Visual Scripting
The entries below are copied from the package definitions. Use the child pages to browse them by type.
Instructions
Modify Character Interaction Range (InstructionCharacterPropertyDetectionRange)
- Title: Modify Character Interaction Range
- Description: Adjusts the Character's Interaction range smoothly over time
- Category: Inventory Extended/Characters/Modify Characters Interaction Range
- Parameters:
Range- The target Interaction range value for the CharacterDuration- The time it takes to complete the range transitionEasing- The interpolation style for the transitionWait to Complete- Whether to wait until the transition is complete- Keywords:
Radius,Reach,Scope,Extend,Shrink - Source:
InventoryExtended/Runtime/Instructions/InstructionCharacterPropertyDetectionRange.cs
Collect Children (InstructionCollectChildren)
- Title: Collect Children
- Description: Collects all direct child GameObjects under a parent GameObject
- Category: Inventory Extended/Variables/Collect Children
- Parameters: None specified
- Keywords:
Gather,Get,Children,Child,Game Objects,List,Variables - Source:
InventoryExtended/Runtime/Instructions/InstructionCollectChildren.cs
Refresh Hotspot Floating Text (InstructionHotspotRefreshFloatingText)
- Title: Refresh Hotspot Floating Text
- Description: Forces SpotShowText to re-evaluate its PropertyGetString and update the tooltip text.
- Category: Inventory Extended/UI/Refresh Hotspot Floating Text
- Parameters:
Hotspot- GameObject that has a Hotspot component- Keywords:
Hotspot,Refresh,SpotShowText,Floating,Text,TMP,Variable - Source:
InventoryExtended/Runtime/Instructions/InstructionHotspotRefreshSpots.cs
Select Item UI (InstructionInventoryBagUISelect)
- Title: Select Item UI
- Description: Selects the RuntimeItem from a specified Cell
- Category: Inventory Extended/UI/Select Item UI
- Parameters: None specified
- Keywords:
Select,Item,Bag,UI - Source:
InventoryExtended/Runtime/Instructions/InstructionInventoryBagUISelect.cs
Preview Crafting Grid Output (InstructionInventoryCheckCraftingGrid)
- Title: Preview Crafting Grid Output
- Description: Checks if the items in the crafting Bag grid match any grid-based recipe.
- Category: Inventory Extended/Crafting/Preview Crafting Grid Output
- Parameters:
Bag- The GameObject with a Bag component that represents the crafting gridOutput Bag- The Bag component where output items are added if a recipe matchesCatalogue- The RecipeCatalogue containing all recipes to check againstAllow Offset Match- If true, recipes can match anywhere in the grid- Keywords:
Crafting,Recipe,Grid,Match,Check,Inventory - Source:
InventoryExtended/Runtime/Instructions/InstructionInventoryCheckCraftingGrid.cs
Clear Bag (InstructionInventoryClearBag)
- Title: Clear Bag
- Description: Deletes all items from a Bag
- Category: Inventory Extended/Bag/Clear Bag
- Parameters:
Bag- The Bag component- Keywords:
Item,Inventory,Content,Bag,Clear,Empty,Destroy,Delete,Remove - Source:
InventoryExtended/Runtime/Instructions/InstructionInventoryClearBag.cs
Clone Runtime Item (InstructionInventoryCloneRuntimeItem)
- Title: Clone Runtime Item
- Description: Clones an existing Runtime Item and adds it to the specified Bag.
- Category: Inventory Extended/Item/Clone Runtime Item
- Parameters:
Runtime Item- The existing RuntimeItem instance to copy fromBag- The targeted Bag componentAmount- How many copies to add (decimal is floored to an integer)- Keywords:
Bag,Inventory,Container,Stash,Give,Duplicate,Copy,Clone,Add - Source:
InventoryExtended/Runtime/Instructions/InstructionInventoryCloneRuntimeItem.cs
Craft Grid Recipe (InstructionInventoryCraftGrid)
- Title: Craft Grid Recipe
- Description: Removes input items from a crafting grid if a recipe matches
- Category: Inventory Extended/Crafting/Craft Grid Recipe
- Parameters:
Bag- The GameObject with a Bag component that represents the crafting gridCatalogue- The RecipeCatalogue containing all recipes to check againstAllow Offset Match- If true, recipes can match anywhere in the grid- Keywords:
Crafting,Recipe,Grid,Consume,Remove,Inventory - Source:
InventoryExtended/Runtime/Instructions/InstructionInventoryCraftGrid.cs
Craft List Recipe (InstructionInventoryCraftListRecipe)
- Title: Craft List Recipe
- Description: Crafts a ListRecipe.
- Category: Inventory Extended/Crafting/Craft List Recipe
- Parameters:
Recipe- The ListRecipe to craftAmount- How many crafts to executeInput Bag- The bag that provides (and consumes) the inputsOutput Bag- The bag that receives the crafted outputs (defaults to Input Bag if not set)- Keywords:
Craft,Recipe,List,Create,Make,Inventory - Source:
InventoryExtended/Runtime/Instructions/InstructionInventoryCraftListRecipe.cs
Dismantle Item (InstructionInventoryDismantleItem)
- Title: Dismantle Item
- Description: Dismantles the item.
- Category: Inventory Extended/Dismantle/Dismantle Item
- Parameters:
Runtime Item- The Runtime Item stack to dismantle fromAmount- How many dismantles to executeOutput Bag- The bag that receives dismantle outputs.- Keywords:
Dismantle,Salvage,Breakdown,Consume,Remove,Inventory - Source:
InventoryExtended/Runtime/Instructions/InstructionInventoryDismantleItem.cs
Drop Runtime Item Enchanted (InstructionInventoryDropRuntimeItemEnchanted)
- Title: Drop Runtime Item Enchanted
- Description: Instantiates the provided container prefab once and transfers one or all RuntimeItems from the source cell into the Bag found on the spawned GameObject.
- Category: Inventory Extended/Item/Drop Runtime Item Enchanted
- Parameters:
Runtime Item- The instance of an Item used to locate the source cellDistance- The distance from the source Bag where the container is spawnedContainer Prefab- The prefab to instantiate as the dropped containerMode- Drop 1 item from the cell or drop every RuntimeItem in that cell- Keywords:
Drop,Instantiate,Transfer,Move,Bag,Grid - Source:
InventoryExtended/Runtime/Instructions/InstructionInventoryDropRuntimeItemEnchanted.cs
Fill Crafting Grid from Recipe (InstructionInventoryFillCraftGridFromRecipe)
- Title: Fill Crafting Grid from Recipe
- Description: Moves ingredients from one or more bags into a crafting grid using a grid recipe.
- Category: Inventory Extended/Crafting/Fill Crafting Grid from Recipe
- Parameters:
Recipe- The grid recipe to placeFrom Bags- Bags to take ingredients from (consumed in order)To Bag- Crafting grid bag to place ingredients intoMode- Fill once or stack as many crafts as possible- Keywords:
Crafting,Recipe,Grid,Ingredients,Move,Stack - Source:
InventoryExtended/Runtime/Instructions/InstructionInventoryFillCraftGridFromRecipe.cs
Move Runtime Item From Bag To Cell (InstructionInventoryInsertFromBagToCell)
- Title: Move Runtime Item From Bag To Cell
- Description: Moves either one item or the entire stack from a source Bag into a target cell.
- Category: Inventory Extended/Item/Move Runtime Item From Bag To Cell
- Parameters:
Source Bag- The Bag component to scan and insert fromTarget Cell- The ItemCell to insert intoAmount Type- Whether to insert one item or the entire stackOrder- Whether to take the first or last item from the source bagSet- Sets the number of items successfully moved- Keywords:
Bag,Inventory,Insert,Runtime,Cell,Transfer,Stack,Single,First,Last - Source:
InventoryExtended/Runtime/Instructions/InstructionInventoryInsertFromBagToCell.cs
Insert Runtime Item Amount From Cell To Bag (InstructionInventoryInsertFromCellToBag)
- Title: Insert Runtime Item Amount From Cell To Bag
- Description: Inserts a specified amount of an runtime item from a specified cell into a bag.
- Category: Inventory Extended/Item/Insert Item Amount From Cell To Bag
- Parameters:
Cell- The ItemCell to insert fromTo Bag- The targeted Bag component to insert the item intoAmount- The amount of items to insert- Keywords:
Bag,Inventory,Insert,Runtime,Cell,Transfer,Amount,Quantity - Source:
InventoryExtended/Runtime/Instructions/InstructionInventoryInsertFromCellToBag.cs
Move Runtime Item Amount to Grid Position (InstructionInventoryInsertIntoGrid)
- Title: Move Runtime Item Amount to Grid Position
- Description: Moves part of a runtime item stack into a grid bag at a specific X/Y position.
- Category: Inventory Extended/Item/Move Runtime Item Amount to Grid Position
- Parameters:
Runtime Item- The item stack to move fromTarget Bag- The grid bag to move the item intoX Position- Target X position in the gridY Position- Target Y position in the gridAmount- How many items to moveSet- Sets the number of items successfully moved- Keywords:
Inventory,Grid,Move,Runtime Item,Stack,Transfer - Source:
InventoryExtended/Runtime/Instructions/InstructionInventoryInsertIntoGrid.cs
Move List Recipe Inputs To Bag (InstructionInventoryMoveListRecipeInputsToBag)
- Title: Move List Recipe Inputs To Bag
- Description: Moves the input items required by a ListRecipe from one bag to another
- Category: Inventory Extended/Item/Move List Recipe Inputs To Bag
- Parameters:
Recipe- The ListRecipe whose INPUT requirements will be movedAmount- How many times to apply the recipe inputsInput Bag- The bag providing the inputsOutput Bag- The bag receiving the moved inputs- Keywords:
Inventory,Move,Transfer,Recipe,ListRecipe,Craft,Inputs - Source:
InventoryExtended/Runtime/Instructions/InstructionInventoryMoveListRecipeInputsToBag.cs
Move Runtime Item Amount to Bag (InstructionInventoryMoveRuntimeItemAmountToBag)
- Title: Move Runtime Item Amount to Bag
- Description: Moves part of a runtime item stack into a target bag.
