Browse properties
Find a property by name, category, or keyword.
Runtime Item State Pickup Audio
Returns the Pickup Audio Clip of a Runtime Item based on its current Item State
Runtime Item State Use Audio
Returns the Use Audio Clip of a Runtime Item based on its current Item State
Item Can Buy
Returns whether the Item can be bought from a merchant
Item Can Sell
Returns whether the Item can be sold to a merchant
Runtime Item State Can Drop
Returns whether the Runtime Item can be dropped based on its current Item State (default true)
Runtime Item State Can Sell
Returns whether the Runtime Item can be sold based on its current Item State (default true)
Runtime Item State Color
Returns the Color of a Runtime Item based on its current Item State
None
Returns no Color
Affordable Stack Amount from Cell
Gets how many items can be bought from the stack inside a Cell based on player money and sets the result to a Number
List Recipe Duration
Returns the Duration from a ListRecipe.
Runtime Item Cooldown Remaining
Returns remaining cooldown.
Runtime Dismantle Duration
Returns the Duration from the Dismantle Item linked to this RuntimeItem's base Item
Runtime Item Smelt Duration
Returns the Duration from the Smelt Item linked to this RuntimeItem's base Item
Runtime Item State Buy Price Modifier
Returns the Buy Price Modifier of a Runtime Item based on its current Item State
Runtime Item State Sell Price Modifier
Returns the Sell Price Modifier of a Runtime Item based on its current Item State
Grid Last/First Available X
The X grid position of the first or last available cell in the Bag
Grid Last/First Available Y
The Y grid position of the first or last available cell in the Bag
Grid X Position from Cell
The X grid positionfrom the Cell
Grid Y Position from Cell
The Y grid position from the Cell
Amount of Runtime Items Extended
Counts Runtime Items in a Bag by Item type, or strictly by matching runtime properties + sockets (including attachments).
Bag Max Dimension
The combined maximum height and width of a Bag component in grid units
Bag Occupied Slots
The number of occupied slots in the Bag component.
List Recipe Input Amount
Returns the defined amount of an input item from a ListRecipe based on index
List Recipe Input Count
Returns how many input item slots a ListRecipe contains
List Recipe Output Amount
Returns the defined amount of an output item from a ListRecipe based on index
List Recipe Output Count
Returns how many output item slots a ListRecipe contains
None
Returns -1
Runtime Item Dismantle Output Count
Returns how many output item slots the current Dismantle State contains for a Runtime Item
Runtime Item Max Stack
Returns the Max Stack value of the Runtime Item's Item type
Stack Amount from Cell
Gets the current stack amount of the item inside a Cell
Stack Amount from Runtime Item
Gets the current stack count for a runtime item.
Child Index
Returns the sibling index of the referenced GameObject under its parent.
List Recipe Craftable Count
Returns how many times a ListRecipe can be crafted from the contents of a Bag
Global Variable
Returns the DismantleItem value of a Global Variable
Global List Variable
Returns the DismantleItem value of a Global List Variable
Dismantle Item
A reference to a Dismantle Item asset
Local Name Variable
Returns the DismantleItem value of a Local Name Variable
Local List Variable
Returns the DismantleItem value of a Local List Variable
None
An empty reference to a Dismantle Item
PropertyGetDismantleItem
Not specified
Dismantle Item
Not specified
Bag from Cell
The Bag component associated with the BagCellUI of the specified GameObject
BagGrid Content
Gets the BagGridUI Content GameObject from the specified GameObject
BagGrid Content from Cell
Gets the BagGridUI Content GameObject associated with the BagCellUI of the specified GameObject
Find by Name Under Parent
Searches for a Game Object with a specific name under a specified parent
Runtime Item Prefab
Returns the Prefab GameObject of a Runtime Item
Hovered UI Object
Returns the currently hovered UI GameObject.
