventoryExtended/Runtime/Instructions/InstructionInventoryCraftGrid.cs

Craft List Recipe (InstructionInventoryCraftListRecipe)

  • Title: Craft List Recipe
  • Description: Crafts a ListRecipe.
  • Category: Inventory Extended/Crafting/Craft List Recipe
  • Parameters:
  • Recipe - The ListRecipe to craft
  • Amount - How many crafts to execute
  • Input Bag - The bag that provides (and consumes) the inputs
  • Output Bag - The bag that receives the crafted outputs (defaults to Input Bag if not set)
  • Keywords: Craft, Recipe, List, Create, Make, Inventory
  • Source: InventoryExtended/Runtime/Instructions/InstructionInventoryCraftListRecipe.cs

Dismantle Item (InstructionInventoryDismantleItem)

  • Title: Dismantle Item
  • Description: Dismantles the item.
  • Category: Inventory Extended/Dismantle/Dismantle Item
  • Parameters:
  • Runtime Item - The Runtime Item stack to dismantle from
  • Amount - How many dismantles to execute
  • Output Bag - The bag that receives dismantle outputs.
  • Keywords: Dismantle, Salvage, Breakdown, Consume, Remove, Inventory
  • Source: InventoryExtended/Runtime/Instructions/InstructionInventoryDismantleItem.cs

Drop Runtime Item Enchanted (InstructionInventoryDropRuntimeItemEnchanted)

  • Title: Drop Runtime Item Enchanted
  • Description: Instantiates the provided container prefab once and transfers one or all RuntimeItems from the source cell into the Bag found on the spawned GameObject.
  • Category: Inventory Extended/Item/Drop Runtime Item Enchanted
  • Parameters:
  • Runtime Item - The instance of an Item used to locate the source cell
  • Distance - The distance from the source Bag where the container is spawned
  • Container Prefab - The prefab to instantiate as the dropped container
  • Mode - Drop 1 item from the cell or drop every RuntimeItem in that cell
  • Keywords: Drop, Instantiate, Transfer, Move, Bag, Grid
  • Source: InventoryExtended/Runtime/Instructions/InstructionInventoryDropRuntimeItemEnchanted.cs

Fill Crafting Grid from Recipe (InstructionInventoryFillCraftGridFromRecipe)

  • Title: Fill Crafting Grid from Recipe
  • Description: Moves ingredients from one or more bags into a crafting grid using a grid recipe.
  • Category: Inventory Extended/Crafting/Fill Crafting Grid from Recipe
  • Parameters:
  • Recipe - The grid recipe to place
  • From Bags - Bags to take ingredients from (consumed in order)
  • To Bag - Crafting grid bag to place ingredients into
  • Mode - Fill once or stack as many crafts as possible
  • Keywords: Crafting, Recipe, Grid, Ingredients, Move, Stack
  • Source: InventoryExtended/Runtime/Instructions/InstructionInventoryFillCraftGridFromRecipe.cs

Move Runtime Item From Bag To Cell (InstructionInventoryInsertFromBagToCell)

  • Title: Move Runtime Item From Bag To Cell
  • Description: Moves either one item or the entire stack from a source Bag into a target cell.
  • Category: Inventory Extended/Item/Move Runtime Item From Bag To Cell
  • Parameters:
  • Source Bag - The Bag component to scan and insert from
  • Target Cell - The ItemCell to insert into
  • Amount Type - Whether to insert one item or the entire stack
  • Order - Whether to take the first or last item from the source bag
  • Set - Sets the number of items successfully moved
  • Keywords: Bag, Inventory, Insert, Runtime, Cell, Transfer, Stack, Single, First, Last
  • Source: InventoryExtended/Runtime/Instructions/InstructionInventoryInsertFromBagToCell.cs

Insert Runtime Item Amount From Cell To Bag (InstructionInventoryInsertFromCellToBag)

  • Title: Insert Runtime Item Amount From Cell To Bag
  • Description: Inserts a specified amount of an runtime item from a specified cell into a bag.
  • Category: Inventory Extended/Item/Insert Item Amount From Cell To Bag
  • Parameters:
  • Cell - The ItemCell to insert from
  • To Bag - The targeted Bag component to insert the item into
  • Amount - The amount of items to insert
  • Keywords: Bag, Inventory, Insert, Runtime, Cell, Transfer, Amount, Quantity
  • Source: InventoryExtended/Runtime/Instructions/InstructionInventoryInsertFromCellToBag.cs

Move Runtime Item Amount to Grid Position (InstructionInventoryInsertIntoGrid)

  • Title: Move Runtime Item Amount to Grid Position
  • Description: Moves part of a runtime item stack into a grid bag at a specific X/Y position.
  • Category: Inventory Extended/Item/Move Runtime Item Amount to Grid Position
  • Parameters:
  • Runtime Item - The item stack to move from
  • Target Bag - The grid bag to move the item into
  • X Position - Target X position in the grid
  • Y Position - Target Y position in the grid
  • Amount - How many items to move
  • Set - Sets the number of items successfully moved
  • Keywords: Inventory, Grid, Move, Runtime Item, Stack, Transfer
  • Source: InventoryExtended/Runtime/Instructions/InstructionInventoryInsertIntoGrid.cs

Move List Recipe Inputs To Bag (InstructionInventoryMoveListRecipeInputsToBag)

  • Title: Move List Recipe Inputs To Bag
  • Description: Moves the input items required by a ListRecipe from one bag to another
  • Category: Inventory Extended/Item/Move List Recipe Inputs To Bag
  • Parameters:
  • Recipe - The ListRecipe whose INPUT requirements will be moved
  • Amount - How many times to apply the recipe inputs
  • Input Bag - The bag providing the inputs
  • Output Bag - The bag receiving the moved inputs
  • Keywords: Inventory, Move, Transfer, Recipe, ListRecipe, Craft, Inputs
  • Source: InventoryExtended/Runtime/Instructions/InstructionInventoryMoveListRecipeInputsToBag.cs

Move Runtime Item Amount to Bag (InstructionInventoryMoveRuntimeItemAmountToBag)

  • Title: Move Runtime Item Amount to Bag
  • Description: Moves part of a runtime item stack into a target bag.
  • Category: Inventory Extended/Item/Move Runtime Item Amount to Bag
  • Parameters:
  • Runtime Item - The item stack to move from
  • Target Bag - The bag to move the item into
  • Amount - How many items to move
  • Find Similar - If true, also searches the same source bag for other matching runtime items
  • Set - Sets the number of items successfully moved
  • Keywords: Inventory, Grid, Move, Runtime Item, Stack, Transfer
  • Source: InventoryExtended/Runtime/Instructions/InstructionInventoryMoveRuntimeItemAmountToBag.cs

Preview Bag (InstructionInventoryPreviewBag)

  • Title: Preview Bag
  • Description: Creates UI slot prefabs and previews a Grid Bag
  • Category: Inventory Extended/Bag/Preview Bag
  • Parameters:
  • Bag - The bag to preview
  • Content - Parent transform where slots are instantiated
  • Prefab - Slot prefab to instantiate
  • Slots - How many preview slots to create
  • Include Number - If true, shows the slot number
  • Include Zero - If true, every 10th slot shows 0
  • Prevent Duplicate - If true, only the first occurrence of the same RuntimeItem is shown (other duplicates stay empty)
  • Destroy All First - If true, destroys all slot game objects first before rebuilding
  • Keywords: Inventory, Bag, Preview, UI, Grid, State
  • Source: InventoryExtended/Runtime/Instructions/InstructionInventoryPreviewBag.cs

Refresh Bag Cell UI (InstructionInventoryRefreshBagCellUI)

  • Title: Refresh Bag Cell UI
  • Description: Refreshes a specific BagCellUI
  • Category: Inventory Extended/UI/Refresh Bag Cell UI
  • Parameters:
  • Game Object - The GameObject that contains the BagCellUI
  • Keywords: Inventory, UI, Cell, Refresh
  • Source: InventoryExtended/Runtime/Instructions/InstructionInventoryRefreshBagCellUI.cs

Refresh Tooltip From Runtime Item (InstructionInventoryRefreshTooltip)

  • Title: Refresh Tooltip From Runtime Item
  • Description: Forces a TooltipBagCellUI to rebuild.
  • Category: Inventory Extended/UI/Refresh Tooltip From Runtime Item
  • Parameters:
  • Tooltip - GameObject that has TooltipBagCellUI
  • Runtime Item - The RuntimeItem to show in the tooltip
  • Show Tooltip - If true, shows the tooltip after refresh
  • Keywords: Tooltip, Refresh, Inventory, Hover, RuntimeItem
  • Source: InventoryExtended/Runtime/Instructions/InstructionInventoryRefreshTooltip.cs

Set Bag Grid UI (InstructionInventorySetBagGridUI)

  • Title: Set Bag Grid UI
  • Description: Changes the targeted Bag of a Bag Grid UI component
  • Category: Inventory Extended/Bag/Set Bag Grid UI
  • Parameters:
  • Bag Grid UI - The GameObject that has the Bag Grid UI component
  • Bag - The new Bag component
  • Keywords: None specified
  • Source: InventoryExtended/Runtime/Instructions/InstructionInventorySetBagGridUI.cs

Set Dismantle Item (InstructionInventorySetDismantleItem)

  • Title: Set Dismantle Item
  • Description: Saves a DismantleItem type on a Variable
  • Category: Inventory Extended/Variables/Set Dismantle Item
  • Parameters:
  • Set - The Variable that saves the DismantleItem
  • Dismantle Item - The DismantleItem asset saved
  • Keywords: Save, Keep, Dismantle
  • Source: InventoryExtended/Runtime/Instructions/InstructionInventorySetDismantleItem.cs

Set Grid Recipe (InstructionInventorySetGridRecipe)

  • Title: Set Grid Recipe
  • Description: Saves a GridRecipe type on a Variable
  • Category: Inventory Extended/Variables/Set Grid Recipe
  • Parameters:
  • Set - The Variable that saves the GridRecipe
  • Recipe - The GridRecipe asset saved
  • Keywords: Save, Keep
  • Source: InventoryExtended/Runtime/Instructions/InstructionInventorySetGridRecipe.cs

Set List Recipe (InstructionInventorySetListRecipe)

  • Title: Set List Recipe
  • Description: Saves a ListRecipe type on a Variable
  • Category: Inventory Extended/Variables/Set List Recipe
  • Parameters:
  • Set - The Variable that saves the ListRecipe
  • Recipe - The ListRecipe asset saved
  • Keywords: Save, Keep
  • Source: InventoryExtended/Runtime/Instructions/InstructionInventorySetListRecipe.cs

Set Smelt Item (InstructionInventorySetSmeltItem)