- Category: Inventory Extended/Item/Move Runtime Item Amount to Bag
- Parameters:
Runtime Item- The item stack to move fromTarget Bag- The bag to move the item intoAmount- How many items to moveFind Similar- If true, also searches the same source bag for other matching runtime itemsSet- Sets the number of items successfully moved- Keywords:
Inventory,Grid,Move,Runtime Item,Stack,Transfer - Source:
InventoryExtended/Runtime/Instructions/InstructionInventoryMoveRuntimeItemAmountToBag.cs
Preview Bag (InstructionInventoryPreviewBag)
- Title: Preview Bag
- Description: Creates UI slot prefabs and previews a Grid Bag
- Category: Inventory Extended/Bag/Preview Bag
- Parameters:
Bag- The bag to previewContent- Parent transform where slots are instantiatedPrefab- Slot prefab to instantiateSlots- How many preview slots to createInclude Number- If true, shows the slot numberInclude Zero- If true, every 10th slot shows 0Prevent Duplicate- If true, only the first occurrence of the same RuntimeItem is shown (other duplicates stay empty)Destroy All First- If true, destroys all slot game objects first before rebuilding- Keywords:
Inventory,Bag,Preview,UI,Grid,State - Source:
InventoryExtended/Runtime/Instructions/InstructionInventoryPreviewBag.cs
Refresh Bag Cell UI (InstructionInventoryRefreshBagCellUI)
- Title: Refresh Bag Cell UI
- Description: Refreshes a specific BagCellUI
- Category: Inventory Extended/UI/Refresh Bag Cell UI
- Parameters:
Game Object- The GameObject that contains the BagCellUI- Keywords:
Inventory,UI,Cell,Refresh - Source:
InventoryExtended/Runtime/Instructions/InstructionInventoryRefreshBagCellUI.cs
Refresh Tooltip From Runtime Item (InstructionInventoryRefreshTooltip)
- Title: Refresh Tooltip From Runtime Item
- Description: Forces a TooltipBagCellUI to rebuild.
- Category: Inventory Extended/UI/Refresh Tooltip From Runtime Item
- Parameters:
Tooltip- GameObject that has TooltipBagCellUIRuntime Item- The RuntimeItem to show in the tooltipShow Tooltip- If true, shows the tooltip after refresh- Keywords:
Tooltip,Refresh,Inventory,Hover,RuntimeItem - Source:
InventoryExtended/Runtime/Instructions/InstructionInventoryRefreshTooltip.cs
Set Bag Grid UI (InstructionInventorySetBagGridUI)
- Title: Set Bag Grid UI
- Description: Changes the targeted Bag of a Bag Grid UI component
- Category: Inventory Extended/Bag/Set Bag Grid UI
- Parameters:
Bag Grid UI- The GameObject that has the Bag Grid UI componentBag- The new Bag component- Keywords: None specified
- Source:
InventoryExtended/Runtime/Instructions/InstructionInventorySetBagGridUI.cs
Set Dismantle Item (InstructionInventorySetDismantleItem)
- Title: Set Dismantle Item
- Description: Saves a DismantleItem type on a Variable
- Category: Inventory Extended/Variables/Set Dismantle Item
- Parameters:
Set- The Variable that saves the DismantleItemDismantle Item- The DismantleItem asset saved- Keywords:
Save,Keep,Dismantle - Source:
InventoryExtended/Runtime/Instructions/InstructionInventorySetDismantleItem.cs
Set Grid Recipe (InstructionInventorySetGridRecipe)
- Title: Set Grid Recipe
- Description: Saves a GridRecipe type on a Variable
- Category: Inventory Extended/Variables/Set Grid Recipe
- Parameters:
Set- The Variable that saves the GridRecipeRecipe- The GridRecipe asset saved- Keywords:
Save,Keep - Source:
InventoryExtended/Runtime/Instructions/InstructionInventorySetGridRecipe.cs
Set List Recipe (InstructionInventorySetListRecipe)
- Title: Set List Recipe
- Description: Saves a ListRecipe type on a Variable
- Category: Inventory Extended/Variables/Set List Recipe
- Parameters:
Set- The Variable that saves the ListRecipeRecipe- The ListRecipe asset saved- Keywords:
Save,Keep - Source:
InventoryExtended/Runtime/Instructions/InstructionInventorySetListRecipe.cs
Set Smelt Item (InstructionInventorySetSmeltItem)
- Title: Set Smelt Item
- Description: Saves a SmeltItem type on a Variable
- Category: Inventory Extended/Variables/Set Smelt Item
- Parameters:
Set- The Variable that saves the SmeltItemSmelt Item- The SmeltItem asset saved- Keywords:
Save,Keep,Smelt - Source:
InventoryExtended/Runtime/Instructions/InstructionInventorySetSmeltItem.cs
Smelt Item (InstructionInventorySmeltItem)
- Title: Smelt Item
- Description: Smelts the item.
- Category: Inventory Extended/Smelt/Smelt Item
- Parameters:
Runtime Item- The Runtime Item stack to smelt fromAmount- How many smelts to executeOutput Bag- The bag that receives smelt outputs.- Keywords:
Smelt,Melt,Refine,Ore,Ingot,Consume,Remove,Inventory - Source:
InventoryExtended/Runtime/Instructions/InstructionInventorySmeltItem.cs
Attach Runtime Item Enchanted (InstructionInventorySocketsAttachEnchanted)
- Title: Attach Runtime Item Enchanted
- Description: Attaches a Runtime Item onto the first available compatible socket without requiring the same Bag
- Category: Inventory Extended/Sockets/Attach Runtime Item Enchanted
- Parameters:
Runtime Item- The parent item instance that contains socketsAttach- The item instance attached to the other runtime item- Keywords:
Inventory,Sockets,Attach,Enchant,Embed,Imbue - Source:
InventoryExtended/Runtime/Instructions/InstructionInventorySocketsAttachEnchanted.cs
Detach Runtime Item Enchanted (InstructionInventorySocketsDetachEnchanted)
- Title: Detach Runtime Item Enchanted
- Description: Detaches the first or last attached Runtime Item from another Runtime Item socket and places it in a target cell
- Category: Inventory Extended/Sockets/Detach Runtime Item Enchanted
- Parameters:
Runtime Item- The item instance with occupied socketsOrder- Whether to detach the first or last attached runtime item found in the socketsTarget Cell- The BagCellUI where the detached item should be placed- Keywords:
Bag,Inventory,Sockets,Detach,Disenchant,Cell,First,Last - Source:
InventoryExtended/Runtime/Instructions/InstructionInventorySocketsDetachEnchanted.cs
Sort Grid Bag (InstructionInventorySortGridBag)
- Title: Sort Grid Bag
- Description: Sorts runtime items in a grid bag by name A-Z or stack size high-to-low/low-to-high.
- Category: Inventory Extended/Bag/Sort Grid Bag
- Parameters:
Bag- The grid bag to sortSort Mode- How to sort the itemsAuto Stack- If enabled, tries to stack items together up to their stack limits while sortingSkip First Row- If enabled, ignores the first row (In the examples, first row is used as a hotbar)Reverse Placement- If enabled, places items starting from the last slot- Keywords:
Sort,Grid,Inventory,Bag,Organize,Stack - Source:
InventoryExtended/Runtime/Instructions/InstructionInventorySortGridBag.cs
Add List Recipe Outputs (InstructionInventorySpawnAllListRecipeOutputs)
- Title: Add List Recipe Outputs
- Description: Adds one UI container per ListRecipe using the first output item
- Category: Inventory Extended/Crafting/Add List Recipe Outputs
- Parameters:
Container- Prefab to add for each recipeContent- Parent transform to add containers underInventory Bag- Bag used to display how many matching items the player currently owns- Keywords:
Recipe,Catalogue,List,Outputs,Spawn,UI - Source:
InventoryExtended/Runtime/Instructions/InstructionInventorySpawnAllListRecipeOutputs.cs
Add Grid Recipe Outputs (InstructionInventorySpawnAllRecipeOutputs)
- Title: Add Grid Recipe Outputs
- Description: Adds output items from a range of recipes in into a bag
- Category: Inventory Extended/Crafting/Add Grid Recipe Outputs
- Parameters:
Output Bag- The Bag where recipe output items will be addedInput Bag- Optional. If set, only recipes that fit in this bag's grid dimensions will be spawnedCatalogue- The RecipeCatalogue containing all recipesPage- Which page of recipes to useCell Parent- Parent object containing the UI cells to assign recipes to- Keywords:
Recipe,Book,Catalogue,All,Outputs,Spawn - Source:
InventoryExtended/Runtime/Instructions/InstructionInventorySpawnAllRecipeOutputs.cs
Add Bag Smelt Outputs (InstructionInventorySpawnBagSmeltOutputs)
- Title: Add Bag Smelt Outputs
- Description: Spawns one UI container per unique Smelt state found in a Bag (first output only).
