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Modify Character Interaction Range
Adjusts the Character's Interaction range smoothly over time
Collect Children
Collects all direct child GameObjects under a parent GameObject
Refresh Hotspot Floating Text
Forces SpotShowText to re-evaluate its PropertyGetString and update the tooltip text.
Select Item UI
Selects the RuntimeItem from a specified Cell
Preview Crafting Grid Output
Checks if the items in the crafting Bag grid match any grid-based recipe.
Clear Bag
Deletes all items from a Bag
Clone Runtime Item
Clones an existing Runtime Item and adds it to the specified Bag.
Craft Grid Recipe
Removes input items from a crafting grid if a recipe matches
Craft List Recipe
Crafts a ListRecipe.
Dismantle Item
Dismantles the item.
Drop Runtime Item Enchanted
Instantiates the provided container prefab once and transfers one or all RuntimeItems from the source cell into the Bag found on the spawned GameObject.
Fill Crafting Grid from Recipe
Moves ingredients from one or more bags into a crafting grid using a grid recipe.
Move Runtime Item From Bag To Cell
Moves either one item or the entire stack from a source Bag into a target cell.
Insert Runtime Item Amount From Cell To Bag
Inserts a specified amount of an runtime item from a specified cell into a bag.
Move Runtime Item Amount to Grid Position
Moves part of a runtime item stack into a grid bag at a specific X/Y position.
Move List Recipe Inputs To Bag
Moves the input items required by a ListRecipe from one bag to another
Move Runtime Item Amount to Bag
Moves part of a runtime item stack into a target bag.
Preview Bag
Creates UI slot prefabs and previews a Grid Bag
Refresh Bag Cell UI
Refreshes a specific BagCellUI
Refresh Tooltip From Runtime Item
Forces a TooltipBagCellUI to rebuild.
Set Bag Grid UI
Changes the targeted Bag of a Bag Grid UI component
Set Dismantle Item
Saves a DismantleItem type on a Variable
Set Grid Recipe
Saves a GridRecipe type on a Variable
Set List Recipe
Saves a ListRecipe type on a Variable
Set Smelt Item
Saves a SmeltItem type on a Variable
Smelt Item
Smelts the item.
Attach Runtime Item Enchanted
Attaches a Runtime Item onto the first available compatible socket without requiring the same Bag
Detach Runtime Item Enchanted
Detaches the first or last attached Runtime Item from another Runtime Item socket and places it in a target cell
Sort Grid Bag
Sorts runtime items in a grid bag by name A-Z or stack size high-to-low/low-to-high.
Add List Recipe Outputs
Adds one UI container per ListRecipe using the first output item
Add Grid Recipe Outputs
Adds output items from a range of recipes in into a bag
Add Bag Smelt Outputs
Spawns one UI container per unique Smelt state found in a Bag (first output only).
Add Bag Dismantle Outputs
Spawns one UI container per unique Dismantle state found in a Bag
Add Dismantle State Outputs
Adds 1 of each output item from the first DismantleItem state that matches a given RuntimeItem
Add Grid Recipe Ingredients
Creates one UI container per unique ingredient required by a Grid Recipe
Add List Recipe Inputs
Adds 1 of each input item from a ListRecipe
Add Smelt State Outputs
Adds 1 of each output item from the first SmeltItem state that matches a given RuntimeItem (showcase only).
Move Content to Bag Filtered
Moves all allowed contents of a Bag to another Bag using a SlotItemFilter
Change Image Fill Amount for Durability
Changes fill amount based on durability, with color transitions for different durability levels.
Change Image Fill Amount for Timer
Changes Image fill amount based on Duration and Time Remaining, optionally over time.
Rebuild Layout
Forces the Group Layout to be rebuilt
Use Runtime Item
Uses an Runtime Item.
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