From Bag Grid UI
The Bag assigned to a BagGridUI component
Top Parent
The top most parent of the specified game object
Global Grid Recipe Variable
Returns the GridRecipe value of a Global Grid Recipe Variable
Global List Variable
Returns the GridRecipe value of a Global List Variable
Grid Recipe
A reference to a Grid Recipe asset
Local Grid Recipe Variable
Returns the GridRecipe value of a Local Grid Recipe Variable
Local List Variable
Returns the GridRecipe value of a Local List Variable
None
An empty reference to a Grid Recipe
PropertyGetGridRecipe
Not specified
Grid Recipe
Not specified
Item from Runtime Item
Returns the Item from a Runtime Item
First Runtime Item
A reference to the first Runtime Item in a Bag
Runtime Item From Bags Index Cell
Returns the Runtime Item located in a specific cell index of a Bag
Runtime Item From List Recipe Input
Returns a RuntimeItem built from a ListRecipe input slot index
Runtime Item From List Recipe Output
Returns a RuntimeItem built from a ListRecipe output slot index
Runtime Item from Cell
Gets a Runtime Item from a specified BagCellUI
Last Runtime Item
A reference to the last Runtime Item in a Bag
Runtime Item from State Check
Gets the RuntimeItem currently being evaluated by a state condition check
Global Variable
Returns the ListRecipe value of a Global Variable
Global List Variable
Returns the ListRecipe value of a Global List Variable
List Recipe
A reference to a List Recipe asset
Local List Variable
Returns the ListRecipe value of a Local List Variable
Local Name Variable
Returns the ListRecipe value of a Local Name Variable
None
An empty reference to a List Recipe
PropertyGetListRecipe
Not specified
List Recipe
Not specified
Global Variable
Returns the SmeltItem value of a Global Variable
Global List Variable
Returns the SmeltItem value of a Global List Variable
Smelt Item
A reference to a Smelt Item asset
Local Name Variable
Returns the SmeltItem value of a Local Name Variable
Local List Variable
Returns the SmeltItem value of a Local List Variable
None
An empty reference to a Smelt Item
PropertyGetSmeltItem
Not specified
Smelt Item
Not specified
Runtime Item State Sprite
Returns the Sprite of a Runtime Item based on its current Item State
Formatted Decimal
A numeric value formatted as a number or as an auto time string (mm:ss or hh:mm:ss)
Runtime Item Dismantle Output Amount Range UI
Returns the Dismantle Output 'Amount Range (UI Text)' using an output index (0 = first output).
Runtime Item Dismantle Output Chance Text UI
Returns the Dismantle Output 'Chance (UI Text)' using an output index (0 = first output).
Runtime Item Smelt Output Amount Range UI
Returns the Smelt Output 'Amount Range (UI Text)' using an output index (0 = first output).
Runtime Item Smelt Output Chance Text UI
Returns the Smelt Output 'Chance (UI Text)' using an output index (0 = first output).
Runtime Item State Description
Returns the Description of a Runtime Item based on its current Item State
Runtime Item State Title
Returns the Title of a Runtime Item based on its current Item State
UI Interactable
Sets the Interactable state of a UI control (Button, Slider, Toggle, etc.) using a Game Object reference
Image Fill Amount
Sets the fill amount of an Image component
Grid Layout Constraint Count
Sets the Constraint Count of a GridLayoutGroup component
Runtime Item Property Value Enchanted
Sets the Number property value of a Runtime Item
PropertySetDismantleItem
Not specified
Dismantle Item
Not specified
Global Variable
Sets the DismantleItem value on a Global Variable
Global List Variable
Sets the DismantleItem value on a Global List Variable
Local Name Variable
Sets the DismantleItem value on a Local Name Variable
Local List Variable
Sets the DismantleItem value on a Local List Variable
PropertySetGridRecipe
Not specified
Grid Recipe
Not specified
Global Grid Recipe Variable
Sets the GridRecipe value on a Global Grid Recipe Variable
Global List Variable
Sets the GridRecipe value on a Global List Variable
Local Grid Recipe Variable
Sets the GridRecipe value on a Local Grid Recipe Variable
Local List Variable
Sets the GridRecipe value on a Local List Variable
Slot Item Filter Allowed Item
Adds an Allowed Item to a SlotItemFilter component
Slot Item Filter Allowed Type
Sets the Allowed Type (base Item) on a SlotItemFilter component
Slot Item Filter Disallowed Item
Adds a Disallowed Item to a SlotItemFilter component
PropertySetListRecipe
Not specified
List Recipe
Not specified
Global Variable
Sets the ListRecipe value on a Global Variable
Global List Variable
Sets the ListRecipe value on a Global List Variable
Local Name List Recipe Variable
Sets the ListRecipe value on a Local Name Variable
Local List Variable
Sets the ListRecipe value on a Local List Variable
PropertySetSmeltItem
Not specified
Smelt Item
Not specified
Global Variable
Sets the SmeltItem value on a Global Variable
Global List Variable
Sets the SmeltItem value on a Global List Variable
Local Name Variable
Sets the SmeltItem value on a Local Name Variable
Local List Variable
Sets the SmeltItem value on a Local List Variable
No properties match that filter.