- Category: Inventory Extended/Smelt/Add Bag Smelt Outputs
- Parameters:
Catalogue- Catalogue that maps Item -> SmeltItemBag- Bag to scan for RuntimeItemsContainer- Prefab to spawn per unique smelt stateContent- Parent transform for containers- Keywords:
Smelt,Bag,RuntimeItem,Outputs,UI,Spawn - Source:
InventoryExtended/Runtime/Instructions/InstructionInventorySpawnBagSmeltOutputs.cs
Add Bag Dismantle Outputs (InstructionInventorySpawnBagDismantleOutputs)
- Title: Add Bag Dismantle Outputs
- Description: Spawns one UI container per unique Dismantle state found in a Bag
- Category: Inventory Extended/Dismantle/Add Bag Dismantle Outputs
- Parameters:
Catalogue- Catalogue that maps Item -> DismantleItemBag- Bag to scan for RuntimeItemsContainer- Prefab to spawn per unique dismantle stateContent- Parent transform for containers- Keywords:
Dismantle,Bag,RuntimeItem,Outputs,UI,Spawn - Source:
InventoryExtended/Runtime/Instructions/InstructionInventorySpawnDismantleItemOutput.cs
Add Dismantle State Outputs (InstructionInventorySpawnDismantleStateOutputsPreview)
- Title: Add Dismantle State Outputs
- Description: Adds 1 of each output item from the first DismantleItem state that matches a given RuntimeItem
- Category: Inventory Extended/Dismantle/Add Dismantle State Outputs
- Parameters:
Output Bag- The Bag where dismantle output items will be addedRuntime Item- The RuntimeItem used to evaluate dismantle state conditionsCatalogue- Catalogue used to resolve the DismantleItem from the RuntimeItem's base Item- Keywords:
Dismantle,Outputs,Showcase,Preview,Add,Bag - Source:
InventoryExtended/Runtime/Instructions/InstructionInventorySpawnDismantleStateOutputsPreview.cs
Add Grid Recipe Ingredients (InstructionInventorySpawnGridRecipeIngredients)
- Title: Add Grid Recipe Ingredients
- Description: Creates one UI container per unique ingredient required by a Grid Recipe
- Category: Inventory Extended/Crafting/Add Grid Recipe Ingredients
- Parameters:
Recipe- The Grid RecipeContainer- Prefab container to spawnContent- Parent transform- Keywords:
Craft,Recipe,Grid,Ingredients,UI,Spawn - Source:
InventoryExtended/Runtime/Instructions/InstructionInventorySpawnGridRecipeIngredients.cs
Add List Recipe Inputs (InstructionInventorySpawnListRecipeInputs)
- Title: Add List Recipe Inputs
- Description: Adds 1 of each input item from a ListRecipe
- Category: Inventory Extended/Crafting/Add List Recipe Inputs
- Parameters:
Output Bag- The Bag where recipe input items will be addedRecipe- The ListRecipe to read input items from- Keywords:
Recipe,List,Inputs,Spawn,Add,Bag - Source:
InventoryExtended/Runtime/Instructions/InstructionInventorySpawnListRecipeInputs.cs
Add Smelt State Outputs (InstructionInventorySpawnSmeltStateOutputsPreview)
- Title: Add Smelt State Outputs
- Description: Adds 1 of each output item from the first SmeltItem state that matches a given RuntimeItem (showcase only).
- Category: Inventory Extended/Smelt/Add Smelt State Outputs
- Parameters:
Output Bag- The Bag where smelt output items will be addedRuntime Item- The RuntimeItem used to evaluate smelt state conditionsCatalogue- Catalogue used to resolve the SmeltItem from the RuntimeItem's base Item- Keywords:
Smelt,Outputs,Showcase,Preview,Add,Bag - Source:
InventoryExtended/Runtime/Instructions/InstructionInventorySpawnSmeltStateOutputsPreview.cs
Move Content to Bag Filtered (InstructionMoveContentToBagFiltered)
- Title: Move Content to Bag Filtered
- Description: Moves all allowed contents of a Bag to another Bag using a SlotItemFilter
- Category: Inventory Extended/Bags/Move Content to Bag Filtered
- Parameters:
From Bag- The Bag component where its contents are removedTo Bag- The targeted Bag component where the contents end upFilter- The GameObject that contains a SlotItemFilter component used to validate itemsMove Wealth- Whether to also move all wealth from one bag to the otherSkip Cells- Whether to skip the first cells of the target bag when trying to place itemsSkip Cells Count- How many cells to skip in the target bag before trying to place items- Keywords:
Bag,Inventory,Container,Stash,Chest,Take,All,Filter,Give,Take,Borrow,Lend,Buy,Purchase,Sell,Steal,Rob - Source:
InventoryExtended/Runtime/Instructions/InstructionMoveContentToBagFiltered.cs
Change Image Fill Amount for Durability (InstructionUIChangeImageFillAmountDurability)
- Title: Change Image Fill Amount for Durability
- Description: Changes fill amount based on durability, with color transitions for different durability levels.
- Category: Inventory Extended/UI/Change Image Fill Amount Durability
- Parameters: None specified
- Keywords:
Image,Fill,Amount,Change,Durability,Color - Source:
InventoryExtended/Runtime/Instructions/InstructionUIChangeImageFillAmountDurability.cs
Change Image Fill Amount for Timer (InstructionUIChangeImageFillAmountTimer)
- Title: Change Image Fill Amount for Timer
- Description: Changes Image fill amount based on Duration and Time Remaining, optionally over time.
- Category: Inventory Extended/UI/Change Image Fill Amount Timer
- Parameters: None specified
- Keywords:
Image,Fill,Amount,Timer,Duration,Time Remaining,Cooldown - Source:
InventoryExtended/Runtime/Instructions/InstructionUIChangeImageFillAmountTimer.cs
Rebuild Layout (InstructionUIRebuildLayout)
- Title: Rebuild Layout
- Description: Forces the Group Layout to be rebuilt
- Category: Inventory Extended/UI/Rebuild Layout
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Instructions/InstructionUIRebuildLayout.cs
Use Runtime Item (InstructionUseRuntimeItem)
- Title: Use Runtime Item
- Description: Uses an Runtime Item.
- Category: Inventory Extended/Item/Use Runtime Item
- Parameters:
Runtime Item- The existing Runtime Item instance to be used- Keywords:
Inventory,Runtime,Use,Item - Source:
InventoryExtended/Runtime/Instructions/InstructionUseRuntimeItem.cs
Conditions
Bag Is Empty (ConditionBagIsEmpty)
- Title: Bag Is Empty
- Description: Returns true if the selected inventory bag contains no items
- Category: Inventory Extended/Bags/Is Bag Empty
- Parameters: None specified
- Keywords:
Bag,Inventory,Empty,Container,Stash,Chest - Source:
InventoryExtended/Runtime/Conditions/ConditionBagIsEmpty.cs
Can Craft Grid Recipe (ConditionCanCraftGridRecipe)
- Title: Can Craft Grid Recipe
- Description: Returns true if the selected bags contain enough items to craft the grid recipe at least once
- Category: Inventory Extended/Crafting/Can Craft Grid Recipe
- Parameters: None specified
- Keywords:
Crafting,Recipe,Grid,Ingredients,Bag - Source:
InventoryExtended/Runtime/Conditions/ConditionCanCraftGridRecipe.cs
Can Craft List Recipe (ConditionCanCraftListRecipe)
- Title: Can Craft List Recipe
- Description: Returns true if the selected bags contain enough items to craft the list recipe at least once
- Category: Inventory Extended/Crafting/Can Craft List Recipe
- Parameters: None specified
- Keywords:
Crafting,Recipe,List,Ingredients,Bag - Source:
InventoryExtended/Runtime/Conditions/ConditionCanCraftListRecipe.cs
Grid Recipe Fits In Bag (ConditionGridRecipeFitsInBag)
- Title: Grid Recipe Fits In Bag
- Description: Returns true if the grid recipe fits inside the selected bag
- Category: Inventory Extended/Crafting/Recipe Fits In Bag
- Parameters: None specified
- Keywords:
Crafting,Recipe,Grid,Bag,Size - Source:
InventoryExtended/Runtime/Conditions/ConditionGridRecipeFitsInBag.cs
Can Add Runtime Item Amount (ConditionInventoryCanAddRuntimeItemAmount)
- Title: Can Add Runtime Item Amount
- Description: Returns true if the RuntimeItem (and requested amount) can be added to the target Bag
- Category: Inventory Extended/Item/Can Add Runtime Item Amount
- Parameters:
Runtime Item- The runtime item instance to add (used for size/stack rules)To Bag- The target destination BagAmount- How many of that runtime item to add- Keywords:
Inventory,Give,Put,Runtime Item,Stack,Amount - Source:
InventoryExtended/Runtime/Conditions/ConditionInventoryCanAddRuntimeItemAmount.cs
Can Attach Runtime Item (ConditionInventoryCanAttachRuntimeItem)
- Title: Can Attach Runtime Item
- Description: Returns true if a Runtime Item can attach another Runtime Item into an available compatible socket
- Category: Inventory Extended/Sockets/Can Attach Runtime Item
- Parameters:
Runtime Item- The parent runtime item that contains socketsAttach- The runtime item that wants to be attached- Keywords:
Inventory,Socket,Attach,Runtime,Item,Available,Compatible - Source:
InventoryExtended/Runtime/Conditions/ConditionInventoryCanAttachRuntimeItem.cs
Can Dismantle Runtime Item (ConditionInventoryCanDismantleRuntimeItem)
- Title: Can Dismantle Runtime Item
- Description: Returns true if the Runtime Item has at least one valid dismantle state.
