Settings and saved graph data
Open Game Creator settings and select NodeFlow to set the minimum and maximum node width for each integration:
- Visual Scripting
- LogicBlock
- Dialogue
- Quest
NodeFlow stores graph positions, colours, collapsed states where used, sticky notes, and the last view automatically. This data is kept separate from the values that make your Quest, Dialogue, LogicBlock, or Visual Scripting content run.
- Quest layout data is stored below
Assets/Plugins/GameCreator/NodeFlow/Quest. - LogicBlock layout data is stored below
Assets/Plugins/GameCreator/NodeFlow/LogicBlock. - Dialogue and Visual Scripting layout data is stored with the relevant GameObject by NodeFlow's hidden graph-data component.
Do not edit these saved layout files or hidden data by hand. Use the graph tools instead. Deleting layout data does not delete the Quest, Dialogue, LogicBlock, or Visual Scripting content, but it does reset the saved arrangement, sticky notes, themes, and view.