  • Title: Set Smelt Item
  • Description: Saves a SmeltItem type on a Variable
  • Category: Inventory Extended/Variables/Set Smelt Item
  • Parameters:
  • Set - The Variable that saves the SmeltItem
  • Smelt Item - The SmeltItem asset saved
  • Keywords: Save, Keep, Smelt
  • Source: InventoryExtended/Runtime/Instructions/InstructionInventorySetSmeltItem.cs

Smelt Item (InstructionInventorySmeltItem)

  • Title: Smelt Item
  • Description: Smelts the item.
  • Category: Inventory Extended/Smelt/Smelt Item
  • Parameters:
  • Runtime Item - The Runtime Item stack to smelt from
  • Amount - How many smelts to execute
  • Output Bag - The bag that receives smelt outputs.
  • Keywords: Smelt, Melt, Refine, Ore, Ingot, Consume, Remove, Inventory
  • Source: InventoryExtended/Runtime/Instructions/InstructionInventorySmeltItem.cs

Attach Runtime Item Enchanted (InstructionInventorySocketsAttachEnchanted)

  • Title: Attach Runtime Item Enchanted
  • Description: Attaches a Runtime Item onto the first available compatible socket without requiring the same Bag
  • Category: Inventory Extended/Sockets/Attach Runtime Item Enchanted
  • Parameters:
  • Runtime Item - The parent item instance that contains sockets
  • Attach - The item instance attached to the other runtime item
  • Keywords: Inventory, Sockets, Attach, Enchant, Embed, Imbue
  • Source: InventoryExtended/Runtime/Instructions/InstructionInventorySocketsAttachEnchanted.cs

Detach Runtime Item Enchanted (InstructionInventorySocketsDetachEnchanted)

  • Title: Detach Runtime Item Enchanted
  • Description: Detaches the first or last attached Runtime Item from another Runtime Item socket and places it in a target cell
  • Category: Inventory Extended/Sockets/Detach Runtime Item Enchanted
  • Parameters:
  • Runtime Item - The item instance with occupied sockets
  • Order - Whether to detach the first or last attached runtime item found in the sockets
  • Target Cell - The BagCellUI where the detached item should be placed
  • Keywords: Bag, Inventory, Sockets, Detach, Disenchant, Cell, First, Last
  • Source: InventoryExtended/Runtime/Instructions/InstructionInventorySocketsDetachEnchanted.cs

Sort Grid Bag (InstructionInventorySortGridBag)

  • Title: Sort Grid Bag
  • Description: Sorts runtime items in a grid bag by name A-Z or stack size high-to-low/low-to-high.
  • Category: Inventory Extended/Bag/Sort Grid Bag
  • Parameters:
  • Bag - The grid bag to sort
  • Sort Mode - How to sort the items
  • Auto Stack - If enabled, tries to stack items together up to their stack limits while sorting
  • Skip First Row - If enabled, ignores the first row (In the examples, first row is used as a hotbar)
  • Reverse Placement - If enabled, places items starting from the last slot
  • Keywords: Sort, Grid, Inventory, Bag, Organize, Stack
  • Source: InventoryExtended/Runtime/Instructions/InstructionInventorySortGridBag.cs

Add List Recipe Outputs (InstructionInventorySpawnAllListRecipeOutputs)

  • Title: Add List Recipe Outputs
  • Description: Adds one UI container per ListRecipe using the first output item
  • Category: Inventory Extended/Crafting/Add List Recipe Outputs
  • Parameters:
  • Container - Prefab to add for each recipe
  • Content - Parent transform to add containers under
  • Inventory Bag - Bag used to display how many matching items the player currently owns
  • Keywords: Recipe, Catalogue, List, Outputs, Spawn, UI
  • Source: InventoryExtended/Runtime/Instructions/InstructionInventorySpawnAllListRecipeOutputs.cs

Add Grid Recipe Outputs (InstructionInventorySpawnAllRecipeOutputs)

  • Title: Add Grid Recipe Outputs
  • Description: Adds output items from a range of recipes in into a bag
  • Category: Inventory Extended/Crafting/Add Grid Recipe Outputs
  • Parameters:
  • Output Bag - The Bag where recipe output items will be added
  • Input Bag - Optional. If set, only recipes that fit in this bag's grid dimensions will be spawned
  • Catalogue - The RecipeCatalogue containing all recipes
  • Page - Which page of recipes to use
  • Cell Parent - Parent object containing the UI cells to assign recipes to
  • Keywords: Recipe, Book, Catalogue, All, Outputs, Spawn
  • Source: InventoryExtended/Runtime/Instructions/InstructionInventorySpawnAllRecipeOutputs.cs

Add Bag Smelt Outputs (InstructionInventorySpawnBagSmeltOutputs)

  • Title: Add Bag Smelt Outputs
  • Description: Spawns one UI container per unique Smelt state found in a Bag (first output only).
  • Category: Inventory Extended/Smelt/Add Bag Smelt Outputs
  • Parameters:
  • Catalogue - Catalogue that maps Item -> SmeltItem
  • Bag - Bag to scan for RuntimeItems
  • Container - Prefab to spawn per unique smelt state
  • Content - Parent transform for containers
  • Keywords: Smelt, Bag, RuntimeItem, Outputs, UI, Spawn
  • Source: InventoryExtended/Runtime/Instructions/InstructionInventorySpawnBagSmeltOutputs.cs

Add Bag Dismantle Outputs (InstructionInventorySpawnBagDismantleOutputs)

  • Title: Add Bag Dismantle Outputs
  • Description: Spawns one UI container per unique Dismantle state found in a Bag
  • Category: Inventory Extended/Dismantle/Add Bag Dismantle Outputs
  • Parameters:
  • Catalogue - Catalogue that maps Item -> DismantleItem
  • Bag - Bag to scan for RuntimeItems
  • Container - Prefab to spawn per unique dismantle state
  • Content - Parent transform for containers
  • Keywords: Dismantle, Bag, RuntimeItem, Outputs, UI, Spawn
  • Source: InventoryExtended/Runtime/Instructions/InstructionInventorySpawnDismantleItemOutput.cs

Add Dismantle State Outputs (InstructionInventorySpawnDismantleStateOutputsPreview)

  • Title: Add Dismantle State Outputs
  • Description: Adds 1 of each output item from the first DismantleItem state that matches a given RuntimeItem
  • Category: Inventory Extended/Dismantle/Add Dismantle State Outputs
  • Parameters:
  • Output Bag - The Bag where dismantle output items will be added
  • Runtime Item - The RuntimeItem used to evaluate dismantle state conditions
  • Catalogue - Catalogue used to resolve the DismantleItem from the RuntimeItem's base Item
  • Keywords: Dismantle, Outputs, Showcase, Preview, Add, Bag
  • Source: InventoryExtended/Runtime/Instructions/InstructionInventorySpawnDismantleStateOutputsPreview.cs

Add Grid Recipe Ingredients (InstructionInventorySpawnGridRecipeIngredients)

  • Title: Add Grid Recipe Ingredients
  • Description: Creates one UI container per unique ingredient required by a Grid Recipe
  • Category: Inventory Extended/Crafting/Add Grid Recipe Ingredients
  • Parameters:
  • Recipe - The Grid Recipe
  • Container - Prefab container to spawn
  • Content - Parent transform
  • Keywords: Craft, Recipe, Grid, Ingredients, UI, Spawn
  • Source: InventoryExtended/Runtime/Instructions/InstructionInventorySpawnGridRecipeIngredients.cs

Add List Recipe Inputs (InstructionInventorySpawnListRecipeInputs)

  • Title: Add List Recipe Inputs
  • Description: Adds 1 of each input item from a ListRecipe
  • Category: Inventory Extended/Crafting/Add List Recipe Inputs
  • Parameters:
  • Output Bag - The Bag where recipe input items will be added
  • Recipe - The ListRecipe to read input items from
  • Keywords: Recipe, List, Inputs, Spawn, Add, Bag
  • Source: InventoryExtended/Runtime/Instructions/InstructionInventorySpawnListRecipeInputs.cs

Add Smelt State Outputs (InstructionInventorySpawnSmeltStateOutputsPreview)

  • Title: Add Smelt State Outputs
  • Description: Adds 1 of each output item from the first SmeltItem state that matches a given RuntimeItem (showcase only).
  • Category: Inventory Extended/Smelt/Add Smelt State Outputs
  • Parameters:
  • Output Bag - The Bag where smelt output items will be added
  • Runtime Item - The RuntimeItem used to evaluate smelt state conditions
  • Catalogue - Catalogue used to resolve the SmeltItem from the RuntimeItem's base Item
  • Keywords: Smelt, Outputs, Showcase, Preview, Add, Bag
  • Source: InventoryExtended/Runtime/Instructions/InstructionInventorySpawnSmeltStateOutputsPreview.cs

Move Content to Bag Filtered (InstructionMoveContentToBagFiltered)

  • Title: Move Content to Bag Filtered
  • Description: Moves all allowed contents of a Bag to another Bag using a SlotItemFilter
  • Category: Inventory Extended/Bags/Move Content to Bag Filtered
  • Parameters:
  • From Bag - The Bag component where its contents are removed
  • To Bag - The targeted Bag component where the contents end up
  • Filter - The GameObject that contains a SlotItemFilter component used to validate items
  • Move Wealth - Whether to also move all wealth from one bag to the other
  • Skip Cells - Whether to skip the first cells of the target bag when trying to place items
  • Skip Cells Count - How many cells to skip in the target bag before trying to place items
  • Keywords: Bag, Inventory, Container, Stash, Chest, Take, All, Filter, Give, Take, Borrow, Lend, Buy, Purchase, Sell, Steal, Rob
  • Source: InventoryExtended/Runtime/Instructions/InstructionMoveContentToBagFiltered.cs

Change Image Fill Amount for Durability (InstructionUIChangeImageFillAmountDurability)

  • Title: Change Image Fill Amount for Durability
  • Description: Changes fill amount based on durability, with color transitions for different durability levels.
  • Category: Inventory Extended/UI/Change Image Fill Amount Durability
  • Parameters: None specified
  • Keywords: Image, Fill, Amount, Change, Durability, Color
  • Source: InventoryExtended/Runtime/Instructions/InstructionUIChangeImageFillAmountDurability.cs

Change Image Fill Amount for Timer (InstructionUIChangeImageFillAmountTimer)

  • Title: Change Image Fill Amount for Timer
  • Description: Changes Image fill amount based on Duration and Time Remaining, optionally over time.
  • Category: Inventory Extended/UI/Change Image Fill Amount Timer
  • Parameters: None specified
  • Keywords: Image, Fill, Amount, Timer, Duration, Time Remaining, Cooldown
  • Source: InventoryExtended/Runtime/Instructions/InstructionUIChangeImageFillAmountTimer.cs

Rebuild Layout (InstructionUIRebuildLayout)