- Category: Inventory Extended/Dismantle/Can Dismantle Runtime Item
- Parameters: None specified
- Keywords:
Inventory,Dismantle,Salvage,Breakdown,Check - Source:
InventoryExtended/Runtime/Conditions/ConditionInventoryCanDismantleRuntimeItem.cs
Can Smelt Runtime Item (ConditionInventoryCanSmeltRuntimeItem)
- Title: Can Smelt Runtime Item
- Description: Returns true if the Runtime Item has at least one valid smelt state.
- Category: Inventory Extended/Smelt/Can Smelt Runtime Item
- Parameters: None specified
- Keywords:
Inventory,Smelt,Melt,Refine,Check - Source:
InventoryExtended/Runtime/Conditions/ConditionInventoryCanSmeltRuntimeItem.cs
Check If Cell Is Empty (ConditionInventoryCheckEmptyCell)
- Title: Check If Cell Is Empty
- Description: Returns true if the cell is empty
- Category: Inventory Extended/Bags/Is Cell Empty
- Parameters: None specified
- Keywords:
Inventory,Empty,Cell,Check - Source:
InventoryExtended/Runtime/Conditions/ConditionInventoryCheckEmptyCell.cs
Check If Runtime Item Stackable in Bag (ConditionInventoryCheckItemStackableInBag)
- Title: Check If Runtime Item Stackable in Bag
- Description: Checks if a specified Runtime Item can be stacked in the targeted Bag and stores the stackable amount in a variable
- Category: Inventory Extended/Item/Is Runtime Item is Stackable In Bag
- Parameters: None specified
- Keywords:
Bag,Inventory,Check,Stack,Item - Source:
InventoryExtended/Runtime/Conditions/ConditionInventoryCheckItemStackableInBag.cs
Check if Bag has Stackable Space (ConditionInventoryCheckStackableSpace)
- Title: Check if Bag has Stackable Space
- Description: Returns true if the Bag has any cell with space for stacking one more item
- Category: Inventory Extended/Bags/Is Stackable Space Available
- Parameters: None specified
- Keywords:
Inventory,Stackable,Space,Check - Source:
InventoryExtended/Runtime/Conditions/ConditionInventoryCheckStackableSpace.cs
Has Attached Item (ConditionInventoryHasAttachment)
- Title: Has Attached Item
- Description: Returns true if the RuntimeItem has a specific item attached in any socket
- Category: Inventory/Has Attached Item
- Parameters:
Item- The parent RuntimeItemAttachment- The item to check if attached- Keywords:
Inventory,Socket,Attachment - Source:
InventoryExtended/Runtime/Conditions/ConditionInventoryHasAttachment.cs
Is Runtime Item Allowed By Filter (ConditionInventoryRuntimeItemAllowedByFilter)
- Title: Is Runtime Item Allowed By Filter
- Description: Returns true if the Runtime Item's Item type is allowed by the SlotItemFilter.
- Category: Inventory Extended/Item/Is Runtime Item Allowed By Filter
- Parameters:
Runtime Item- The runtime item instance to checkOutput Filter- A GameObject with a SlotItemFilter component- Keywords:
Inventory,Filter,Allowed,Slot,Output - Source:
InventoryExtended/Runtime/Conditions/ConditionInventoryRuntimeItemAllowedByFilter.cs
Runtime Item Has Attached Socket (ConditionInventoryRuntimeItemHasAttachedSocket)
- Title: Runtime Item Has Attached Socket
- Description: Returns true if the Runtime Item has at least one socket with an attached Runtime Item
- Category: Inventory Extended/Sockets/Runtime Item Has Attached Socket
- Parameters:
Runtime Item- The runtime item to check for attached socket items- Keywords:
Inventory,Sockets,Runtime,Item,Attached,Attachment - Source:
InventoryExtended/Runtime/Conditions/ConditionInventoryRuntimeItemHasAttachedSocket.cs
Runtime Item Has Prefab (ConditionInventoryRuntimeItemHasPrefab)
- Title: Runtime Item Has Prefab
- Description: Returns true if the Runtime Item's Item has a Prefab assigned.
- Category: Inventory Extended/Item/Runtime Item Has Prefab
- Parameters:
Runtime Item- The runtime item instance to check- Keywords:
Inventory,Item,Prefab,Has,Spawn - Source:
InventoryExtended/Runtime/Conditions/ConditionInventoryRuntimeItemHasPrefab.cs
Runtime Item Has Sockets (ConditionInventoryRuntimeItemHasSockets)
- Title: Runtime Item Has Sockets
- Description: Returns true if the Runtime Item has any sockets
- Category: Inventory Extended/Sockets/Runtime Item Has Sockets
- Parameters:
Runtime Item- The runtime item to check for sockets- Keywords:
Inventory,Sockets,Runtime,Item - Source:
InventoryExtended/Runtime/Conditions/ConditionInventoryRuntimeItemHasSockets.cs
Is Type of Runtime Item (ConditionInventoryRuntimeItemType)
- Title: Is Type of Runtime Item
- Description: Returns true if the runtime item is equal or a sub-type of another Item
- Category: Inventory Extended/Item/Is Type of Runtime Item
- Parameters:
Runtime Item- The runtime item sourceCompare To- The Item asset compared to- Keywords:
Inventory,Runtime,Compare,Type,Inherits - Source:
InventoryExtended/Runtime/Conditions/ConditionInventoryRuntimeItemType.cs
Is Inside Trigger (ConditionIsInsideSpecificTrigger)
- Title: Is Inside Trigger
- Description: Returns true if the Game Object is inside the specified Trigger
- Category: Inventory Extended/Physics/Is Inside Trigger
- Parameters: None specified
- Keywords:
Trigger,Inside,Overlap,Collider - Source:
InventoryExtended/Runtime/Conditions/ConditionIsInsideSpecificTrigger.cs
Compare Sprites (ConditionSpriteCompare)
- Title: Compare Sprites
- Description: Returns true if the Sprite is the same as another one
- Category: Inventory Extended/UI/Compare Sprites
- Parameters:
Sprite- The Sprite instance used in the comparisonCompare To- The Sprite instance that is compared against- Keywords:
Image,Texture,Sprite,Same,Equal,Exact - Source:
InventoryExtended/Runtime/Conditions/ConditionSpriteCompare.cs
Triggers
On Socket Attach or Detach (EventInventoryOnSocketAttachOrDetachEnchanted)
- Title: On Socket Attach or Detach
- Description: Detects when the Runtime Item in a specific Bag Cell gets another Item attached or detached
- Category: Inventory Extended/Sockets/On Socket Attach or Detach
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Triggers/EventInventoryOnSocketAttachOrDetachEnchanted.cs
On Bag Add & Remove (EventOnBagAddRemove)
- Title: On Bag Add & Remove
- Description: Executes after adding or removing an item from the specified Bag
- Category: Inventory Extended/Bags/On Bag Add & Remove
- Parameters: None specified
- Keywords:
Bag,Inventory,Item,Add,Remove,Take - Source:
InventoryExtended/Runtime/Triggers/EventOnBagAddRemove.cs
On Interval Enchanted (EventOnIntervalEnchanted)
- Title: On Interval Enchanted
- Description: Executes every X seconds and can resume from a stored remaining-time value, optionally guarded by RuntimeItem identity
- Category: Inventory Extended/On Interval Enchanted
- Parameters:
Time Mode- The time scale in which the interval is calculatedInterval- Amount of seconds between each iterationRounded Decimals- If enabled, remaining time is displayed/stored as whole secondsGet Remaining- Initial remaining time source. None (-1) means fresh startStore Remaining- Stores remaining seconds until the next intervalStore Remaining String- Stores formatted remaining time as (mm:ss) or (hh:mm:ss if >= 1 hour)Guard By RuntimeItem Identity- If enabled, stored remaining time is only reused when the stored RuntimeItem matches the current RuntimeItem. If disabled, RuntimeItem fields are optional and ignored.Current Runtime Item- The currently selected/active RuntimeItem (slot/item right now)Get Stored Runtime Item- The stored RuntimeItem that the saved remaining belongs toStore Runtime Item- Stores the RuntimeItem that the saved remaining belongs toUI Icon- GameObject that has an Image (Filled) used for UI fillWorld Space UI Icon- GameObject that has an Image (Filled) used for world-space UI fillFill Reverse- Reverse or not the fill directionWait Until Finished- If enabled, this event will not re-trigger while the previous Trigger execution is still running. Remaining-time output freezes while running.- Keywords:
Loop,Tick,Continuous,Countdown,Remaining,Crafting - Source:
InventoryExtended/Runtime/Triggers/EventOnIntervalEnchanted.cs
On Mouse Wheel Scrolling (EventOnMouseScroll)
- Title: On Mouse Wheel Scrolling
- Description: Executes when the mouse wheel is used, allowing detection of upward or downward scrolling, the moment scrolling begins, or when scrolling fully stops.
