Inventory Extended Visual Scripting

Instructions

Browse Inventory Extended instructions.

Instructions

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42 instructions
Instruction

Modify Character Interaction Range

Adjusts the Character's Interaction range smoothly over time

Inventory Extended/Characters/Modify Characters Interaction Range
Instruction

Collect Children

Collects all direct child GameObjects under a parent GameObject

Inventory Extended/Variables/Collect Children
Instruction

Refresh Hotspot Floating Text

Forces SpotShowText to re-evaluate its PropertyGetString and update the tooltip text.

Inventory Extended/UI/Refresh Hotspot Floating Text
Instruction

Select Item UI

Selects the RuntimeItem from a specified Cell

Inventory Extended/UI/Select Item UI
Instruction

Preview Crafting Grid Output

Checks if the items in the crafting Bag grid match any grid-based recipe.

Inventory Extended/Crafting/Preview Crafting Grid Output
Instruction

Clear Bag

Deletes all items from a Bag

Inventory Extended/Bag/Clear Bag
Instruction

Clone Runtime Item

Clones an existing Runtime Item and adds it to the specified Bag.

Inventory Extended/Item/Clone Runtime Item
Instruction

Craft Grid Recipe

Removes input items from a crafting grid if a recipe matches

Inventory Extended/Crafting/Craft Grid Recipe
Instruction

Craft List Recipe

Crafts a ListRecipe.

Inventory Extended/Crafting/Craft List Recipe
Instruction

Dismantle Item

Dismantles the item.

Inventory Extended/Dismantle/Dismantle Item
Instruction

Drop Runtime Item Enchanted

Instantiates the provided container prefab once and transfers one or all RuntimeItems from the source cell into the Bag found on the spawned GameObject.

Inventory Extended/Item/Drop Runtime Item Enchanted
Instruction

Fill Crafting Grid from Recipe

Moves ingredients from one or more bags into a crafting grid using a grid recipe.

Inventory Extended/Crafting/Fill Crafting Grid from Recipe
Instruction

Move Runtime Item From Bag To Cell

Moves either one item or the entire stack from a source Bag into a target cell.

Inventory Extended/Item/Move Runtime Item From Bag To Cell
Instruction

Insert Runtime Item Amount From Cell To Bag

Inserts a specified amount of an runtime item from a specified cell into a bag.

Inventory Extended/Item/Insert Item Amount From Cell To Bag
Instruction

Move Runtime Item Amount to Grid Position

Moves part of a runtime item stack into a grid bag at a specific X/Y position.

Inventory Extended/Item/Move Runtime Item Amount to Grid Position
Instruction

Move List Recipe Inputs To Bag

Moves the input items required by a ListRecipe from one bag to another

Inventory Extended/Item/Move List Recipe Inputs To Bag
Instruction

Move Runtime Item Amount to Bag

Moves part of a runtime item stack into a target bag.

Inventory Extended/Item/Move Runtime Item Amount to Bag
Instruction

Preview Bag

Creates UI slot prefabs and previews a Grid Bag

Inventory Extended/Bag/Preview Bag
Instruction

Refresh Bag Cell UI

Refreshes a specific BagCellUI

Inventory Extended/UI/Refresh Bag Cell UI
Instruction

Refresh Tooltip From Runtime Item

Forces a TooltipBagCellUI to rebuild.

Inventory Extended/UI/Refresh Tooltip From Runtime Item
Instruction

Set Bag Grid UI

Changes the targeted Bag of a Bag Grid UI component

Inventory Extended/Bag/Set Bag Grid UI
Instruction

Set Dismantle Item

Saves a DismantleItem type on a Variable

Inventory Extended/Variables/Set Dismantle Item
Instruction

Set Grid Recipe

Saves a GridRecipe type on a Variable

Inventory Extended/Variables/Set Grid Recipe
Instruction

Set List Recipe

Saves a ListRecipe type on a Variable

Inventory Extended/Variables/Set List Recipe
Instruction

Set Smelt Item

Saves a SmeltItem type on a Variable

Inventory Extended/Variables/Set Smelt Item
Instruction

Smelt Item

Smelts the item.

Inventory Extended/Smelt/Smelt Item
Instruction

Attach Runtime Item Enchanted

Attaches a Runtime Item onto the first available compatible socket without requiring the same Bag

Inventory Extended/Sockets/Attach Runtime Item Enchanted
Instruction

Detach Runtime Item Enchanted

Detaches the first or last attached Runtime Item from another Runtime Item socket and places it in a target cell

Inventory Extended/Sockets/Detach Runtime Item Enchanted
Instruction

Sort Grid Bag

Sorts runtime items in a grid bag by name A-Z or stack size high-to-low/low-to-high.

Inventory Extended/Bag/Sort Grid Bag
Instruction

Add List Recipe Outputs

Adds one UI container per ListRecipe using the first output item

Inventory Extended/Crafting/Add List Recipe Outputs
Instruction

Add Grid Recipe Outputs

Adds output items from a range of recipes in into a bag

Inventory Extended/Crafting/Add Grid Recipe Outputs
Instruction

Add Bag Smelt Outputs

Spawns one UI container per unique Smelt state found in a Bag (first output only).

Inventory Extended/Smelt/Add Bag Smelt Outputs
Instruction

Add Bag Dismantle Outputs

Spawns one UI container per unique Dismantle state found in a Bag

Inventory Extended/Dismantle/Add Bag Dismantle Outputs
Instruction

Add Dismantle State Outputs

Adds 1 of each output item from the first DismantleItem state that matches a given RuntimeItem

Inventory Extended/Dismantle/Add Dismantle State Outputs
Instruction

Add Grid Recipe Ingredients

Creates one UI container per unique ingredient required by a Grid Recipe

Inventory Extended/Crafting/Add Grid Recipe Ingredients
Instruction

Add List Recipe Inputs

Adds 1 of each input item from a ListRecipe

Inventory Extended/Crafting/Add List Recipe Inputs
Instruction

Add Smelt State Outputs

Adds 1 of each output item from the first SmeltItem state that matches a given RuntimeItem (showcase only).

Inventory Extended/Smelt/Add Smelt State Outputs
Instruction

Move Content to Bag Filtered

Moves all allowed contents of a Bag to another Bag using a SlotItemFilter

Inventory Extended/Bags/Move Content to Bag Filtered
Instruction

Change Image Fill Amount for Durability

Changes fill amount based on durability, with color transitions for different durability levels.

Inventory Extended/UI/Change Image Fill Amount Durability
Instruction

Change Image Fill Amount for Timer

Changes Image fill amount based on Duration and Time Remaining, optionally over time.

Inventory Extended/UI/Change Image Fill Amount Timer
Instruction

Rebuild Layout

Forces the Group Layout to be rebuilt

Inventory Extended/UI/Rebuild Layout
Instruction

Use Runtime Item

Uses an Runtime Item.

Inventory Extended/Item/Use Runtime Item