  • Title: Rebuild Layout
  • Description: Forces the Group Layout to be rebuilt
  • Category: Inventory Extended/UI/Rebuild Layout
  • Parameters: None specified
  • Keywords: None specified
  • Source: InventoryExtended/Runtime/Instructions/InstructionUIRebuildLayout.cs

Use Runtime Item (InstructionUseRuntimeItem)

  • Title: Use Runtime Item
  • Description: Uses an Runtime Item.
  • Category: Inventory Extended/Item/Use Runtime Item
  • Parameters:
  • Runtime Item - The existing Runtime Item instance to be used
  • Keywords: Inventory, Runtime, Use, Item
  • Source: InventoryExtended/Runtime/Instructions/InstructionUseRuntimeItem.cs

Conditions

Bag Is Empty (ConditionBagIsEmpty)

  • Title: Bag Is Empty
  • Description: Returns true if the selected inventory bag contains no items
  • Category: Inventory Extended/Bags/Is Bag Empty
  • Parameters: None specified
  • Keywords: Bag, Inventory, Empty, Container, Stash, Chest
  • Source: InventoryExtended/Runtime/Conditions/ConditionBagIsEmpty.cs

Can Craft Grid Recipe (ConditionCanCraftGridRecipe)

  • Title: Can Craft Grid Recipe
  • Description: Returns true if the selected bags contain enough items to craft the grid recipe at least once
  • Category: Inventory Extended/Crafting/Can Craft Grid Recipe
  • Parameters: None specified
  • Keywords: Crafting, Recipe, Grid, Ingredients, Bag
  • Source: InventoryExtended/Runtime/Conditions/ConditionCanCraftGridRecipe.cs

Can Craft List Recipe (ConditionCanCraftListRecipe)

  • Title: Can Craft List Recipe
  • Description: Returns true if the selected bags contain enough items to craft the list recipe at least once
  • Category: Inventory Extended/Crafting/Can Craft List Recipe
  • Parameters: None specified
  • Keywords: Crafting, Recipe, List, Ingredients, Bag
  • Source: InventoryExtended/Runtime/Conditions/ConditionCanCraftListRecipe.cs

Grid Recipe Fits In Bag (ConditionGridRecipeFitsInBag)

  • Title: Grid Recipe Fits In Bag
  • Description: Returns true if the grid recipe fits inside the selected bag
  • Category: Inventory Extended/Crafting/Recipe Fits In Bag
  • Parameters: None specified
  • Keywords: Crafting, Recipe, Grid, Bag, Size
  • Source: InventoryExtended/Runtime/Conditions/ConditionGridRecipeFitsInBag.cs

Can Add Runtime Item Amount (ConditionInventoryCanAddRuntimeItemAmount)

  • Title: Can Add Runtime Item Amount
  • Description: Returns true if the RuntimeItem (and requested amount) can be added to the target Bag
  • Category: Inventory Extended/Item/Can Add Runtime Item Amount
  • Parameters:
  • Runtime Item - The runtime item instance to add (used for size/stack rules)
  • To Bag - The target destination Bag
  • Amount - How many of that runtime item to add
  • Keywords: Inventory, Give, Put, Runtime Item, Stack, Amount
  • Source: InventoryExtended/Runtime/Conditions/ConditionInventoryCanAddRuntimeItemAmount.cs

Can Attach Runtime Item (ConditionInventoryCanAttachRuntimeItem)

  • Title: Can Attach Runtime Item
  • Description: Returns true if a Runtime Item can attach another Runtime Item into an available compatible socket
  • Category: Inventory Extended/Sockets/Can Attach Runtime Item
  • Parameters:
  • Runtime Item - The parent runtime item that contains sockets
  • Attach - The runtime item that wants to be attached
  • Keywords: Inventory, Socket, Attach, Runtime, Item, Available, Compatible
  • Source: InventoryExtended/Runtime/Conditions/ConditionInventoryCanAttachRuntimeItem.cs

Can Dismantle Runtime Item (ConditionInventoryCanDismantleRuntimeItem)

  • Title: Can Dismantle Runtime Item
  • Description: Returns true if the Runtime Item has at least one valid dismantle state.
  • Category: Inventory Extended/Dismantle/Can Dismantle Runtime Item
  • Parameters: None specified
  • Keywords: Inventory, Dismantle, Salvage, Breakdown, Check
  • Source: InventoryExtended/Runtime/Conditions/ConditionInventoryCanDismantleRuntimeItem.cs

Can Smelt Runtime Item (ConditionInventoryCanSmeltRuntimeItem)

  • Title: Can Smelt Runtime Item
  • Description: Returns true if the Runtime Item has at least one valid smelt state.
  • Category: Inventory Extended/Smelt/Can Smelt Runtime Item
  • Parameters: None specified
  • Keywords: Inventory, Smelt, Melt, Refine, Check
  • Source: InventoryExtended/Runtime/Conditions/ConditionInventoryCanSmeltRuntimeItem.cs

Check If Cell Is Empty (ConditionInventoryCheckEmptyCell)

  • Title: Check If Cell Is Empty
  • Description: Returns true if the cell is empty
  • Category: Inventory Extended/Bags/Is Cell Empty
  • Parameters: None specified
  • Keywords: Inventory, Empty, Cell, Check
  • Source: InventoryExtended/Runtime/Conditions/ConditionInventoryCheckEmptyCell.cs

Check If Runtime Item Stackable in Bag (ConditionInventoryCheckItemStackableInBag)

  • Title: Check If Runtime Item Stackable in Bag
  • Description: Checks if a specified Runtime Item can be stacked in the targeted Bag and stores the stackable amount in a variable
  • Category: Inventory Extended/Item/Is Runtime Item is Stackable In Bag
  • Parameters: None specified
  • Keywords: Bag, Inventory, Check, Stack, Item
  • Source: InventoryExtended/Runtime/Conditions/ConditionInventoryCheckItemStackableInBag.cs

Check if Bag has Stackable Space (ConditionInventoryCheckStackableSpace)

  • Title: Check if Bag has Stackable Space
  • Description: Returns true if the Bag has any cell with space for stacking one more item
  • Category: Inventory Extended/Bags/Is Stackable Space Available
  • Parameters: None specified
  • Keywords: Inventory, Stackable, Space, Check
  • Source: InventoryExtended/Runtime/Conditions/ConditionInventoryCheckStackableSpace.cs

Has Attached Item (ConditionInventoryHasAttachment)

  • Title: Has Attached Item
  • Description: Returns true if the RuntimeItem has a specific item attached in any socket
  • Category: Inventory/Has Attached Item
  • Parameters:
  • Item - The parent RuntimeItem
  • Attachment - The item to check if attached
  • Keywords: Inventory, Socket, Attachment
  • Source: InventoryExtended/Runtime/Conditions/ConditionInventoryHasAttachment.cs

Is Runtime Item Allowed By Filter (ConditionInventoryRuntimeItemAllowedByFilter)

  • Title: Is Runtime Item Allowed By Filter
  • Description: Returns true if the Runtime Item's Item type is allowed by the SlotItemFilter.
  • Category: Inventory Extended/Item/Is Runtime Item Allowed By Filter
  • Parameters:
  • Runtime Item - The runtime item instance to check
  • Output Filter - A GameObject with a SlotItemFilter component
  • Keywords: Inventory, Filter, Allowed, Slot, Output
  • Source: InventoryExtended/Runtime/Conditions/ConditionInventoryRuntimeItemAllowedByFilter.cs

Runtime Item Has Attached Socket (ConditionInventoryRuntimeItemHasAttachedSocket)

  • Title: Runtime Item Has Attached Socket
  • Description: Returns true if the Runtime Item has at least one socket with an attached Runtime Item
  • Category: Inventory Extended/Sockets/Runtime Item Has Attached Socket
  • Parameters:
  • Runtime Item - The runtime item to check for attached socket items
  • Keywords: Inventory, Sockets, Runtime, Item, Attached, Attachment
  • Source: InventoryExtended/Runtime/Conditions/ConditionInventoryRuntimeItemHasAttachedSocket.cs

Runtime Item Has Prefab (ConditionInventoryRuntimeItemHasPrefab)

  • Title: Runtime Item Has Prefab
  • Description: Returns true if the Runtime Item's Item has a Prefab assigned.
  • Category: Inventory Extended/Item/Runtime Item Has Prefab
  • Parameters:
  • Runtime Item - The runtime item instance to check
  • Keywords: Inventory, Item, Prefab, Has, Spawn
  • Source: InventoryExtended/Runtime/Conditions/ConditionInventoryRuntimeItemHasPrefab.cs

Runtime Item Has Sockets (ConditionInventoryRuntimeItemHasSockets)

  • Title: Runtime Item Has Sockets
  • Description: Returns true if the Runtime Item has any sockets
  • Category: Inventory Extended/Sockets/Runtime Item Has Sockets
  • Parameters:
  • Runtime Item - The runtime item to check for sockets
  • Keywords: Inventory, Sockets, Runtime, Item
  • Source: InventoryExtended/Runtime/Conditions/ConditionInventoryRuntimeItemHasSockets.cs

Is Type of Runtime Item (ConditionInventoryRuntimeItemType)

  • Title: Is Type of Runtime Item
  • Description: Returns true if the runtime item is equal or a sub-type of another Item
  • Category: Inventory Extended/Item/Is Type of Runtime Item
  • Parameters:
  • Runtime Item - The runtime item source
  • Compare To - The Item asset compared to
  • Keywords: Inventory, Runtime, Compare, Type, Inherits
  • Source: InventoryExtended/Runtime/Conditions/ConditionInventoryRuntimeItemType.cs

Is Inside Trigger (ConditionIsInsideSpecificTrigger)

  • Title: Is Inside Trigger
  • Description: Returns true if the Game Object is inside the specified Trigger
  • Category: Inventory Extended/Physics/Is Inside Trigger
  • Parameters: None specified
  • Keywords: Trigger, Inside, Overlap, Collider
  • Source: InventoryExtended/Runtime/Conditions/ConditionIsInsideSpecificTrigger.cs

Compare Sprites (ConditionSpriteCompare)

  • Title: Compare Sprites
  • Description: Returns true if the Sprite is the same as another one
  • Category: Inventory Extended/UI/Compare Sprites
  • Parameters:
  • Sprite - The Sprite instance used in the comparison
  • Compare To - The Sprite instance that is compared against
  • Keywords: Image, Texture, Sprite, Same, Equal, Exact
  • Source: InventoryExtended/Runtime/Conditions/ConditionSpriteCompare.cs

Triggers

On Socket Attach or Detach (EventInventoryOnSocketAttachOrDetachEnchanted)