- Category: Input/On Mouse Wheel Scrolling
- Parameters: None specified
- Keywords:
Mouse,Scroll,Wheel,Inventory,UI,Navigation - Source:
InventoryExtended/Runtime/Triggers/EventOnMouseScroll.cs
On Right Click Hold (EventOnRightClickHold)
- Title: On Right Click Hold
- Description: Executes repeatedly while holding Right Mouse Button over this UI Game Object
- Category: Inventory Extended/UI/On Right Click Hold
- Parameters: None specified
- Keywords:
Mouse,Right,Click,Hold,Repeat,UI,Hover,Inventory - Source:
InventoryExtended/Runtime/Triggers/EventOnRightClickHold.cs
Properties
Get properties
Runtime Item State Pickup Audio (GetAudioFromRuntimeItemStatePickup)
- Title: Runtime Item State Pickup Audio
- Description: Returns the Pickup Audio Clip of a Runtime Item based on its current Item State
- Category: Inventory Extended/Runtime Item State Pickup Audio
- Type: Audio
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Get/Audio/GetAudioFromRuntimeItemStatePickup.cs
Runtime Item State Use Audio (GetAudioFromRuntimeItemStateUse)
- Title: Runtime Item State Use Audio
- Description: Returns the Use Audio Clip of a Runtime Item based on its current Item State
- Category: Inventory Extended/Runtime Item State Use Audio
- Type: Audio
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Get/Audio/GetAudioFromRuntimeItemStateUse.cs
Item Can Buy (GetBoolFromItemCanBuy)
- Title: Item Can Buy
- Description: Returns whether the Item can be bought from a merchant
- Category: Inventory Extended/Item Can Buy
- Type: Bool
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Get/Bool/GetBoolFromItemCanBuy.cs
Item Can Sell (GetBoolFromItemCanSell)
- Title: Item Can Sell
- Description: Returns whether the Item can be sold to a merchant
- Category: Inventory Extended/Item Can Sell
- Type: Bool
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Get/Bool/GetBoolFromItemCanSell.cs
Runtime Item State Can Drop (GetBoolFromRuntimeItemStateCanDrop)
- Title: Runtime Item State Can Drop
- Description: Returns whether the Runtime Item can be dropped based on its current Item State (default true)
- Category: Inventory Extended/Runtime Item State Can Drop
- Type: Bool
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Get/Bool/GetBoolFromRuntimeItemStateCanDrop.cs
Runtime Item State Can Sell (GetBoolFromRuntimeItemStateCanSell)
- Title: Runtime Item State Can Sell
- Description: Returns whether the Runtime Item can be sold based on its current Item State (default true)
- Category: Inventory Extended/Runtime Item State Can Sell
- Type: Bool
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Get/Bool/GetBoolFromRuntimeItemStateCanSell.cs
Runtime Item State Color (GetColorFromRuntimeItemState)
- Title: Runtime Item State Color
- Description: Returns the Color of a Runtime Item based on its current Item State
- Category: Inventory Extended/Runtime Item State Color
- Type: Color
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Get/Color/GetColorFromRuntimeItemState.cs
None (GetColorNone)
- Title: None
- Description: Returns no Color
- Category: Colors/None
- Type: Color
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Get/Color/GetColorNone.cs
Affordable Stack Amount from Cell (GetDecimalAffordableStackAmountFromCell)
- Title: Affordable Stack Amount from Cell
- Description: Gets how many items can be bought from the stack inside a Cell based on player money and sets the result to a Number
- Category: Inventory Extended/Item/Affordable Stack Amount from Cell
- Type: Decimal
- Parameters: None specified
- Keywords:
Grid,Inventory,Cell,Stack,Amount,Price,Affordable - Source:
InventoryExtended/Runtime/Properties/Get/Decimal/GetDecimalAffordableStackAmountFromCell.cs
List Recipe Duration (GetDecimalFromListRecipeDuration)
- Title: List Recipe Duration
- Description: Returns the Duration from a ListRecipe.
- Category: Inventory Extended/Recipe/List Recipe Duration
- Type: Decimal
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Get/Decimal/GetDecimalFromListRecipeDuration.cs
Runtime Item Cooldown Remaining (GetDecimalFromRuntimeItemCooldownRemaining)
- Title: Runtime Item Cooldown Remaining
- Description: Returns remaining cooldown.
- Category: Inventory Extended/Item/Runtime Item Cooldown Remaining
- Type: Decimal
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Get/Decimal/GetDecimalFromRuntimeItemCooldownRemaining.cs
Runtime Dismantle Duration (GetDecimalFromRuntimeItemDismantleDuration)
- Title: Runtime Dismantle Duration
- Description: Returns the Duration from the Dismantle Item linked to this RuntimeItem's base Item
- Category: Inventory Extended/Dismantle/Runtime Item Dismantle Duration
- Type: Decimal
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Get/Decimal/GetDecimalFromRuntimeItemDismantleDuration.cs
Runtime Item Smelt Duration (GetDecimalFromRuntimeItemSmeltDuration)
- Title: Runtime Item Smelt Duration
- Description: Returns the Duration from the Smelt Item linked to this RuntimeItem's base Item
- Category: Inventory Extended/Item/Runtime Item Smelt Duration
- Type: Decimal
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Get/Decimal/GetDecimalFromRuntimeItemSmeltDuration.cs
Runtime Item State Buy Price Modifier (GetDecimalFromRuntimeItemStateBuyPriceModifier)
- Title: Runtime Item State Buy Price Modifier
- Description: Returns the Buy Price Modifier of a Runtime Item based on its current Item State
- Category: Inventory Extended/Item/Runtime Item State Buy Price Modifier
- Type: Decimal
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Get/Decimal/GetDecimalFromRuntimeItemStateBuyPriceModifier.cs
Runtime Item State Sell Price Modifier (GetDecimalFromRuntimeItemStatePriceModifier)
- Title: Runtime Item State Sell Price Modifier
- Description: Returns the Sell Price Modifier of a Runtime Item based on its current Item State
- Category: Inventory Extended/Item/Runtime Item State Sell Price Modifier
- Type: Decimal
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Get/Decimal/GetDecimalFromRuntimeItemStatePriceModifier.cs
Grid Last/First Available X (GetDecimalGridLastOrFirstAvailableXFromBag)
- Title: Grid Last/First Available X
- Description: The X grid position of the first or last available cell in the Bag
- Category: Inventory Extended/Bag/Grid First Available X
- Type: Decimal
- Parameters: None specified
- Keywords:
Grid,Inventory,Bag,Position,X,Available - Source:
InventoryExtended/Runtime/Properties/Get/Decimal/GetDecimalGridLastOrFirstAvailableXFromBag.cs
Grid Last/First Available Y (GetDecimalGridLastOrFirstAvailableYFromBag)
- Title: Grid Last/First Available Y
- Description: The Y grid position of the first or last available cell in the Bag
- Category: Inventory Extended/Bag/Grid First Available Y
- Type: Decimal
- Parameters: None specified
- Keywords:
Grid,Inventory,Bag,Position,Y,Available - Source:
InventoryExtended/Runtime/Properties/Get/Decimal/GetDecimalGridLastOrFirstAvailableYFromBag.cs
Grid X Position from Cell (GetDecimalGridXPositionFromCell)
- Title: Grid X Position from Cell
- Description: The X grid positionfrom the Cell
- Category: Inventory Extended/Bag/Grid X Position from Cell
- Type: Decimal
- Parameters: None specified
- Keywords:
Grid,Inventory,GameObject,Position,X - Source:
InventoryExtended/Runtime/Properties/Get/Decimal/GetDecimalGridXPositionFromCell.cs
Grid Y Position from Cell (GetDecimalGridYPositionFromCell)
- Title: Grid Y Position from Cell
- Description: The Y grid position from the Cell
- Category: Inventory Extended/Bag/Grid Y Position from Cell
- Type: Decimal
- Parameters: None specified
- Keywords:
Grid,Inventory,GameObject,Position,Y - Source:
InventoryExtended/Runtime/Properties/Get/Decimal/GetDecimalGridYPositionFromCell.cs
Amount of Runtime Items Extended (GetDecimalInventoryBagAmountRuntimeItemExtended)
- Title: Amount of Runtime Items Extended
- Description: Counts Runtime Items in a Bag by Item type, or strictly by matching runtime properties + sockets (including attachments).
- Category: Inventory Extended/Item/Amount of Runtime Items Extended
- Type: Decimal
- Parameters:
Bag- The targeted Bag componentRuntime Item- The Runtime Item to compare against- Keywords:
Inventory,Amount,Total,Runtime,Sockets - Source:
InventoryExtended/Runtime/Properties/Get/Decimal/GetDecimalInventoryBagAmountRuntimeItemExtended.cs
Bag Max Dimension (GetDecimalInventoryBagMaxDimension)
- Title: Bag Max Dimension
- Description: The combined maximum height and width of a Bag component in grid units
- Category: Inventory Extended/Bag/Bag Max Dimension
- Type: Decimal
- Parameters:
Bag- The targeted Bag component- Keywords:
Overload,Inventory,Dimension,Capacity,Grid - Source:
InventoryExtended/Runtime/Properties/Get/Decimal/GetDecimalInventoryBagMaxDimension.cs
Bag Occupied Slots (GetDecimalInventoryBagOccupiedSlots)
- Title: Bag Occupied Slots
- Description: The number of occupied slots in the Bag component.
