Visual Scripting
The entries below are provided by Component Designer. The components you add still use the normal Game Creator 2 instructions, conditions, events, and properties.
Properties
Get properties
Component Action List (ComponentActionsProperty)
- Title: Component Action List
- Description: Gets the GameObject that owns an Action component from the current Component Design.
- Category: Component Designer/Component Action List
- Type: GameObject
- Parameters: None specified
- Keywords: None specified
- Source:
ComponentDesigner/Runtime/Property/ComponentActionsProperty.cs
Component Condition List (ComponentConditionsProperty)
- Title: Component Condition List
- Description: Gets the GameObject that owns a Conditions component from the current Component Design.
- Category: Component Designer/Component Condition List
- Type: GameObject
- Parameters: None specified
- Keywords: None specified
- Source:
ComponentDesigner/Runtime/Property/ComponentConditionsProperty.cs
Component Trigger List (ComponentTriggerProperty)
- Title: Component Trigger List
- Description: Gets the GameObject that owns a Trigger component from the current Component Design.
- Category: Component Designer/Component Trigger List
- Type: GameObject
- Parameters: None specified
- Keywords: None specified
- Source:
ComponentDesigner/Runtime/Property/ComponentTriggerProperty.cs
Component Local Name Variables List (ComponentLocalNameVariablesProperty)
- Title: Component Local Name Variables List
- Description: Gets the GameObject that owns a Local Name Variables component from the current Component Design.
- Category: Component Designer/Component Local Name Variables List
- Type: GameObject
- Parameters: None specified
- Keywords: None specified
- Source:
ComponentDesigner/Runtime/Property/ComponentLocalNameVariablesProperty.cs
Component Local List Variables List (ComponentLocalListVariablesProperty)
- Title: Component Local List Variables List
- Description: Gets the GameObject that owns a Local List Variables component from the current Component Design.
- Category: Component Designer/Component Local List Variables List
- Type: GameObject
- Parameters: None specified
- Keywords: None specified
- Source:
ComponentDesigner/Runtime/Property/ComponentLocalListVariablesProperty.cs
Component Designer Parameter Properties
Component Designer also generates Get properties for the parameter types found in Game Creator 2 and installed modules. Their categories are under Component Designer/Component ... Parameter. The exact list depends on the modules installed when the parameter scan runs.
- Type: The value type supplied by the parameter, such as GameObject, String, Number, Boolean, Color, Position, Rotation, Scale, Item, Quest, Stat, or another supported module type.
- Parameters: The selected Component Designer parameter.
- Keywords: None specified
Set properties
None.
Events
On Local Name Change Enchanted (EventOnLocalNameChangeEnchanted)
- Title: On Local Name Change Enchanted
- Description: Runs the Trigger when a Local Name Variables value changes on the selected GameObject.
- Category: Variables/On Local Name Change Enchanted
- Parameters: None specified
- Keywords: None specified
- Source:
ComponentDesigner/Runtime/Instructions/EventOnLocalNameChangeEnchanted.cs
On Local List Change Enchanted (EventOnLocalListChangeEnchanted)
- Title: On Local List Change Enchanted
- Description: Runs the Trigger when a Local List Variables value changes on the selected GameObject.
- Category: Variables/On Local List Change Enchanted
- Parameters: None specified
- Keywords: None specified
- Source:
ComponentDesigner/Runtime/Instructions/EventOnLocalListChangeEnchanted.cs