  • Title: On Socket Attach or Detach
  • Description: Detects when the Runtime Item in a specific Bag Cell gets another Item attached or detached
  • Category: Inventory Extended/Sockets/On Socket Attach or Detach
  • Parameters: None specified
  • Keywords: None specified
  • Source: InventoryExtended/Runtime/Triggers/EventInventoryOnSocketAttachOrDetachEnchanted.cs

On Bag Add & Remove (EventOnBagAddRemove)

  • Title: On Bag Add & Remove
  • Description: Executes after adding or removing an item from the specified Bag
  • Category: Inventory Extended/Bags/On Bag Add & Remove
  • Parameters: None specified
  • Keywords: Bag, Inventory, Item, Add, Remove, Take
  • Source: InventoryExtended/Runtime/Triggers/EventOnBagAddRemove.cs

On Interval Enchanted (EventOnIntervalEnchanted)

  • Title: On Interval Enchanted
  • Description: Executes every X seconds and can resume from a stored remaining-time value, optionally guarded by RuntimeItem identity
  • Category: Inventory Extended/On Interval Enchanted
  • Parameters:
  • Time Mode - The time scale in which the interval is calculated
  • Interval - Amount of seconds between each iteration
  • Rounded Decimals - If enabled, remaining time is displayed/stored as whole seconds
  • Get Remaining - Initial remaining time source. None (-1) means fresh start
  • Store Remaining - Stores remaining seconds until the next interval
  • Store Remaining String - Stores formatted remaining time as (mm:ss) or (hh:mm:ss if >= 1 hour)
  • Guard By RuntimeItem Identity - If enabled, stored remaining time is only reused when the stored RuntimeItem matches the current RuntimeItem. If disabled, RuntimeItem fields are optional and ignored.
  • Current Runtime Item - The currently selected/active RuntimeItem (slot/item right now)
  • Get Stored Runtime Item - The stored RuntimeItem that the saved remaining belongs to
  • Store Runtime Item - Stores the RuntimeItem that the saved remaining belongs to
  • UI Icon - GameObject that has an Image (Filled) used for UI fill
  • World Space UI Icon - GameObject that has an Image (Filled) used for world-space UI fill
  • Fill Reverse - Reverse or not the fill direction
  • Wait Until Finished - If enabled, this event will not re-trigger while the previous Trigger execution is still running. Remaining-time output freezes while running.
  • Keywords: Loop, Tick, Continuous, Countdown, Remaining, Crafting
  • Source: InventoryExtended/Runtime/Triggers/EventOnIntervalEnchanted.cs

On Mouse Wheel Scrolling (EventOnMouseScroll)

  • Title: On Mouse Wheel Scrolling
  • Description: Executes when the mouse wheel is used, allowing detection of upward or downward scrolling, the moment scrolling begins, or when scrolling fully stops.
  • Category: Input/On Mouse Wheel Scrolling
  • Parameters: None specified
  • Keywords: Mouse, Scroll, Wheel, Inventory, UI, Navigation
  • Source: InventoryExtended/Runtime/Triggers/EventOnMouseScroll.cs

On Right Click Hold (EventOnRightClickHold)

  • Title: On Right Click Hold
  • Description: Executes repeatedly while holding Right Mouse Button over this UI Game Object
  • Category: Inventory Extended/UI/On Right Click Hold
  • Parameters: None specified
  • Keywords: Mouse, Right, Click, Hold, Repeat, UI, Hover, Inventory
  • Source: InventoryExtended/Runtime/Triggers/EventOnRightClickHold.cs