- Category: Inventory Extended/Bag/Bag Occupied Slots
- Type: Decimal
- Parameters:
Bag- The targeted Bag component- Keywords:
Overload,Inventory,Slots,Occupied,Used,Cells - Source:
InventoryExtended/Runtime/Properties/Get/Decimal/GetDecimalInventoryBagOccupiedSlots.cs
List Recipe Input Amount (GetDecimalListRecipeInputAmount)
- Title: List Recipe Input Amount
- Description: Returns the defined amount of an input item from a ListRecipe based on index
- Category: Inventory Extended/Recipe/List Recipe Input Amount
- Type: Decimal
- Parameters: None specified
- Keywords:
Recipe,List,Input,Amount,Index - Source:
InventoryExtended/Runtime/Properties/Get/Decimal/GetDecimalListRecipeInputAmount.cs
List Recipe Input Count (GetDecimalListRecipeInputCount)
- Title: List Recipe Input Count
- Description: Returns how many input item slots a ListRecipe contains
- Category: Inventory Extended/Recipe/List Recipe Input Count
- Type: Decimal
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Get/Decimal/GetDecimalListRecipeInputCount.cs
List Recipe Output Amount (GetDecimalListRecipeOutputAmount)
- Title: List Recipe Output Amount
- Description: Returns the defined amount of an output item from a ListRecipe based on index
- Category: Inventory Extended/Recipe/List Recipe Output Amount
- Type: Decimal
- Parameters: None specified
- Keywords:
Recipe,List,Output,Amount,Index - Source:
InventoryExtended/Runtime/Properties/Get/Decimal/GetDecimalListRecipeOutputAmount.cs
List Recipe Output Count (GetDecimalListRecipeOutputCount)
- Title: List Recipe Output Count
- Description: Returns how many output item slots a ListRecipe contains
- Category: Inventory Extended/Recipe/List Recipe Output Count
- Type: Decimal
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Get/Decimal/GetDecimalListRecipeOutputCount.cs
None (GetDecimalNone)
- Title: None
- Description: Returns -1
- Category: Numbers/None
- Type: Decimal
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Get/Decimal/GetDecimalNone.cs
Runtime Item Dismantle Output Count (GetDecimalRuntimeItemDismantleOutputCount)
- Title: Runtime Item Dismantle Output Count
- Description: Returns how many output item slots the current Dismantle State contains for a Runtime Item
- Category: Inventory Extended/Dismantle/Runtime Item Output Count
- Type: Decimal
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Get/Decimal/GetDecimalRuntimeItemDismantleOutputCount.cs
Runtime Item Max Stack (GetDecimalRuntimeItemMaxStack)
- Title: Runtime Item Max Stack
- Description: Returns the Max Stack value of the Runtime Item's Item type
- Category: Inventory Extended/Item/Runtime Item Max Stack
- Type: Decimal
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Get/Decimal/GetDecimalRuntimeItemMaxStack.cs
Stack Amount from Cell (GetDecimalStackAmountFromCell)
- Title: Stack Amount from Cell
- Description: Gets the current stack amount of the item inside a Cell
- Category: Inventory Extended/Item/Stack Amount from Cell
- Type: Decimal
- Parameters: None specified
- Keywords:
Grid,Inventory,Cell,Stack,Amount - Source:
InventoryExtended/Runtime/Properties/Get/Decimal/GetDecimalStackAmountFromCell.cs
Stack Amount from Runtime Item (GetDecimalStackAmountFromRuntimeItem)
- Title: Stack Amount from Runtime Item
- Description: Gets the current stack count for a runtime item.
- Category: Inventory Extended/Item/Stack Amount from Runtime Item
- Type: Decimal
- Parameters: None specified
- Keywords:
Inventory,Runtime,Item,Stack,Amount - Source:
InventoryExtended/Runtime/Properties/Get/Decimal/GetDecimalStackAmountFromRuntimeItem.cs
Child Index (GetDecimalTransformChildIndex)
- Title: Child Index
- Description: Returns the sibling index of the referenced GameObject under its parent.
- Category: Inventory Extended/UI/Child Index
- Type: Decimal
- Parameters: None specified
- Keywords:
Index,Sibling,Order,Hierarchy - Source:
InventoryExtended/Runtime/Properties/Get/Decimal/GetDecimalTransformChildIndex.cs
List Recipe Craftable Count (GetDecimalListRecipeCraftableCount)
- Title: List Recipe Craftable Count
- Description: Returns how many times a ListRecipe can be crafted from the contents of a Bag
- Category: Inventory Extended/Recipe/List Recipe Craftable Count
- Type: Decimal
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Get/Decimal/GetNumberListRecipeCraftableCount.cs
Global Variable (GetDismantleItemGlobal)
- Title: Global Variable
- Description: Returns the DismantleItem value of a Global Variable
- Category: Global Variable
- Type: DismantleItem
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Get/Dismantle Item/GetDismantleItemGlobal.cs
Global List Variable (GetDismantleItemGlobalList)
- Title: Global List Variable
- Description: Returns the DismantleItem value of a Global List Variable
- Category: Global List Variable
- Type: DismantleItem
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Get/Dismantle Item/GetDismantleItemGlobalList.cs
Dismantle Item (GetDismantleItemInstance)
- Title: Dismantle Item
- Description: A reference to a Dismantle Item asset
- Category: Dismantle Item
- Type: DismantleItem
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Get/Dismantle Item/GetDismantleItemInstance.cs
Local Name Variable (GetDismantleItemLocal)
- Title: Local Name Variable
- Description: Returns the DismantleItem value of a Local Name Variable
- Category: Local Name Variable
- Type: DismantleItem
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Get/Dismantle Item/GetDismantleItemLocal.cs
Local List Variable (GetDismantleItemLocalList)
- Title: Local List Variable
- Description: Returns the DismantleItem value of a Local List Variable
- Category: Local List Variable
- Type: DismantleItem
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Get/Dismantle Item/GetDismantleItemLocalList.cs
None (GetDismantleItemNone)
- Title: None
- Description: An empty reference to a Dismantle Item
- Category: None
- Type: DismantleItem
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Get/Dismantle Item/GetDismantleItemNone.cs
PropertyGetDismantleItem (PropertyGetDismantleItem)
- Title: Not specified
- Description: Not specified
- Category: Not specified
- Type: DismantleItem
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Get/Dismantle Item/PropertyGetDismantleItem.cs
Dismantle Item (PropertyTypeGetDismantleItem)
- Title: Dismantle Item
- Description: Not specified
- Category: Not specified
- Type: DismantleItem
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Get/Dismantle Item/PropertyTypeGetDismantleItem.cs
Bag from Cell (GetGameObjectBagFromCellUI)
- Title: Bag from Cell
- Description: The Bag component associated with the BagCellUI of the specified GameObject
- Category: Inventory Extended/Bag/Bag from Cell
- Type: GameObject
- Parameters: None specified
- Keywords:
Bag,Inventory,Cell,UI,GameObject - Source:
InventoryExtended/Runtime/Properties/Get/GameObject/GetGameObjectBagFromCellUI.cs
BagGrid Content (GetGameObjectBagGridContent)
- Title: BagGrid Content
- Description: Gets the BagGridUI Content GameObject from the specified GameObject
- Category: Inventory Extended/UI/BagGrid Content
- Type: GameObject
- Parameters: None specified
- Keywords:
Bag,Inventory,UI,Grid,Content,GameObject - Source:
InventoryExtended/Runtime/Properties/Get/GameObject/GetGameObjectBagGridContent.cs
BagGrid Content from Cell (GetGameObjectBagGridContentFromCellUI)
- Title: BagGrid Content from Cell
- Description: Gets the BagGridUI Content GameObject associated with the BagCellUI of the specified GameObject
- Category: Inventory Extended/BagGrid Content from Cell
- Type: GameObject
- Parameters: None specified
- Keywords:
Bag,Inventory,Cell,UI,Grid,Content,GameObject - Source:
InventoryExtended/Runtime/Properties/Get/GameObject/GetGameObjectBagGridContentFromCellUI.cs
Find by Name Under Parent (GetGameObjectByNameUnderParent)
- Title: Find by Name Under Parent
- Description: Searches for a Game Object with a specific name under a specified parent
- Category: Inventory Extended/UI/Find by Name Under Parent
- Type: GameObject
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Get/GameObject/GetGameObjectByNameUnderParent.cs
Runtime Item Prefab (GetGameObjectFromRuntimeItemPrefab)
- Title: Runtime Item Prefab
- Description: Returns the Prefab GameObject of a Runtime Item
- Category: Inventory Extended/Item/Runtime Item Prefab
- Type: GameObject
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Get/GameObject/GetGameObjectFromRuntimeItemPrefab.cs
Hovered UI Object (GetGameObjectHoveredUI)
- Title: Hovered UI Object
- Description: Returns the currently hovered UI GameObject.
