Runtime Studio

Getting Started

Install Runtime Studio, add it to a scene, and open your first runtime editing session.

Install Runtime Studio

Install the base package before adding any optional Runtime Studio plugin.

  1. Open Window > Package Manager.
  2. Change the package list to My Assets and search for Runtime Studio.
  3. Click Download, then click Import when Unity is ready.
  4. Wait for Unity to finish compiling before opening Runtime Studio.

Getting Started

The fastest way to test Runtime Studio is to install the package, add a host object to a scene, assign settings, and enter Play Mode.

  1. Install Runtime Studio through the Unity Package Manager.
  2. Create or open a scene that will host the runtime editor.
  3. Add RuntimeStudioEditor to a GameObject.
  4. Assign a RuntimeStudioSettings asset.
  5. Assign the scene that players are allowed to edit in Player Editable Scene.
  6. Add both the overlay scene and the editable scene to Build Settings when you use separate scenes.
  7. Press Play to start Runtime Studio.

Runtime Studio can also open its editor UI from the gameplay scene. In that setup, keep the Runtime Studio object in the same scene and make sure the settings asset is assigned before entering Play Mode.

Update Runtime Studio

Before installing a newer release, uninstall the current Runtime Studio package and any installed Runtime Studio plugins. Then install the latest package versions from the Unity Package Manager. Keep a backup of important .rtstudio files before updating.

Uninstall Runtime Studio

Use Tools > Fullscreen > Runtime Studio > Uninstall in the Unity Editor. Remove optional plugin packages separately if they are no longer used.

Demo content

Core demo content is available at:

Assets/Plugins/Fullscreen/RuntimeStudio/Runtime/Demo

Game Creator 2 demo content is available at:

Assets/Plugins/Fullscreen/RuntimeStudio/Runtime/Plugins/GameCreator2/Demo