Properties

Get properties

Runtime Item State Pickup Audio (GetAudioFromRuntimeItemStatePickup)
  • Title: Runtime Item State Pickup Audio
  • Description: Returns the Pickup Audio Clip of a Runtime Item based on its current Item State
  • Category: Inventory Extended/Runtime Item State Pickup Audio
  • Type: Audio
  • Parameters: None specified
  • Keywords: None specified
  • Source: InventoryExtended/Runtime/Properties/Get/Audio/GetAudioFromRuntimeItemStatePickup.cs
Runtime Item State Use Audio (GetAudioFromRuntimeItemStateUse)
  • Title: Runtime Item State Use Audio
  • Description: Returns the Use Audio Clip of a Runtime Item based on its current Item State
  • Category: Inventory Extended/Runtime Item State Use Audio
  • Type: Audio
  • Parameters: None specified
  • Keywords: None specified
  • Source: InventoryExtended/Runtime/Properties/Get/Audio/GetAudioFromRuntimeItemStateUse.cs
Item Can Buy (GetBoolFromItemCanBuy)
  • Title: Item Can Buy
  • Description: Returns whether the Item can be bought from a merchant
  • Category: Inventory Extended/Item Can Buy
  • Type: Bool
  • Parameters: None specified
  • Keywords: None specified
  • Source: InventoryExtended/Runtime/Properties/Get/Bool/GetBoolFromItemCanBuy.cs
Item Can Sell (GetBoolFromItemCanSell)
  • Title: Item Can Sell
  • Description: Returns whether the Item can be sold to a merchant
  • Category: Inventory Extended/Item Can Sell
  • Type: Bool
  • Parameters: None specified
  • Keywords: None specified
  • Source: InventoryExtended/Runtime/Properties/Get/Bool/GetBoolFromItemCanSell.cs
Runtime Item State Can Drop (GetBoolFromRuntimeItemStateCanDrop)
  • Title: Runtime Item State Can Drop
  • Description: Returns whether the Runtime Item can be dropped based on its current Item State (default true)
  • Category: Inventory Extended/Runtime Item State Can Drop
  • Type: Bool
  • Parameters: None specified
  • Keywords: None specified
  • Source: InventoryExtended/Runtime/Properties/Get/Bool/GetBoolFromRuntimeItemStateCanDrop.cs
Runtime Item State Can Sell (GetBoolFromRuntimeItemStateCanSell)
  • Title: Runtime Item State Can Sell
  • Description: Returns whether the Runtime Item can be sold based on its current Item State (default true)
  • Category: Inventory Extended/Runtime Item State Can Sell
  • Type: Bool
  • Parameters: None specified
  • Keywords: None specified
  • Source: InventoryExtended/Runtime/Properties/Get/Bool/GetBoolFromRuntimeItemStateCanSell.cs
Runtime Item State Color (GetColorFromRuntimeItemState)
  • Title: Runtime Item State Color
  • Description: Returns the Color of a Runtime Item based on its current Item State
  • Category: Inventory Extended/Runtime Item State Color
  • Type: Color
  • Parameters: None specified
  • Keywords: None specified
  • Source: InventoryExtended/Runtime/Properties/Get/Color/GetColorFromRuntimeItemState.cs
None (GetColorNone)
  • Title: None
  • Description: Returns no Color
  • Category: Colors/None
  • Type: Color
  • Parameters: None specified
  • Keywords: None specified
  • Source: InventoryExtended/Runtime/Properties/Get/Color/GetColorNone.cs
Affordable Stack Amount from Cell (GetDecimalAffordableStackAmountFromCell)
  • Title: Affordable Stack Amount from Cell
  • Description: Gets how many items can be bought from the stack inside a Cell based on player money and sets the result to a Number
  • Category: Inventory Extended/Item/Affordable Stack Amount from Cell
  • Type: Decimal
  • Parameters: None specified
  • Keywords: Grid, Inventory, Cell, Stack, Amount, Price, Affordable
  • Source: InventoryExtended/Runtime/Properties/Get/Decimal/GetDecimalAffordableStackAmountFromCell.cs
List Recipe Duration (GetDecimalFromListRecipeDuration)
  • Title: List Recipe Duration
  • Description: Returns the Duration from a ListRecipe.
  • Category: Inventory Extended/Recipe/List Recipe Duration
  • Type: Decimal
  • Parameters: None specified
  • Keywords: None specified
  • Source: InventoryExtended/Runtime/Properties/Get/Decimal/GetDecimalFromListRecipeDuration.cs
Runtime Item Cooldown Remaining (GetDecimalFromRuntimeItemCooldownRemaining)
  • Title: Runtime Item Cooldown Remaining
  • Description: Returns remaining cooldown.
  • Category: Inventory Extended/Item/Runtime Item Cooldown Remaining
  • Type: Decimal
  • Parameters: None specified
  • Keywords: None specified
  • Source: InventoryExtended/Runtime/Properties/Get/Decimal/GetDecimalFromRuntimeItemCooldownRemaining.cs
Runtime Dismantle Duration (GetDecimalFromRuntimeItemDismantleDuration)
  • Title: Runtime Dismantle Duration
  • Description: Returns the Duration from the Dismantle Item linked to this RuntimeItem's base Item
  • Category: Inventory Extended/Dismantle/Runtime Item Dismantle Duration
  • Type: Decimal
  • Parameters: None specified
  • Keywords: None specified
  • Source: InventoryExtended/Runtime/Properties/Get/Decimal/GetDecimalFromRuntimeItemDismantleDuration.cs
Runtime Item Smelt Duration (GetDecimalFromRuntimeItemSmeltDuration)
  • Title: Runtime Item Smelt Duration
  • Description: Returns the Duration from the Smelt Item linked to this RuntimeItem's base Item
  • Category: Inventory Extended/Item/Runtime Item Smelt Duration
  • Type: Decimal
  • Parameters: None specified
  • Keywords: None specified
  • Source: InventoryExtended/Runtime/Properties/Get/Decimal/GetDecimalFromRuntimeItemSmeltDuration.cs
Runtime Item State Buy Price Modifier (GetDecimalFromRuntimeItemStateBuyPriceModifier)
  • Title: Runtime Item State Buy Price Modifier
  • Description: Returns the Buy Price Modifier of a Runtime Item based on its current Item State
  • Category: Inventory Extended/Item/Runtime Item State Buy Price Modifier
  • Type: Decimal
  • Parameters: None specified
  • Keywords: None specified
  • Source: InventoryExtended/Runtime/Properties/Get/Decimal/GetDecimalFromRuntimeItemStateBuyPriceModifier.cs
Runtime Item State Sell Price Modifier (GetDecimalFromRuntimeItemStatePriceModifier)
  • Title: Runtime Item State Sell Price Modifier
  • Description: Returns the Sell Price Modifier of a Runtime Item based on its current Item State
  • Category: Inventory Extended/Item/Runtime Item State Sell Price Modifier
  • Type: Decimal
  • Parameters: None specified
  • Keywords: None specified
  • Source: InventoryExtended/Runtime/Properties/Get/Decimal/GetDecimalFromRuntimeItemStatePriceModifier.cs
Grid Last/First Available X (GetDecimalGridLastOrFirstAvailableXFromBag)
  • Title: Grid Last/First Available X
  • Description: The X grid position of the first or last available cell in the Bag
  • Category: Inventory Extended/Bag/Grid First Available X
  • Type: Decimal
  • Parameters: None specified
  • Keywords: Grid, Inventory, Bag, Position, X, Available
  • Source: InventoryExtended/Runtime/Properties/Get/Decimal/GetDecimalGridLastOrFirstAvailableXFromBag.cs
Grid Last/First Available Y (GetDecimalGridLastOrFirstAvailableYFromBag)
  • Title: Grid Last/First Available Y
  • Description: The Y grid position of the first or last available cell in the Bag
  • Category: Inventory Extended/Bag/Grid First Available Y
  • Type: Decimal
  • Parameters: None specified
  • Keywords: Grid, Inventory, Bag, Position, Y, Available
  • Source: InventoryExtended/Runtime/Properties/Get/Decimal/GetDecimalGridLastOrFirstAvailableYFromBag.cs
Grid X Position from Cell (GetDecimalGridXPositionFromCell)
  • Title: Grid X Position from Cell
  • Description: The X grid positionfrom the Cell
  • Category: Inventory Extended/Bag/Grid X Position from Cell
  • Type: Decimal
  • Parameters: None specified
  • Keywords: Grid, Inventory, GameObject, Position, X
  • Source: InventoryExtended/Runtime/Properties/Get/Decimal/GetDecimalGridXPositionFromCell.cs
Grid Y Position from Cell (GetDecimalGridYPositionFromCell)
  • Title: Grid Y Position from Cell
  • Description: The Y grid position from the Cell
  • Category: Inventory Extended/Bag/Grid Y Position from Cell
  • Type: Decimal
  • Parameters: None specified
  • Keywords: Grid, Inventory, GameObject, Position, Y
  • Source: InventoryExtended/Runtime/Properties/Get/Decimal/GetDecimalGridYPositionFromCell.cs
Amount of Runtime Items Extended (GetDecimalInventoryBagAmountRuntimeItemExtended)
  • Title: Amount of Runtime Items Extended
  • Description: Counts Runtime Items in a Bag by Item type, or strictly by matching runtime properties + sockets (including attachments).
  • Category: Inventory Extended/Item/Amount of Runtime Items Extended
  • Type: Decimal
  • Parameters:
  • Bag - The targeted Bag component
  • Runtime Item - The Runtime Item to compare against
  • Keywords: Inventory, Amount, Total, Runtime, Sockets
  • Source: InventoryExtended/Runtime/Properties/Get/Decimal/GetDecimalInventoryBagAmountRuntimeItemExtended.cs
Bag Max Dimension (GetDecimalInventoryBagMaxDimension)
  • Title: Bag Max Dimension
  • Description: The combined maximum height and width of a Bag component in grid units
  • Category: Inventory Extended/Bag/Bag Max Dimension
  • Type: Decimal
  • Parameters:
  • Bag - The targeted Bag component
  • Keywords: Overload, Inventory, Dimension, Capacity, Grid
  • Source: InventoryExtended/Runtime/Properties/Get/Decimal/GetDecimalInventoryBagMaxDimension.cs
Bag Occupied Slots (GetDecimalInventoryBagOccupiedSlots)
  • Title: Bag Occupied Slots
  • Description: The number of occupied slots in the Bag component.
  • Category: Inventory Extended/Bag/Bag Occupied Slots
  • Type: Decimal
  • Parameters:
  • Bag - The targeted Bag component
  • Keywords: Overload, Inventory, Slots, Occupied, Used, Cells
  • Source: InventoryExtended/Runtime/Properties/Get/Decimal/GetDecimalInventoryBagOccupiedSlots.cs
List Recipe Input Amount (GetDecimalListRecipeInputAmount)
  • Title: List Recipe Input Amount
  • Description: Returns the defined amount of an input item from a ListRecipe based on index
  • Category: Inventory Extended/Recipe/List Recipe Input Amount
  • Type: Decimal
  • Parameters: None specified
  • Keywords: Recipe, List, Input, Amount, Index
  • Source: InventoryExtended/Runtime/Properties/Get/Decimal/GetDecimalListRecipeInputAmount.cs
List Recipe Input Count (GetDecimalListRecipeInputCount)
  • Title: List Recipe Input Count
  • Description: Returns how many input item slots a ListRecipe contains
  • Category: Inventory Extended/Recipe/List Recipe Input Count
  • Type: Decimal
  • Parameters: None specified
  • Keywords: None specified
  • Source: InventoryExtended/Runtime/Properties/Get/Decimal/GetDecimalListRecipeInputCount.cs
List Recipe Output Amount (GetDecimalListRecipeOutputAmount)
  • Title: List Recipe Output Amount
  • Description: Returns the defined amount of an output item from a ListRecipe based on index
  • Category: Inventory Extended/Recipe/List Recipe Output Amount
  • Type: Decimal
  • Parameters: None specified
  • Keywords: Recipe, List, Output, Amount, Index
  • Source: InventoryExtended/Runtime/Properties/Get/Decimal/GetDecimalListRecipeOutputAmount.cs
List Recipe Output Count (GetDecimalListRecipeOutputCount)
  • Title: List Recipe Output Count
  • Description: Returns how many output item slots a ListRecipe contains
  • Category: Inventory Extended/Recipe/List Recipe Output Count
  • Type: Decimal
  • Parameters: None specified
  • Keywords: None specified
  • Source: InventoryExtended/Runtime/Properties/Get/Decimal/GetDecimalListRecipeOutputCount.cs
None (GetDecimalNone)
  • Title: None
  • Description: Returns -1
  • Category: Numbers/None
  • Type: Decimal
  • Parameters: None specified
  • Keywords: None specified
  • Source: InventoryExtended/Runtime/Properties/Get/Decimal/GetDecimalNone.cs
