Inventory Extended Visual Scripting

Conditions

Browse Inventory Extended conditions.

Conditions

Browse conditions

Find a condition by name, category, or keyword.

19 conditions
Condition

Bag Is Empty

Returns true if the selected inventory bag contains no items

Inventory Extended/Bags/Is Bag Empty
Condition

Can Craft Grid Recipe

Returns true if the selected bags contain enough items to craft the grid recipe at least once

Inventory Extended/Crafting/Can Craft Grid Recipe
Condition

Can Craft List Recipe

Returns true if the selected bags contain enough items to craft the list recipe at least once

Inventory Extended/Crafting/Can Craft List Recipe
Condition

Grid Recipe Fits In Bag

Returns true if the grid recipe fits inside the selected bag

Inventory Extended/Crafting/Recipe Fits In Bag
Condition

Can Add Runtime Item Amount

Returns true if the RuntimeItem (and requested amount) can be added to the target Bag

Inventory Extended/Item/Can Add Runtime Item Amount
Condition

Can Attach Runtime Item

Returns true if a Runtime Item can attach another Runtime Item into an available compatible socket

Inventory Extended/Sockets/Can Attach Runtime Item
Condition

Can Dismantle Runtime Item

Returns true if the Runtime Item has at least one valid dismantle state.

Inventory Extended/Dismantle/Can Dismantle Runtime Item
Condition

Can Smelt Runtime Item

Returns true if the Runtime Item has at least one valid smelt state.

Inventory Extended/Smelt/Can Smelt Runtime Item
Condition

Check If Cell Is Empty

Returns true if the cell is empty

Inventory Extended/Bags/Is Cell Empty
Condition

Check If Runtime Item Stackable in Bag

Checks if a specified Runtime Item can be stacked in the targeted Bag and stores the stackable amount in a variable

Inventory Extended/Item/Is Runtime Item is Stackable In Bag
Condition

Check if Bag has Stackable Space

Returns true if the Bag has any cell with space for stacking one more item

Inventory Extended/Bags/Is Stackable Space Available
Condition

Has Attached Item

Returns true if the RuntimeItem has a specific item attached in any socket

Inventory/Has Attached Item
Condition

Is Runtime Item Allowed By Filter

Returns true if the Runtime Item's Item type is allowed by the SlotItemFilter.

Inventory Extended/Item/Is Runtime Item Allowed By Filter
Condition

Runtime Item Has Attached Socket

Returns true if the Runtime Item has at least one socket with an attached Runtime Item

Inventory Extended/Sockets/Runtime Item Has Attached Socket
Condition

Runtime Item Has Prefab

Returns true if the Runtime Item's Item has a Prefab assigned.

Inventory Extended/Item/Runtime Item Has Prefab
Condition

Runtime Item Has Sockets

Returns true if the Runtime Item has any sockets

Inventory Extended/Sockets/Runtime Item Has Sockets
Condition

Is Type of Runtime Item

Returns true if the runtime item is equal or a sub-type of another Item

Inventory Extended/Item/Is Type of Runtime Item
Condition

Is Inside Trigger

Returns true if the Game Object is inside the specified Trigger

Inventory Extended/Physics/Is Inside Trigger
Condition

Compare Sprites

Returns true if the Sprite is the same as another one

Inventory Extended/UI/Compare Sprites