- Category: Inventory Extended/UI/Hovered UI Object
- Type: GameObject
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Get/GameObject/GetGameObjectHoveredUI.cs
From Bag Grid UI (GetGameObjectInventoryBagGridUI)
- Title: From Bag Grid UI
- Description: The Bag assigned to a BagGridUI component
- Category: Inventory Extended/Bag/From Bag Grid UI
- Type: GameObject
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Get/GameObject/GetGameObjectInventoryBagGridUI.cs
Top Parent (GetGameObjectTopParent)
- Title: Top Parent
- Description: The top most parent of the specified game object
- Category: Inventory Extended/UI/Top Parent
- Type: GameObject
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Get/GameObject/GetGameObjectTopParent.cs
Global Grid Recipe Variable (GetGridRecipeGlobal)
- Title: Global Grid Recipe Variable
- Description: Returns the GridRecipe value of a Global Grid Recipe Variable
- Category: Global Grid Recipe Variable
- Type: GridRecipe
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Get/Grid/GetGridRecipeGlobal.cs
Global List Variable (GetGridRecipeGlobalList)
- Title: Global List Variable
- Description: Returns the GridRecipe value of a Global List Variable
- Category: Global List Variable
- Type: GridRecipe
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Get/Grid/GetGridRecipeGlobalList.cs
Grid Recipe (GetGridRecipeInstance)
- Title: Grid Recipe
- Description: A reference to a Grid Recipe asset
- Category: Grid Recipe
- Type: GridRecipe
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Get/Grid/GetGridRecipeInstance.cs
Local Grid Recipe Variable (GetGridRecipeLocal)
- Title: Local Grid Recipe Variable
- Description: Returns the GridRecipe value of a Local Grid Recipe Variable
- Category: Local Grid Recipe Variable
- Type: GridRecipe
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Get/Grid/GetGridRecipeLocal.cs
Local List Variable (GetGridRecipeLocalList)
- Title: Local List Variable
- Description: Returns the GridRecipe value of a Local List Variable
- Category: Local List Variable
- Type: GridRecipe
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Get/Grid/GetGridRecipeLocalList.cs
None (GetGridRecipeNone)
- Title: None
- Description: An empty reference to a Grid Recipe
- Category: None
- Type: GridRecipe
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Get/Grid/GetGridRecipeNone.cs
PropertyGetGridRecipe (PropertyGetGridRecipe)
- Title: Not specified
- Description: Not specified
- Category: Not specified
- Type: GridRecipe
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Get/Grid/PropertyGetGridRecipe.cs
Grid Recipe (PropertyTypeGetGridRecipe)
- Title: Grid Recipe
- Description: Not specified
- Category: Not specified
- Type: GridRecipe
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Get/Grid/PropertyTypeGetGridRecipe.cs
Item from Runtime Item (GetItemFromRuntimeItem)
- Title: Item from Runtime Item
- Description: Returns the Item from a Runtime Item
- Category: Inventory Extended/Item/Item from Runtime Item
- Type: Item
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Get/Item/GetItemFromRuntimeItem.cs
First Runtime Item (GetRuntimeItemFirst)
- Title: First Runtime Item
- Description: A reference to the first Runtime Item in a Bag
- Category: Inventory Extended/First Runtime Item
- Type: RuntimeItem
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Get/Item/GetRuntimeItemFirst.cs
Runtime Item From Bags Index Cell (GetRuntimeItemFromCell)
- Title: Runtime Item From Bags Index Cell
- Description: Returns the Runtime Item located in a specific cell index of a Bag
- Category: Inventory Extended/Runtime Item From Bags Index Cell
- Type: RuntimeItem
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Get/Item/GetRuntimeItemFromCell.cs
Runtime Item From List Recipe Input (GetRuntimeItemFromListRecipeInputByIndex)
- Title: Runtime Item From List Recipe Input
- Description: Returns a RuntimeItem built from a ListRecipe input slot index
- Category: Inventory Extended/Recipe/Runtime Item From List Recipe Input
- Type: RuntimeItem
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Get/Item/GetRuntimeItemFromListRecipeInputByIndex.cs
Runtime Item From List Recipe Output (GetRuntimeItemFromListRecipeOutputByIndex)
- Title: Runtime Item From List Recipe Output
- Description: Returns a RuntimeItem built from a ListRecipe output slot index
- Category: Inventory Extended/Recipe/Runtime Item From List Recipe Output
- Type: RuntimeItem
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Get/Item/GetRuntimeItemFromListRecipeOutputByIndex.cs
Runtime Item from Cell (GetRuntimeItemFromUICell)
- Title: Runtime Item from Cell
- Description: Gets a Runtime Item from a specified BagCellUI
- Category: Inventory Extended/Runtime Item from Cell
- Type: RuntimeItem
- Parameters: None specified
- Keywords:
Grid,Inventory,Cell,RuntimeItem - Source:
InventoryExtended/Runtime/Properties/Get/Item/GetRuntimeItemFromUICell.cs
Last Runtime Item (GetRuntimeItemLast)
- Title: Last Runtime Item
- Description: A reference to the last Runtime Item in a Bag
- Category: Inventory Extended/Last Runtime Item
- Type: RuntimeItem
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Get/Item/GetRuntimeItemLast.cs
Runtime Item from State Check (GetRuntimeItemStateCheck)
- Title: Runtime Item from State Check
- Description: Gets the RuntimeItem currently being evaluated by a state condition check
- Category: Inventory Extended/Runtime Item from State Check
- Type: RuntimeItem
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Get/Item/GetRuntimeItemStateCheck.cs
Global Variable (GetListRecipeGlobal)
- Title: Global Variable
- Description: Returns the ListRecipe value of a Global Variable
- Category: Global Variable
- Type: ListRecipe
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Get/List Recipe/GetListRecipeGlobal.cs
Global List Variable (GetListRecipeGlobalList)
- Title: Global List Variable
- Description: Returns the ListRecipe value of a Global List Variable
- Category: Global List Variable
- Type: ListRecipe
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Get/List Recipe/GetListRecipeGlobalList.cs
List Recipe (GetListRecipeInstance)
- Title: List Recipe
- Description: A reference to a List Recipe asset
- Category: List Recipe
- Type: ListRecipe
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Get/List Recipe/GetListRecipeInstance.cs
Local List Variable (GetListRecipeLocalList)
- Title: Local List Variable
- Description: Returns the ListRecipe value of a Local List Variable
- Category: Local List Variable
- Type: ListRecipe
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Get/List Recipe/GetListRecipeLocalList.cs
Local Name Variable (GetListRecipeLocalName)
- Title: Local Name Variable
- Description: Returns the ListRecipe value of a Local Name Variable
- Category: Local Name Variable
- Type: ListRecipe
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Get/List Recipe/GetListRecipeLocalName.cs
None (GetListRecipeNone)
- Title: None
- Description: An empty reference to a List Recipe
- Category: None
- Type: ListRecipe
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Get/List Recipe/GetListRecipeNone.cs
PropertyGetListRecipe (PropertyGetListRecipe)
- Title: Not specified
- Description: Not specified
- Category: Not specified
- Type: ListRecipe
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Get/List Recipe/PropertyGetListRecipe.cs
List Recipe (PropertyTypeGetListRecipe)
- Title: List Recipe
- Description: Not specified
- Category: Not specified
- Type: ListRecipe
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Get/List Recipe/PropertyTypeGetListRecipe.cs
Global Variable (GetSmeltItemGlobal)
- Title: Global Variable
- Description: Returns the SmeltItem value of a Global Variable
- Category: Global Variable
- Type: SmeltItem
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Get/Smelt Item/GetSmeltItemGlobal.cs
Global List Variable (GetSmeltItemGlobalList)
- Title: Global List Variable
- Description: Returns the SmeltItem value of a Global List Variable
- Category: Global List Variable
- Type: SmeltItem
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Get/Smelt Item/GetSmeltItemGlobalList.cs
Smelt Item (GetSmeltItemInstance)
- Title: Smelt Item
- Description: A reference to a Smelt Item asset
- Category: Smelt Item
- Type: SmeltItem
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Get/Smelt Item/GetSmeltItemInstance.cs
Local Name Variable (GetSmeltItemLocal)
- Title: Local Name Variable
- Description: Returns the SmeltItem value of a Local Name Variable
- Category: Local Name Variable
- Type: SmeltItem
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Get/Smelt Item/GetSmeltItemLocal.cs
Local List Variable (GetSmeltItemLocalList)
- Title: Local List Variable
- Description: Returns the SmeltItem value of a Local List Variable
- Category: Local List Variable
- Type: SmeltItem
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Get/Smelt Item/GetSmeltItemLocalList.cs
None (GetSmeltItemNone)
- Title: None
- Description: An empty reference to a Smelt Item
- Category: None
- Type: SmeltItem
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Get/Smelt Item/GetSmeltItemNone.cs
PropertyGetSmeltItem (PropertyGetSmeltItem)
- Title: Not specified
- Description: Not specified
- Category: Not specified
- Type: SmeltItem
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Get/Smelt Item/PropertyGetSmeltItem.cs
Smelt Item (PropertyTypeGetSmeltItem)
- Title: Smelt Item
- Description: Not specified
- Category: Not specified
- Type: SmeltItem
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Get/Smelt Item/PropertyTypeGetSmeltItem.cs
Runtime Item State Sprite (GetSpriteFromRuntimeItemState)
- Title: Runtime Item State Sprite
- Description: Returns the Sprite of a Runtime Item based on its current Item State
- Category: Inventory Extended/Runtime Item State Sprite
- Type: Sprite
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Get/Sprite/GetSpriteFromRuntimeItemState.cs
Formatted Decimal (GetStringFormattedDecimal)
- Title: Formatted Decimal
- Description: A numeric value formatted as a number or as an auto time string (mm:ss or hh:mm:ss)
- Category: Values/Formatted Decimal
- Type: String
- Parameters: None specified
- Keywords:
String,Value,Number,Decimal,Time,Seconds,Countdown - Source:
InventoryExtended/Runtime/Properties/Get/String/GetStringFormattedDecimal.cs
Runtime Item Dismantle Output Amount Range UI (GetStringFromRuntimeItemDismantleOutputAmountRangeUI)
- Title: Runtime Item Dismantle Output Amount Range UI
- Description: Returns the Dismantle Output 'Amount Range (UI Text)' using an output index (0 = first output).
- Category: Inventory Extended/Dismantle/Runtime Item Output Amount Range UI
- Type: String
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Get/String/GetStringFromRuntimeItemDismantleOutputAmountRangeUI.cs
Runtime Item Dismantle Output Chance Text UI (GetStringFromRuntimeItemDismantleOutputChanceTextUI)
- Title: Runtime Item Dismantle Output Chance Text UI
- Description: Returns the Dismantle Output 'Chance (UI Text)' using an output index (0 = first output).
- Category: Inventory Extended/Dismantle/Runtime Item Output Chance Text UI
- Type: String
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Get/String/GetStringFromRuntimeItemDismantleOutputChanceTextUI.cs
Runtime Item Smelt Output Amount Range UI (GetStringFromRuntimeItemSmeltOutputAmountRangeUI)
- Title: Runtime Item Smelt Output Amount Range UI
- Description: Returns the Smelt Output 'Amount Range (UI Text)' using an output index (0 = first output).