Runtime Item Dismantle Output Count (GetDecimalRuntimeItemDismantleOutputCount)
  • Title: Runtime Item Dismantle Output Count
  • Description: Returns how many output item slots the current Dismantle State contains for a Runtime Item
  • Category: Inventory Extended/Dismantle/Runtime Item Output Count
  • Type: Decimal
  • Parameters: None specified
  • Keywords: None specified
  • Source: InventoryExtended/Runtime/Properties/Get/Decimal/GetDecimalRuntimeItemDismantleOutputCount.cs
Runtime Item Max Stack (GetDecimalRuntimeItemMaxStack)
  • Title: Runtime Item Max Stack
  • Description: Returns the Max Stack value of the Runtime Item's Item type
  • Category: Inventory Extended/Item/Runtime Item Max Stack
  • Type: Decimal
  • Parameters: None specified
  • Keywords: None specified
  • Source: InventoryExtended/Runtime/Properties/Get/Decimal/GetDecimalRuntimeItemMaxStack.cs
Stack Amount from Cell (GetDecimalStackAmountFromCell)
  • Title: Stack Amount from Cell
  • Description: Gets the current stack amount of the item inside a Cell
  • Category: Inventory Extended/Item/Stack Amount from Cell
  • Type: Decimal
  • Parameters: None specified
  • Keywords: Grid, Inventory, Cell, Stack, Amount
  • Source: InventoryExtended/Runtime/Properties/Get/Decimal/GetDecimalStackAmountFromCell.cs
Stack Amount from Runtime Item (GetDecimalStackAmountFromRuntimeItem)
  • Title: Stack Amount from Runtime Item
  • Description: Gets the current stack count for a runtime item.
  • Category: Inventory Extended/Item/Stack Amount from Runtime Item
  • Type: Decimal
  • Parameters: None specified
  • Keywords: Inventory, Runtime, Item, Stack, Amount
  • Source: InventoryExtended/Runtime/Properties/Get/Decimal/GetDecimalStackAmountFromRuntimeItem.cs
Child Index (GetDecimalTransformChildIndex)
  • Title: Child Index
  • Description: Returns the sibling index of the referenced GameObject under its parent.
  • Category: Inventory Extended/UI/Child Index
  • Type: Decimal
  • Parameters: None specified
  • Keywords: Index, Sibling, Order, Hierarchy
  • Source: InventoryExtended/Runtime/Properties/Get/Decimal/GetDecimalTransformChildIndex.cs
List Recipe Craftable Count (GetDecimalListRecipeCraftableCount)
  • Title: List Recipe Craftable Count
  • Description: Returns how many times a ListRecipe can be crafted from the contents of a Bag
  • Category: Inventory Extended/Recipe/List Recipe Craftable Count
  • Type: Decimal
  • Parameters: None specified
  • Keywords: None specified
  • Source: InventoryExtended/Runtime/Properties/Get/Decimal/GetNumberListRecipeCraftableCount.cs
Global Variable (GetDismantleItemGlobal)
  • Title: Global Variable
  • Description: Returns the DismantleItem value of a Global Variable
  • Category: Global Variable
  • Type: DismantleItem
  • Parameters: None specified
  • Keywords: None specified
  • Source: InventoryExtended/Runtime/Properties/Get/Dismantle Item/GetDismantleItemGlobal.cs
Global List Variable (GetDismantleItemGlobalList)
  • Title: Global List Variable
  • Description: Returns the DismantleItem value of a Global List Variable
  • Category: Global List Variable
  • Type: DismantleItem
  • Parameters: None specified
  • Keywords: None specified
  • Source: InventoryExtended/Runtime/Properties/Get/Dismantle Item/GetDismantleItemGlobalList.cs
Dismantle Item (GetDismantleItemInstance)
  • Title: Dismantle Item
  • Description: A reference to a Dismantle Item asset
  • Category: Dismantle Item
  • Type: DismantleItem
  • Parameters: None specified
  • Keywords: None specified
  • Source: InventoryExtended/Runtime/Properties/Get/Dismantle Item/GetDismantleItemInstance.cs
Local Name Variable (GetDismantleItemLocal)
  • Title: Local Name Variable
  • Description: Returns the DismantleItem value of a Local Name Variable
  • Category: Local Name Variable
  • Type: DismantleItem
  • Parameters: None specified
  • Keywords: None specified
  • Source: InventoryExtended/Runtime/Properties/Get/Dismantle Item/GetDismantleItemLocal.cs
Local List Variable (GetDismantleItemLocalList)
  • Title: Local List Variable
  • Description: Returns the DismantleItem value of a Local List Variable
  • Category: Local List Variable
  • Type: DismantleItem
  • Parameters: None specified
  • Keywords: None specified
  • Source: InventoryExtended/Runtime/Properties/Get/Dismantle Item/GetDismantleItemLocalList.cs
None (GetDismantleItemNone)
  • Title: None
  • Description: An empty reference to a Dismantle Item
  • Category: None
  • Type: DismantleItem
  • Parameters: None specified
  • Keywords: None specified
  • Source: InventoryExtended/Runtime/Properties/Get/Dismantle Item/GetDismantleItemNone.cs
PropertyGetDismantleItem (PropertyGetDismantleItem)
  • Title: Not specified
  • Description: Not specified
  • Category: Not specified
  • Type: DismantleItem
  • Parameters: None specified
  • Keywords: None specified
  • Source: InventoryExtended/Runtime/Properties/Get/Dismantle Item/PropertyGetDismantleItem.cs
Dismantle Item (PropertyTypeGetDismantleItem)
  • Title: Dismantle Item
  • Description: Not specified
  • Category: Not specified
  • Type: DismantleItem
  • Parameters: None specified
  • Keywords: None specified
  • Source: InventoryExtended/Runtime/Properties/Get/Dismantle Item/PropertyTypeGetDismantleItem.cs
Bag from Cell (GetGameObjectBagFromCellUI)
  • Title: Bag from Cell
  • Description: The Bag component associated with the BagCellUI of the specified GameObject
  • Category: Inventory Extended/Bag/Bag from Cell
  • Type: GameObject
  • Parameters: None specified
  • Keywords: Bag, Inventory, Cell, UI, GameObject
  • Source: InventoryExtended/Runtime/Properties/Get/GameObject/GetGameObjectBagFromCellUI.cs
BagGrid Content (GetGameObjectBagGridContent)
  • Title: BagGrid Content
  • Description: Gets the BagGridUI Content GameObject from the specified GameObject
  • Category: Inventory Extended/UI/BagGrid Content
  • Type: GameObject
  • Parameters: None specified
  • Keywords: Bag, Inventory, UI, Grid, Content, GameObject
  • Source: InventoryExtended/Runtime/Properties/Get/GameObject/GetGameObjectBagGridContent.cs
BagGrid Content from Cell (GetGameObjectBagGridContentFromCellUI)
  • Title: BagGrid Content from Cell
  • Description: Gets the BagGridUI Content GameObject associated with the BagCellUI of the specified GameObject
  • Category: Inventory Extended/BagGrid Content from Cell
  • Type: GameObject
  • Parameters: None specified
  • Keywords: Bag, Inventory, Cell, UI, Grid, Content, GameObject
  • Source: InventoryExtended/Runtime/Properties/Get/GameObject/GetGameObjectBagGridContentFromCellUI.cs
Find by Name Under Parent (GetGameObjectByNameUnderParent)
  • Title: Find by Name Under Parent
  • Description: Searches for a Game Object with a specific name under a specified parent
  • Category: Inventory Extended/UI/Find by Name Under Parent
  • Type: GameObject
  • Parameters: None specified
  • Keywords: None specified
  • Source: InventoryExtended/Runtime/Properties/Get/GameObject/GetGameObjectByNameUnderParent.cs
Runtime Item Prefab (GetGameObjectFromRuntimeItemPrefab)
  • Title: Runtime Item Prefab
  • Description: Returns the Prefab GameObject of a Runtime Item
  • Category: Inventory Extended/Item/Runtime Item Prefab
  • Type: GameObject
  • Parameters: None specified
  • Keywords: None specified
  • Source: InventoryExtended/Runtime/Properties/Get/GameObject/GetGameObjectFromRuntimeItemPrefab.cs
Hovered UI Object (GetGameObjectHoveredUI)
  • Title: Hovered UI Object
  • Description: Returns the currently hovered UI GameObject.
  • Category: Inventory Extended/UI/Hovered UI Object
  • Type: GameObject
  • Parameters: None specified
  • Keywords: None specified
  • Source: InventoryExtended/Runtime/Properties/Get/GameObject/GetGameObjectHoveredUI.cs
From Bag Grid UI (GetGameObjectInventoryBagGridUI)
  • Title: From Bag Grid UI
  • Description: The Bag assigned to a BagGridUI component
  • Category: Inventory Extended/Bag/From Bag Grid UI
  • Type: GameObject
  • Parameters: None specified
  • Keywords: None specified
  • Source: InventoryExtended/Runtime/Properties/Get/GameObject/GetGameObjectInventoryBagGridUI.cs
Top Parent (GetGameObjectTopParent)
  • Title: Top Parent
  • Description: The top most parent of the specified game object
  • Category: Inventory Extended/UI/Top Parent
  • Type: GameObject
  • Parameters: None specified
  • Keywords: None specified
  • Source: InventoryExtended/Runtime/Properties/Get/GameObject/GetGameObjectTopParent.cs
Global Grid Recipe Variable (GetGridRecipeGlobal)
  • Title: Global Grid Recipe Variable
  • Description: Returns the GridRecipe value of a Global Grid Recipe Variable
  • Category: Global Grid Recipe Variable
  • Type: GridRecipe
  • Parameters: None specified
  • Keywords: None specified
  • Source: InventoryExtended/Runtime/Properties/Get/Grid/GetGridRecipeGlobal.cs
Global List Variable (GetGridRecipeGlobalList)
  • Title: Global List Variable
  • Description: Returns the GridRecipe value of a Global List Variable
  • Category: Global List Variable
  • Type: GridRecipe
  • Parameters: None specified
  • Keywords: None specified
  • Source: InventoryExtended/Runtime/Properties/Get/Grid/GetGridRecipeGlobalList.cs
Grid Recipe (GetGridRecipeInstance)
  • Title: Grid Recipe
  • Description: A reference to a Grid Recipe asset
  • Category: Grid Recipe
  • Type: GridRecipe
  • Parameters: None specified
  • Keywords: None specified
  • Source: InventoryExtended/Runtime/Properties/Get/Grid/GetGridRecipeInstance.cs
Local Grid Recipe Variable (GetGridRecipeLocal)
  • Title: Local Grid Recipe Variable
  • Description: Returns the GridRecipe value of a Local Grid Recipe Variable
  • Category: Local Grid Recipe Variable
  • Type: GridRecipe
  • Parameters: None specified
  • Keywords: None specified
  • Source: InventoryExtended/Runtime/Properties/Get/Grid/GetGridRecipeLocal.cs
Local List Variable (GetGridRecipeLocalList)
  • Title: Local List Variable
  • Description: Returns the GridRecipe value of a Local List Variable
  • Category: Local List Variable
  • Type: GridRecipe
  • Parameters: None specified
  • Keywords: None specified
  • Source: InventoryExtended/Runtime/Properties/Get/Grid/GetGridRecipeLocalList.cs
None (GetGridRecipeNone)
  • Title: None
  • Description: An empty reference to a Grid Recipe
  • Category: None
  • Type: GridRecipe
  • Parameters: None specified
  • Keywords: None specified
  • Source: InventoryExtended/Runtime/Properties/Get/Grid/GetGridRecipeNone.cs
PropertyGetGridRecipe (PropertyGetGridRecipe)
  • Title: Not specified
  • Description: Not specified
  • Category: Not specified
  • Type: GridRecipe
  • Parameters: None specified
  • Keywords: None specified
  • Source: InventoryExtended/Runtime/Properties/Get/Grid/PropertyGetGridRecipe.cs
Grid Recipe (PropertyTypeGetGridRecipe)
  • Title: Grid Recipe
  • Description: Not specified
  • Category: Not specified
  • Type: GridRecipe
  • Parameters: None specified
  • Keywords: None specified
  • Source: InventoryExtended/Runtime/Properties/Get/Grid/PropertyTypeGetGridRecipe.cs
Item from Runtime Item (GetItemFromRuntimeItem)
  • Title: Item from Runtime Item
  • Description: Returns the Item from a Runtime Item
  • Category: Inventory Extended/Item/Item from Runtime Item
  • Type: Item
  • Parameters: None specified
  • Keywords: None specified
  • Source: InventoryExtended/Runtime/Properties/Get/Item/GetItemFromRuntimeItem.cs
First Runtime Item (GetRuntimeItemFirst)
  • Title: First Runtime Item
  • Description: A reference to the first Runtime Item in a Bag
