Visual Scripting graphs
NodeFlow Visual Scripting shows the supported Game Creator components on one GameObject in a single graph. It supports Triggers, Actions, Conditions, Character, Hotspot, Remember, Local Name Variables, and Local List Variables.
Open it from any supported component or choose a GameObject in the toolbar. The graph collects the supported components on that GameObject, so you can see the related setup together.
Components and instructions
Use Add component in the toolbar to add a supported Game Creator component to the current GameObject.
Select an Actions, Trigger, or Conditions branch node, then use Add Instruction... to choose an instruction. NodeFlow adds it to the selected instruction list or branch. Instruction values are edited directly inside the node.
Right-click component nodes to rename, duplicate, or remove them where those actions are supported. Right-click an instruction to copy it, paste above or below, change its enabled state, set a breakpoint, or rearrange it. Instructions can also be dragged to reorder them.
Condition components show their branches and the instructions inside each branch. Actions and Triggers show their normal instruction chains.
Play Mode preview
When the game is running, NodeFlow Visual Scripting highlights components, instructions, branches, and connections as they run. It is automatic: open the matching graph while in Play Mode and use it as a live view of the current execution.
The preview is for the Unity editor. It does not change the behaviour of your Visual Scripting content.