- Category: Inventory Extended/Smelt/Runtime Item Output Amount Range UI
- Type: String
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Get/String/GetStringFromRuntimeItemSmeltOutputAmountRangeUI.cs
Runtime Item Smelt Output Chance Text UI (GetStringFromRuntimeItemSmeltOutputChanceTextUI)
- Title: Runtime Item Smelt Output Chance Text UI
- Description: Returns the Smelt Output 'Chance (UI Text)' using an output index (0 = first output).
- Category: Inventory Extended/Smelt/Runtime Item Output Chance Text UI
- Type: String
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Get/String/GetStringFromRuntimeItemSmeltOutputChanceTextUI.cs
Runtime Item State Description (GetStringFromRuntimeItemStateDescription)
- Title: Runtime Item State Description
- Description: Returns the Description of a Runtime Item based on its current Item State
- Category: Inventory Extended/Runtime Item State Description
- Type: String
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Get/String/GetStringFromRuntimeItemStateDescription.cs
Runtime Item State Title (GetStringFromRuntimeItemStateTitle)
- Title: Runtime Item State Title
- Description: Returns the Title of a Runtime Item based on its current Item State
- Category: Inventory Extended/Runtime Item State Title
- Type: String
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Get/String/GetStringFromRuntimeItemStateTitle.cs
Set properties
UI Interactable (SetBoolUIInteractable)
- Title: UI Interactable
- Description: Sets the Interactable state of a UI control (Button, Slider, Toggle, etc.) using a Game Object reference
- Category: UI/UI Interactable
- Type: Bool
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Set/Bool/SetBoolUIInteractable.cs
Image Fill Amount (SetImageFillAmount)
- Title: Image Fill Amount
- Description: Sets the fill amount of an Image component
- Category: Inventory Extended/Image Fill Amount
- Type: Number
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Set/Decimal/SetImageFillAmount.cs
Grid Layout Constraint Count (SetNumberGridLayoutConstraintCount)
- Title: Grid Layout Constraint Count
- Description: Sets the Constraint Count of a GridLayoutGroup component
- Category: UI/Grid Layout Constraint Count
- Type: Number
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Set/Decimal/SetNumberGridLayoutConstraintCount.cs
Runtime Item Property Value Enchanted (SetNumberRuntimeItemPropertyValueExtended)
- Title: Runtime Item Property Value Enchanted
- Description: Sets the Number property value of a Runtime Item
- Category: Inventory Extended/Runtime Item Property Value Enchanted
- Type: Number
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Set/Decimal/SetNumberRuntimeItemPropertyValueExtended.cs
PropertySetDismantleItem (PropertySetDismantleItem)
- Title: Not specified
- Description: Not specified
- Category: Not specified
- Type: DismantleItem
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Set/Dismantle Item/PropertySetDismantleItem.cs
Dismantle Item (PropertyTypeSetDismantleItem)
- Title: Dismantle Item
- Description: Not specified
- Category: Not specified
- Type: DismantleItem
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Set/Dismantle Item/PropertyTypeSetDismantleItem.cs
Global Variable (SetDismantleItemGlobal)
- Title: Global Variable
- Description: Sets the DismantleItem value on a Global Variable
- Category: Global Variable
- Type: DismantleItem
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Set/Dismantle Item/SetDismantleItemGlobal.cs
Global List Variable (SetDismantleItemGlobalList)
- Title: Global List Variable
- Description: Sets the DismantleItem value on a Global List Variable
- Category: Global List Variable
- Type: DismantleItem
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Set/Dismantle Item/SetDismantleItemGlobalList.cs
Local Name Variable (SetDismantleItemLocal)
- Title: Local Name Variable
- Description: Sets the DismantleItem value on a Local Name Variable
- Category: Local Name Variable
- Type: DismantleItem
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Set/Dismantle Item/SetDismantleItemLocal.cs
Local List Variable (SetDismantleItemLocalList)
- Title: Local List Variable
- Description: Sets the DismantleItem value on a Local List Variable
- Category: Local List Variable
- Type: DismantleItem
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Set/Dismantle Item/SetDismantleItemLocalList.cs
PropertySetGridRecipe (PropertySetGridRecipe)
- Title: Not specified
- Description: Not specified
- Category: Not specified
- Type: GridRecipe
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Set/Grid/PropertySetGridRecipe.cs
Grid Recipe (PropertyTypeSetGridRecipe)
- Title: Grid Recipe
- Description: Not specified
- Category: Not specified
- Type: GridRecipe
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Set/Grid/PropertyTypeSetGridRecipe.cs
Global Grid Recipe Variable (SetGridRecipeGlobal)
- Title: Global Grid Recipe Variable
- Description: Sets the GridRecipe value on a Global Grid Recipe Variable
- Category: Global Grid Recipe Variable
- Type: GridRecipe
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Set/Grid/SetGridRecipeGlobal.cs
Global List Variable (SetGridRecipeGlobalList)
- Title: Global List Variable
- Description: Sets the GridRecipe value on a Global List Variable
- Category: Global List Variable
- Type: GridRecipe
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Set/Grid/SetGridRecipeGlobalList.cs
Local Grid Recipe Variable (SetGridRecipeLocal)
- Title: Local Grid Recipe Variable
- Description: Sets the GridRecipe value on a Local Grid Recipe Variable
- Category: Local Grid Recipe Variable
- Type: GridRecipe
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Set/Grid/SetGridRecipeLocal.cs
Local List Variable (SetGridRecipeLocalList)
- Title: Local List Variable
- Description: Sets the GridRecipe value on a Local List Variable
- Category: Local List Variable
- Type: GridRecipe
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Set/Grid/SetGridRecipeLocalList.cs
Slot Item Filter Allowed Item (SetItemSlotFilterAllowedItem)
- Title: Slot Item Filter Allowed Item
- Description: Adds an Allowed Item to a SlotItemFilter component
- Category: Inventory Extended/Allowed Item
- Type: Item
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Set/Item/SetItemSlotFilterAllowedItem.cs
Slot Item Filter Allowed Type (SetItemSlotFilterAllowedType)
- Title: Slot Item Filter Allowed Type
- Description: Sets the Allowed Type (base Item) on a SlotItemFilter component
- Category: Inventory Extended/Allowed Type
- Type: Item
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Set/Item/SetItemSlotFilterAllowedType.cs
Slot Item Filter Disallowed Item (SetItemSlotFilterDisallowedItem)
- Title: Slot Item Filter Disallowed Item
- Description: Adds a Disallowed Item to a SlotItemFilter component
- Category: Inventory Extended/Disallowed Item
- Type: Item
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Set/Item/SetItemSlotFilterDisallowedItem.cs
PropertySetListRecipe (PropertySetListRecipe)
- Title: Not specified
- Description: Not specified
- Category: Not specified
- Type: ListRecipe
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Set/List Recipe/PropertySetListRecipe.cs
List Recipe (PropertyTypeSetListRecipe)
- Title: List Recipe
- Description: Not specified
- Category: Not specified
- Type: ListRecipe
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Set/List Recipe/PropertyTypeSetListRecipe.cs
Global Variable (SetListRecipeGlobal)
- Title: Global Variable
- Description: Sets the ListRecipe value on a Global Variable
- Category: Global Variable
- Type: ListRecipe
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Set/List Recipe/SetListRecipeGlobal.cs
Global List Variable (SetListRecipeGlobalList)
- Title: Global List Variable
- Description: Sets the ListRecipe value on a Global List Variable
- Category: Global List Variable
- Type: ListRecipe
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Set/List Recipe/SetListRecipeGlobalList.cs
Local Name List Recipe Variable (SetListRecipeLocal)
- Title: Local Name List Recipe Variable
- Description: Sets the ListRecipe value on a Local Name Variable
- Category: Local Name List Recipe Variable
- Type: ListRecipe
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Set/List Recipe/SetListRecipeLocal.cs
Local List Variable (SetListRecipeLocalList)
- Title: Local List Variable
- Description: Sets the ListRecipe value on a Local List Variable
- Category: Local List Variable
- Type: ListRecipe
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Set/List Recipe/SetListRecipeLocalList.cs
PropertySetSmeltItem (PropertySetSmeltItem)
- Title: Not specified
- Description: Not specified
- Category: Not specified
- Type: SmeltItem
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Set/Smelt Item/PropertySetSmeltItem.cs
Smelt Item (PropertyTypeSetSmeltItem)
- Title: Smelt Item
- Description: Not specified
- Category: Not specified
- Type: SmeltItem
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Set/Smelt Item/PropertyTypeSetSmeltItem.cs
Global Variable (SetSmeltItemGlobal)
- Title: Global Variable
- Description: Sets the SmeltItem value on a Global Variable
- Category: Global Variable
- Type: SmeltItem
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Set/Smelt Item/SetSmeltItemGlobal.cs
Global List Variable (SetSmeltItemGlobalList)
- Title: Global List Variable
- Description: Sets the SmeltItem value on a Global List Variable
- Category: Global List Variable
- Type: SmeltItem
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Set/Smelt Item/SetSmeltItemGlobalList.cs
Local Name Variable (SetSmeltItemLocal)
- Title: Local Name Variable
- Description: Sets the SmeltItem value on a Local Name Variable
- Category: Local Name Variable
- Type: SmeltItem
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Set/Smelt Item/SetSmeltItemLocal.cs
Local List Variable (SetSmeltItemLocalList)
- Title: Local List Variable
- Description: Sets the SmeltItem value on a Local List Variable
- Category: Local List Variable
- Type: SmeltItem
- Parameters: None specified
- Keywords: None specified
- Source:
InventoryExtended/Runtime/Properties/Set/Smelt Item/SetSmeltItemLocalList.cs