  • Category: Inventory Extended/First Runtime Item
  • Type: RuntimeItem
  • Parameters: None specified
  • Keywords: None specified
  • Source: InventoryExtended/Runtime/Properties/Get/Item/GetRuntimeItemFirst.cs
Runtime Item From Bags Index Cell (GetRuntimeItemFromCell)
  • Title: Runtime Item From Bags Index Cell
  • Description: Returns the Runtime Item located in a specific cell index of a Bag
  • Category: Inventory Extended/Runtime Item From Bags Index Cell
  • Type: RuntimeItem
  • Parameters: None specified
  • Keywords: None specified
  • Source: InventoryExtended/Runtime/Properties/Get/Item/GetRuntimeItemFromCell.cs
Runtime Item From List Recipe Input (GetRuntimeItemFromListRecipeInputByIndex)
  • Title: Runtime Item From List Recipe Input
  • Description: Returns a RuntimeItem built from a ListRecipe input slot index
  • Category: Inventory Extended/Recipe/Runtime Item From List Recipe Input
  • Type: RuntimeItem
  • Parameters: None specified
  • Keywords: None specified
  • Source: InventoryExtended/Runtime/Properties/Get/Item/GetRuntimeItemFromListRecipeInputByIndex.cs
Runtime Item From List Recipe Output (GetRuntimeItemFromListRecipeOutputByIndex)
  • Title: Runtime Item From List Recipe Output
  • Description: Returns a RuntimeItem built from a ListRecipe output slot index
  • Category: Inventory Extended/Recipe/Runtime Item From List Recipe Output
  • Type: RuntimeItem
  • Parameters: None specified
  • Keywords: None specified
  • Source: InventoryExtended/Runtime/Properties/Get/Item/GetRuntimeItemFromListRecipeOutputByIndex.cs
Runtime Item from Cell (GetRuntimeItemFromUICell)
  • Title: Runtime Item from Cell
  • Description: Gets a Runtime Item from a specified BagCellUI
  • Category: Inventory Extended/Runtime Item from Cell
  • Type: RuntimeItem
  • Parameters: None specified
  • Keywords: Grid, Inventory, Cell, RuntimeItem
  • Source: InventoryExtended/Runtime/Properties/Get/Item/GetRuntimeItemFromUICell.cs
Last Runtime Item (GetRuntimeItemLast)
  • Title: Last Runtime Item
  • Description: A reference to the last Runtime Item in a Bag
  • Category: Inventory Extended/Last Runtime Item
  • Type: RuntimeItem
  • Parameters: None specified
  • Keywords: None specified
  • Source: InventoryExtended/Runtime/Properties/Get/Item/GetRuntimeItemLast.cs
Runtime Item from State Check (GetRuntimeItemStateCheck)
  • Title: Runtime Item from State Check
  • Description: Gets the RuntimeItem currently being evaluated by a state condition check
  • Category: Inventory Extended/Runtime Item from State Check
  • Type: RuntimeItem
  • Parameters: None specified
  • Keywords: None specified
  • Source: InventoryExtended/Runtime/Properties/Get/Item/GetRuntimeItemStateCheck.cs
Global Variable (GetListRecipeGlobal)
  • Title: Global Variable
  • Description: Returns the ListRecipe value of a Global Variable
  • Category: Global Variable
  • Type: ListRecipe
  • Parameters: None specified
  • Keywords: None specified
  • Source: InventoryExtended/Runtime/Properties/Get/List Recipe/GetListRecipeGlobal.cs
Global List Variable (GetListRecipeGlobalList)
  • Title: Global List Variable
  • Description: Returns the ListRecipe value of a Global List Variable
  • Category: Global List Variable
  • Type: ListRecipe
  • Parameters: None specified
  • Keywords: None specified
  • Source: InventoryExtended/Runtime/Properties/Get/List Recipe/GetListRecipeGlobalList.cs
List Recipe (GetListRecipeInstance)
  • Title: List Recipe
  • Description: A reference to a List Recipe asset
  • Category: List Recipe
  • Type: ListRecipe
  • Parameters: None specified
  • Keywords: None specified
  • Source: InventoryExtended/Runtime/Properties/Get/List Recipe/GetListRecipeInstance.cs
Local List Variable (GetListRecipeLocalList)
  • Title: Local List Variable
  • Description: Returns the ListRecipe value of a Local List Variable
  • Category: Local List Variable
  • Type: ListRecipe
  • Parameters: None specified
  • Keywords: None specified
  • Source: InventoryExtended/Runtime/Properties/Get/List Recipe/GetListRecipeLocalList.cs
Local Name Variable (GetListRecipeLocalName)
  • Title: Local Name Variable
  • Description: Returns the ListRecipe value of a Local Name Variable
  • Category: Local Name Variable
  • Type: ListRecipe
  • Parameters: None specified
  • Keywords: None specified
  • Source: InventoryExtended/Runtime/Properties/Get/List Recipe/GetListRecipeLocalName.cs
None (GetListRecipeNone)
  • Title: None
  • Description: An empty reference to a List Recipe
  • Category: None
  • Type: ListRecipe
  • Parameters: None specified
  • Keywords: None specified
  • Source: InventoryExtended/Runtime/Properties/Get/List Recipe/GetListRecipeNone.cs
PropertyGetListRecipe (PropertyGetListRecipe)
  • Title: Not specified
  • Description: Not specified
  • Category: Not specified
  • Type: ListRecipe
  • Parameters: None specified
  • Keywords: None specified
  • Source: InventoryExtended/Runtime/Properties/Get/List Recipe/PropertyGetListRecipe.cs
List Recipe (PropertyTypeGetListRecipe)
  • Title: List Recipe
  • Description: Not specified
  • Category: Not specified
  • Type: ListRecipe
  • Parameters: None specified
  • Keywords: None specified
  • Source: InventoryExtended/Runtime/Properties/Get/List Recipe/PropertyTypeGetListRecipe.cs
Global Variable (GetSmeltItemGlobal)
  • Title: Global Variable
  • Description: Returns the SmeltItem value of a Global Variable
  • Category: Global Variable
  • Type: SmeltItem
  • Parameters: None specified
  • Keywords: None specified
  • Source: InventoryExtended/Runtime/Properties/Get/Smelt Item/GetSmeltItemGlobal.cs
Global List Variable (GetSmeltItemGlobalList)
  • Title: Global List Variable
  • Description: Returns the SmeltItem value of a Global List Variable
  • Category: Global List Variable
  • Type: SmeltItem
  • Parameters: None specified
  • Keywords: None specified
  • Source: InventoryExtended/Runtime/Properties/Get/Smelt Item/GetSmeltItemGlobalList.cs
Smelt Item (GetSmeltItemInstance)
  • Title: Smelt Item
  • Description: A reference to a Smelt Item asset
  • Category: Smelt Item
  • Type: SmeltItem
  • Parameters: None specified
  • Keywords: None specified
  • Source: InventoryExtended/Runtime/Properties/Get/Smelt Item/GetSmeltItemInstance.cs
Local Name Variable (GetSmeltItemLocal)
  • Title: Local Name Variable
  • Description: Returns the SmeltItem value of a Local Name Variable
  • Category: Local Name Variable
  • Type: SmeltItem
  • Parameters: None specified
  • Keywords: None specified
  • Source: InventoryExtended/Runtime/Properties/Get/Smelt Item/GetSmeltItemLocal.cs
Local List Variable (GetSmeltItemLocalList)
  • Title: Local List Variable
  • Description: Returns the SmeltItem value of a Local List Variable
  • Category: Local List Variable
  • Type: SmeltItem
  • Parameters: None specified
  • Keywords: None specified
  • Source: InventoryExtended/Runtime/Properties/Get/Smelt Item/GetSmeltItemLocalList.cs
None (GetSmeltItemNone)
  • Title: None
  • Description: An empty reference to a Smelt Item
  • Category: None
  • Type: SmeltItem
  • Parameters: None specified
  • Keywords: None specified
  • Source: InventoryExtended/Runtime/Properties/Get/Smelt Item/GetSmeltItemNone.cs
PropertyGetSmeltItem (PropertyGetSmeltItem)
  • Title: Not specified
  • Description: Not specified
  • Category: Not specified
  • Type: SmeltItem
  • Parameters: None specified
  • Keywords: None specified
  • Source: InventoryExtended/Runtime/Properties/Get/Smelt Item/PropertyGetSmeltItem.cs
Smelt Item (PropertyTypeGetSmeltItem)
  • Title: Smelt Item
  • Description: Not specified
  • Category: Not specified
  • Type: SmeltItem
  • Parameters: None specified
  • Keywords: None specified
  • Source: InventoryExtended/Runtime/Properties/Get/Smelt Item/PropertyTypeGetSmeltItem.cs
Runtime Item State Sprite (GetSpriteFromRuntimeItemState)
  • Title: Runtime Item State Sprite
  • Description: Returns the Sprite of a Runtime Item based on its current Item State
  • Category: Inventory Extended/Runtime Item State Sprite
  • Type: Sprite
  • Parameters: None specified
  • Keywords: None specified
  • Source: InventoryExtended/Runtime/Properties/Get/Sprite/GetSpriteFromRuntimeItemState.cs
Formatted Decimal (GetStringFormattedDecimal)
  • Title: Formatted Decimal
  • Description: A numeric value formatted as a number or as an auto time string (mm:ss or hh:mm:ss)
  • Category: Values/Formatted Decimal
  • Type: String
  • Parameters: None specified
  • Keywords: String, Value, Number, Decimal, Time, Seconds, Countdown
  • Source: InventoryExtended/Runtime/Properties/Get/String/GetStringFormattedDecimal.cs
Runtime Item Dismantle Output Amount Range UI (GetStringFromRuntimeItemDismantleOutputAmountRangeUI)
  • Title: Runtime Item Dismantle Output Amount Range UI
  • Description: Returns the Dismantle Output 'Amount Range (UI Text)' using an output index (0 = first output).
  • Category: Inventory Extended/Dismantle/Runtime Item Output Amount Range UI
  • Type: String
  • Parameters: None specified
  • Keywords: None specified
  • Source: InventoryExtended/Runtime/Properties/Get/String/GetStringFromRuntimeItemDismantleOutputAmountRangeUI.cs
Runtime Item Dismantle Output Chance Text UI (GetStringFromRuntimeItemDismantleOutputChanceTextUI)
  • Title: Runtime Item Dismantle Output Chance Text UI
  • Description: Returns the Dismantle Output 'Chance (UI Text)' using an output index (0 = first output).
  • Category: Inventory Extended/Dismantle/Runtime Item Output Chance Text UI
  • Type: String
  • Parameters: None specified
  • Keywords: None specified
  • Source: InventoryExtended/Runtime/Properties/Get/String/GetStringFromRuntimeItemDismantleOutputChanceTextUI.cs
Runtime Item Smelt Output Amount Range UI (GetStringFromRuntimeItemSmeltOutputAmountRangeUI)
  • Title: Runtime Item Smelt Output Amount Range UI
  • Description: Returns the Smelt Output 'Amount Range (UI Text)' using an output index (0 = first output).
  • Category: Inventory Extended/Smelt/Runtime Item Output Amount Range UI
  • Type: String
  • Parameters: None specified
  • Keywords: None specified
  • Source: InventoryExtended/Runtime/Properties/Get/String/GetStringFromRuntimeItemSmeltOutputAmountRangeUI.cs
Runtime Item Smelt Output Chance Text UI (GetStringFromRuntimeItemSmeltOutputChanceTextUI)
  • Title: Runtime Item Smelt Output Chance Text UI
  • Description: Returns the Smelt Output 'Chance (UI Text)' using an output index (0 = first output).
  • Category: Inventory Extended/Smelt/Runtime Item Output Chance Text UI
  • Type: String
  • Parameters: None specified
  • Keywords: None specified
  • Source: InventoryExtended/Runtime/Properties/Get/String/GetStringFromRuntimeItemSmeltOutputChanceTextUI.cs
Runtime Item State Description (GetStringFromRuntimeItemStateDescription)
  • Title: Runtime Item State Description
  • Description: Returns the Description of a Runtime Item based on its current Item State
  • Category: Inventory Extended/Runtime Item State Description
  • Type: String
  • Parameters: None specified
  • Keywords: None specified
  • Source: InventoryExtended/Runtime/Properties/Get/String/GetStringFromRuntimeItemStateDescription.cs
Runtime Item State Title (GetStringFromRuntimeItemStateTitle)
  • Title: Runtime Item State Title
  • Description: Returns the Title of a Runtime Item based on its current Item State
  • Category: Inventory Extended/Runtime Item State Title
  • Type: String
  • Parameters: None specified
  • Keywords: None specified
  • Source: InventoryExtended/Runtime/Properties/Get/String/GetStringFromRuntimeItemStateTitle.cs

