Browse conditions
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Bag Is Empty
Returns true if the selected inventory bag contains no items
Can Craft Grid Recipe
Returns true if the selected bags contain enough items to craft the grid recipe at least once
Can Craft List Recipe
Returns true if the selected bags contain enough items to craft the list recipe at least once
Grid Recipe Fits In Bag
Returns true if the grid recipe fits inside the selected bag
Can Add Runtime Item Amount
Returns true if the RuntimeItem (and requested amount) can be added to the target Bag
Can Attach Runtime Item
Returns true if a Runtime Item can attach another Runtime Item into an available compatible socket
Can Dismantle Runtime Item
Returns true if the Runtime Item has at least one valid dismantle state.
Can Smelt Runtime Item
Returns true if the Runtime Item has at least one valid smelt state.
Check If Cell Is Empty
Returns true if the cell is empty
Check If Runtime Item Stackable in Bag
Checks if a specified Runtime Item can be stacked in the targeted Bag and stores the stackable amount in a variable
Check if Bag has Stackable Space
Returns true if the Bag has any cell with space for stacking one more item
Has Attached Item
Returns true if the RuntimeItem has a specific item attached in any socket
Is Runtime Item Allowed By Filter
Returns true if the Runtime Item's Item type is allowed by the SlotItemFilter.
Runtime Item Has Attached Socket
Returns true if the Runtime Item has at least one socket with an attached Runtime Item
Runtime Item Has Prefab
Returns true if the Runtime Item's Item has a Prefab assigned.
Runtime Item Has Sockets
Returns true if the Runtime Item has any sockets
Is Type of Runtime Item
Returns true if the runtime item is equal or a sub-type of another Item
Is Inside Trigger
Returns true if the Game Object is inside the specified Trigger
Compare Sprites
Returns true if the Sprite is the same as another one
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