Set properties

UI Interactable (SetBoolUIInteractable)
  • Title: UI Interactable
  • Description: Sets the Interactable state of a UI control (Button, Slider, Toggle, etc.) using a Game Object reference
  • Category: UI/UI Interactable
  • Type: Bool
  • Parameters: None specified
  • Keywords: None specified
  • Source: InventoryExtended/Runtime/Properties/Set/Bool/SetBoolUIInteractable.cs
Image Fill Amount (SetImageFillAmount)
  • Title: Image Fill Amount
  • Description: Sets the fill amount of an Image component
  • Category: Inventory Extended/Image Fill Amount
  • Type: Number
  • Parameters: None specified
  • Keywords: None specified
  • Source: InventoryExtended/Runtime/Properties/Set/Decimal/SetImageFillAmount.cs
Grid Layout Constraint Count (SetNumberGridLayoutConstraintCount)
  • Title: Grid Layout Constraint Count
  • Description: Sets the Constraint Count of a GridLayoutGroup component
  • Category: UI/Grid Layout Constraint Count
  • Type: Number
  • Parameters: None specified
  • Keywords: None specified
  • Source: InventoryExtended/Runtime/Properties/Set/Decimal/SetNumberGridLayoutConstraintCount.cs
Runtime Item Property Value Enchanted (SetNumberRuntimeItemPropertyValueExtended)
  • Title: Runtime Item Property Value Enchanted
  • Description: Sets the Number property value of a Runtime Item
  • Category: Inventory Extended/Runtime Item Property Value Enchanted
  • Type: Number
  • Parameters: None specified
  • Keywords: None specified
  • Source: InventoryExtended/Runtime/Properties/Set/Decimal/SetNumberRuntimeItemPropertyValueExtended.cs
PropertySetDismantleItem (PropertySetDismantleItem)
  • Title: Not specified
  • Description: Not specified
  • Category: Not specified
  • Type: DismantleItem
  • Parameters: None specified
  • Keywords: None specified
  • Source: InventoryExtended/Runtime/Properties/Set/Dismantle Item/PropertySetDismantleItem.cs
Dismantle Item (PropertyTypeSetDismantleItem)
  • Title: Dismantle Item
  • Description: Not specified
  • Category: Not specified
  • Type: DismantleItem
  • Parameters: None specified
  • Keywords: None specified
  • Source: InventoryExtended/Runtime/Properties/Set/Dismantle Item/PropertyTypeSetDismantleItem.cs
Global Variable (SetDismantleItemGlobal)
  • Title: Global Variable
  • Description: Sets the DismantleItem value on a Global Variable
  • Category: Global Variable
  • Type: DismantleItem
  • Parameters: None specified
  • Keywords: None specified
  • Source: InventoryExtended/Runtime/Properties/Set/Dismantle Item/SetDismantleItemGlobal.cs
Global List Variable (SetDismantleItemGlobalList)
  • Title: Global List Variable
  • Description: Sets the DismantleItem value on a Global List Variable
  • Category: Global List Variable
  • Type: DismantleItem
  • Parameters: None specified
  • Keywords: None specified
  • Source: InventoryExtended/Runtime/Properties/Set/Dismantle Item/SetDismantleItemGlobalList.cs
Local Name Variable (SetDismantleItemLocal)
  • Title: Local Name Variable
  • Description: Sets the DismantleItem value on a Local Name Variable
  • Category: Local Name Variable
  • Type: DismantleItem
  • Parameters: None specified
  • Keywords: None specified
  • Source: InventoryExtended/Runtime/Properties/Set/Dismantle Item/SetDismantleItemLocal.cs
Local List Variable (SetDismantleItemLocalList)
  • Title: Local List Variable
  • Description: Sets the DismantleItem value on a Local List Variable
  • Category: Local List Variable
  • Type: DismantleItem
  • Parameters: None specified
  • Keywords: None specified
  • Source: InventoryExtended/Runtime/Properties/Set/Dismantle Item/SetDismantleItemLocalList.cs
PropertySetGridRecipe (PropertySetGridRecipe)
  • Title: Not specified
  • Description: Not specified
  • Category: Not specified
  • Type: GridRecipe
  • Parameters: None specified
  • Keywords: None specified
  • Source: InventoryExtended/Runtime/Properties/Set/Grid/PropertySetGridRecipe.cs
Grid Recipe (PropertyTypeSetGridRecipe)
  • Title: Grid Recipe
  • Description: Not specified
  • Category: Not specified
  • Type: GridRecipe
  • Parameters: None specified
  • Keywords: None specified
  • Source: InventoryExtended/Runtime/Properties/Set/Grid/PropertyTypeSetGridRecipe.cs
Global Grid Recipe Variable (SetGridRecipeGlobal)
  • Title: Global Grid Recipe Variable
  • Description: Sets the GridRecipe value on a Global Grid Recipe Variable
  • Category: Global Grid Recipe Variable
  • Type: GridRecipe
  • Parameters: None specified
  • Keywords: None specified
  • Source: InventoryExtended/Runtime/Properties/Set/Grid/SetGridRecipeGlobal.cs
Global List Variable (SetGridRecipeGlobalList)
  • Title: Global List Variable
  • Description: Sets the GridRecipe value on a Global List Variable
  • Category: Global List Variable
  • Type: GridRecipe
  • Parameters: None specified
  • Keywords: None specified
  • Source: InventoryExtended/Runtime/Properties/Set/Grid/SetGridRecipeGlobalList.cs
Local Grid Recipe Variable (SetGridRecipeLocal)
  • Title: Local Grid Recipe Variable
  • Description: Sets the GridRecipe value on a Local Grid Recipe Variable
  • Category: Local Grid Recipe Variable
  • Type: GridRecipe
  • Parameters: None specified
  • Keywords: None specified
  • Source: InventoryExtended/Runtime/Properties/Set/Grid/SetGridRecipeLocal.cs
Local List Variable (SetGridRecipeLocalList)
  • Title: Local List Variable
  • Description: Sets the GridRecipe value on a Local List Variable
  • Category: Local List Variable
  • Type: GridRecipe
  • Parameters: None specified
  • Keywords: None specified
  • Source: InventoryExtended/Runtime/Properties/Set/Grid/SetGridRecipeLocalList.cs
Slot Item Filter Allowed Item (SetItemSlotFilterAllowedItem)
  • Title: Slot Item Filter Allowed Item
  • Description: Adds an Allowed Item to a SlotItemFilter component
  • Category: Inventory Extended/Allowed Item
  • Type: Item
  • Parameters: None specified
  • Keywords: None specified
  • Source: InventoryExtended/Runtime/Properties/Set/Item/SetItemSlotFilterAllowedItem.cs
Slot Item Filter Allowed Type (SetItemSlotFilterAllowedType)
  • Title: Slot Item Filter Allowed Type
  • Description: Sets the Allowed Type (base Item) on a SlotItemFilter component
  • Category: Inventory Extended/Allowed Type
  • Type: Item
  • Parameters: None specified
  • Keywords: None specified
  • Source: InventoryExtended/Runtime/Properties/Set/Item/SetItemSlotFilterAllowedType.cs
Slot Item Filter Disallowed Item (SetItemSlotFilterDisallowedItem)
  • Title: Slot Item Filter Disallowed Item
  • Description: Adds a Disallowed Item to a SlotItemFilter component
  • Category: Inventory Extended/Disallowed Item
  • Type: Item
  • Parameters: None specified
  • Keywords: None specified
  • Source: InventoryExtended/Runtime/Properties/Set/Item/SetItemSlotFilterDisallowedItem.cs
PropertySetListRecipe (PropertySetListRecipe)
  • Title: Not specified
  • Description: Not specified
  • Category: Not specified
  • Type: ListRecipe
  • Parameters: None specified
  • Keywords: None specified
  • Source: InventoryExtended/Runtime/Properties/Set/List Recipe/PropertySetListRecipe.cs
List Recipe (PropertyTypeSetListRecipe)
  • Title: List Recipe
  • Description: Not specified
  • Category: Not specified
  • Type: ListRecipe
  • Parameters: None specified
  • Keywords: None specified
  • Source: InventoryExtended/Runtime/Properties/Set/List Recipe/PropertyTypeSetListRecipe.cs
Global Variable (SetListRecipeGlobal)
  • Title: Global Variable
  • Description: Sets the ListRecipe value on a Global Variable
  • Category: Global Variable
  • Type: ListRecipe
  • Parameters: None specified
  • Keywords: None specified
  • Source: InventoryExtended/Runtime/Properties/Set/List Recipe/SetListRecipeGlobal.cs
Global List Variable (SetListRecipeGlobalList)
  • Title: Global List Variable
  • Description: Sets the ListRecipe value on a Global List Variable
  • Category: Global List Variable
  • Type: ListRecipe
  • Parameters: None specified
  • Keywords: None specified
  • Source: InventoryExtended/Runtime/Properties/Set/List Recipe/SetListRecipeGlobalList.cs
Local Name List Recipe Variable (SetListRecipeLocal)
  • Title: Local Name List Recipe Variable
  • Description: Sets the ListRecipe value on a Local Name Variable
  • Category: Local Name List Recipe Variable
  • Type: ListRecipe
  • Parameters: None specified
  • Keywords: None specified
  • Source: InventoryExtended/Runtime/Properties/Set/List Recipe/SetListRecipeLocal.cs
Local List Variable (SetListRecipeLocalList)
  • Title: Local List Variable
  • Description: Sets the ListRecipe value on a Local List Variable
  • Category: Local List Variable
  • Type: ListRecipe
  • Parameters: None specified
  • Keywords: None specified
  • Source: InventoryExtended/Runtime/Properties/Set/List Recipe/SetListRecipeLocalList.cs
PropertySetSmeltItem (PropertySetSmeltItem)
  • Title: Not specified
  • Description: Not specified
  • Category: Not specified
  • Type: SmeltItem
  • Parameters: None specified
  • Keywords: None specified
  • Source: InventoryExtended/Runtime/Properties/Set/Smelt Item/PropertySetSmeltItem.cs
Smelt Item (PropertyTypeSetSmeltItem)
  • Title: Smelt Item
  • Description: Not specified
  • Category: Not specified
  • Type: SmeltItem
  • Parameters: None specified
  • Keywords: None specified
  • Source: InventoryExtended/Runtime/Properties/Set/Smelt Item/PropertyTypeSetSmeltItem.cs
Global Variable (SetSmeltItemGlobal)
  • Title: Global Variable
  • Description: Sets the SmeltItem value on a Global Variable
  • Category: Global Variable
  • Type: SmeltItem
  • Parameters: None specified
  • Keywords: None specified
  • Source: InventoryExtended/Runtime/Properties/Set/Smelt Item/SetSmeltItemGlobal.cs
Global List Variable (SetSmeltItemGlobalList)
  • Title: Global List Variable
  • Description: Sets the SmeltItem value on a Global List Variable
  • Category: Global List Variable
  • Type: SmeltItem
  • Parameters: None specified
  • Keywords: None specified
  • Source: InventoryExtended/Runtime/Properties/Set/Smelt Item/SetSmeltItemGlobalList.cs
Local Name Variable (SetSmeltItemLocal)
  • Title: Local Name Variable
  • Description: Sets the SmeltItem value on a Local Name Variable
  • Category: Local Name Variable
  • Type: SmeltItem
  • Parameters: None specified
  • Keywords: None specified
  • Source: InventoryExtended/Runtime/Properties/Set/Smelt Item/SetSmeltItemLocal.cs
Local List Variable (SetSmeltItemLocalList)
  • Title: Local List Variable
  • Description: Sets the SmeltItem value on a Local List Variable
  • Category: Local List Variable
  • Type: SmeltItem
  • Parameters: None specified
  • Keywords: None specified
  • Source: InventoryExtended/Runtime/Properties/Set/Smelt Item/SetSmeltItemLocalList.cs